* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General
- * Public License along with this library; if not, write to the
- * Free Software Foundation, Inc., 59 Temple Place, Suite 330,
- * Boston, MA 02111-1307, USA.
+ * Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
*
* Authors: Ryan Lortie <desrt@desrt.ca>
* Alexander Larsson <alexl@redhat.com>
*/
/**
- * SECTION: gthreadedsocketservice
+ * SECTION:gthreadedsocketservice
* @title: GThreadedSocketService
- * @short_description: a threaded #GSocketService
+ * @short_description: A threaded GSocketService
+ * @include: gio/gio.h
* @see_also: #GSocketService.
*
* A #GThreadedSocketService is a simple subclass of #GSocketService
* that handles incoming connections by creating a worker thread and
- * dispatching the connection to it by emitting the ::run signal in
- * the new thread.
+ * dispatching the connection to it by emitting the
+ * #GThreadedSocketService::run signal in the new thread.
*
* The signal handler may perform blocking IO and need not return
* until the connection is closed.
*
* The service is implemented using a thread pool, so there is a
- * limited amount of threads availible to serve incomming requests.
+ * limited amount of threads available to serve incoming requests.
* The service automatically stops the #GSocketService from accepting
* new connections when all threads are busy.
*
- * As with #GSocketService, you may connect to ::run, or subclass and
- * override the default handler.
+ * As with #GSocketService, you may connect to #GThreadedSocketService::run,
+ * or subclass and override the default handler.
*/
#include "config.h"
#include "gthreadedsocketservice.h"
#include "glibintl.h"
-#include "gio-marshal.h"
-
-#include "gioalias.h"
+struct _GThreadedSocketServicePrivate
+{
+ GThreadPool *thread_pool;
+ int max_threads;
+ gint job_count;
+};
static guint g_threaded_socket_service_run_signal;
-G_DEFINE_TYPE (GThreadedSocketService,
- g_threaded_socket_service,
- G_TYPE_SOCKET_SERVICE);
+G_DEFINE_TYPE_WITH_PRIVATE (GThreadedSocketService,
+ g_threaded_socket_service,
+ G_TYPE_SOCKET_SERVICE)
enum
{
PROP_MAX_THREADS
};
-
G_LOCK_DEFINE_STATIC(job_count);
-struct _GThreadedSocketServicePrivate
-{
- GThreadPool *thread_pool;
- int max_threads;
- gint job_count;
-};
-
typedef struct
{
GThreadedSocketService *service;
static void
g_threaded_socket_service_init (GThreadedSocketService *service)
{
- service->priv = G_TYPE_INSTANCE_GET_PRIVATE (service,
- G_TYPE_THREADED_SOCKET_SERVICE,
- GThreadedSocketServicePrivate);
+ service->priv = g_threaded_socket_service_get_instance_private (service);
service->priv->max_threads = 10;
}
{
GThreadedSocketService *service = G_THREADED_SOCKET_SERVICE (object);
- g_object_unref (service->priv->thread_pool);
+ g_thread_pool_free (service->priv->thread_pool, FALSE, TRUE);
G_OBJECT_CLASS (g_threaded_socket_service_parent_class)
->finalize (object);
GObjectClass *gobject_class = G_OBJECT_CLASS (class);
GSocketServiceClass *ss_class = &class->parent_class;
- g_type_class_add_private (class, sizeof (GThreadedSocketServicePrivate));
-
gobject_class->constructed = g_threaded_socket_service_constructed;
gobject_class->finalize = g_threaded_socket_service_finalize;
gobject_class->set_property = g_threaded_socket_service_set_property;
* @service: the #GThreadedSocketService.
* @connection: a new #GSocketConnection object.
* @source_object: the source_object passed to g_socket_listener_add_address().
- * @returns: %TRUE if @connection has been handled.
*
* The ::run signal is emitted in a worker thread in response to an
- * incoming connection. This thread is dedicated to handling
- * @connection and may perform blocking IO. The signal handler need
+ * incoming connection. This thread is dedicated to handling
+ * @connection and may perform blocking IO. The signal handler need
* not return until the connection is closed.
*
- * If %TRUE is returned then no other handlers are called.
- **/
+ * Returns: %TRUE to stop further signal handlers from being called
+ */
g_threaded_socket_service_run_signal =
g_signal_new ("run", G_TYPE_FROM_CLASS (class), G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (GThreadedSocketServiceClass, run),
g_signal_accumulator_true_handled, NULL,
- _gio_marshal_BOOLEAN__OBJECT_OBJECT, G_TYPE_BOOLEAN,
+ NULL, G_TYPE_BOOLEAN,
2, G_TYPE_SOCKET_CONNECTION, G_TYPE_OBJECT);
g_object_class_install_property (gobject_class, PROP_MAX_THREADS,
/**
* g_threaded_socket_service_new:
- * @returns: a new #GSocketService.
* @max_threads: the maximal number of threads to execute concurrently
- * handling incomming clients, -1 means no limit
+ * handling incoming clients, -1 means no limit
+ *
+ * Creates a new #GThreadedSocketService with no listeners. Listeners
+ * must be added with one of the #GSocketListener "add" methods.
+ *
+ * Returns: a new #GSocketService.
*
- * Creates a new #GThreadedSocketService with no listeners. Listeners
- * must be added with g_socket_service_add_listeners().
- **/
+ * Since: 2.22
+ */
GSocketService *
g_threaded_socket_service_new (int max_threads)
{
"max-threads", max_threads,
NULL);
}
-
-#define __G_THREADED_SOCKET_SERVICE_C__
-#include "gioaliasdef.c"