#include <gio/ginetsocketaddress.h>
#include "glibintl.h"
-#include "gioalias.h"
/**
* SECTION: gsocketlistener
return FALSE;
}
+ g_object_ref (socket);
g_ptr_array_add (listener->priv->sockets, socket);
if (source_object)
g_object_set_qdata_full (G_OBJECT (socket), source_quark,
g_object_ref (source_object), g_object_unref);
+
+ if (G_SOCKET_LISTENER_GET_CLASS (listener)->changed)
+ G_SOCKET_LISTENER_GET_CLASS (listener)->changed (listener);
+
return TRUE;
}
* @type: a #GSocketType
* @protocol: a #GSocketProtocol
* @source_object: Optional #GObject identifying this source
- * @effective_address: location to store the address that was bound to, or %NULL.
+ * @effective_address: (out) (allow-none): location to store the address that was bound to, or %NULL.
* @error: #GError for error reporting, or %NULL to ignore.
*
* Creates a socket of type @type and protocol @protocol, binds
g_socket_set_listen_backlog (socket, listener->priv->listen_backlog);
if (!g_socket_bind (socket, address, TRUE, error) ||
- !g_socket_listen (socket, error) ||
- !g_socket_listener_add_socket (listener, socket,
- source_object,
- error))
+ !g_socket_listen (socket, error))
{
g_object_unref (socket);
return FALSE;
}
+ local_address = NULL;
if (effective_address)
{
local_address = g_socket_get_local_address (socket, error);
g_object_unref (socket);
return FALSE;
}
- *effective_address = local_address;
}
- if (G_SOCKET_LISTENER_GET_CLASS (listener)->changed)
- G_SOCKET_LISTENER_GET_CLASS (listener)->changed (listener);
+ if (!g_socket_listener_add_socket (listener, socket,
+ source_object,
+ error))
+ {
+ if (local_address)
+ g_object_unref (local_address);
+ g_object_unref (socket);
+ return FALSE;
+ }
+
+ if (effective_address)
+ *effective_address = local_address;
+
+ g_object_unref (socket); /* add_socket refs this */
return TRUE;
}
/**
* g_socket_listener_accept_socket:
* @listener: a #GSocketListener
- * @source_object: location where #GObject pointer will be stored, or %NULL
+ * @source_object: (out) (transfer none) (allow-none): location where #GObject pointer will be stored, or %NULL.
* @cancellable: optional #GCancellable object, %NULL to ignore.
* @error: #GError for error reporting, or %NULL to ignore.
*
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error %G_IO_ERROR_CANCELLED will be returned.
*
- * Returns: a #GSocket on success, %NULL on error.
+ * Returns: (transfer full): a #GSocket on success, %NULL on error.
*
* Since: 2.22
*/
g_main_loop_unref (loop);
}
- if (!(socket = g_socket_accept (accept_socket, error)))
+ if (!(socket = g_socket_accept (accept_socket, cancellable, error)))
return NULL;
if (source_object)
/**
* g_socket_listener_accept:
* @listener: a #GSocketListener
- * @source_object: location where #GObject pointer will be stored, or %NULL
+ * @source_object: (out) (transfer none) (allow-none): location where #GObject pointer will be stored, or %NULL
* @cancellable: optional #GCancellable object, %NULL to ignore.
* @error: #GError for error reporting, or %NULL to ignore.
*
* triggering the cancellable object from another thread. If the operation
* was cancelled, the error %G_IO_ERROR_CANCELLED will be returned.
*
- * Returns: a #GSocketConnection on success, %NULL on error.
+ * Returns: (transfer full): a #GSocketConnection on success, %NULL on error.
*
* Since: 2.22
*/
{
struct AcceptAsyncData *data = _data;
GError *error = NULL;
+ GSocket *socket;
+ GObject *source_object;
- if (!g_cancellable_set_error_if_cancelled (data->cancellable,
- &error))
+ socket = g_socket_accept (accept_socket, data->cancellable, &error);
+ if (socket)
{
- GSocket *socket;
- GObject *source_object;
-
- socket = g_socket_accept (accept_socket, &error);
- if (socket)
- {
- g_simple_async_result_set_op_res_gpointer (data->simple, socket,
- g_object_unref);
- source_object = g_object_get_qdata (G_OBJECT (accept_socket), source_quark);
- if (source_object)
- g_object_set_qdata_full (G_OBJECT (data->simple),
- source_quark,
- g_object_ref (source_object), g_object_unref);
- }
+ g_simple_async_result_set_op_res_gpointer (data->simple, socket,
+ g_object_unref);
+ source_object = g_object_get_qdata (G_OBJECT (accept_socket), source_quark);
+ if (source_object)
+ g_object_set_qdata_full (G_OBJECT (data->simple),
+ source_quark,
+ g_object_ref (source_object), g_object_unref);
}
-
- if (error)
+ else
{
- g_simple_async_result_set_from_error (data->simple, error);
- g_error_free (error);
+ g_simple_async_result_take_error (data->simple, error);
}
g_simple_async_result_complete_in_idle (data->simple);
accept_ready,
data,
cancellable,
- NULL);
+ g_main_context_get_thread_default ());
}
/**
*
* Finishes an async accept operation. See g_socket_listener_accept_socket_async()
*
- * Returns: a #GSocket on success, %NULL on error.
+ * Returns: (transfer full): a #GSocket on success, %NULL on error.
*
* Since: 2.22
*/
GSocket *socket;
GSimpleAsyncResult *simple;
- g_return_val_if_fail (G_IS_SOCKET_LISTENER (listener), FALSE);
+ g_return_val_if_fail (G_IS_SOCKET_LISTENER (listener), NULL);
simple = G_SIMPLE_ASYNC_RESULT (result);
*
* Finishes an async accept operation. See g_socket_listener_accept_async()
*
- * Returns: a #GSocketConnection on success, %NULL on error.
+ * Returns: (transfer full): a #GSocketConnection on success, %NULL on error.
*
* Since: 2.22
*/
listener->priv->closed = TRUE;
}
-#define __G_SOCKET_LISTENER_C__
-#include "gioaliasdef.c"
+/**
+ * g_socket_listener_add_any_inet_port:
+ * @listener: a #GSocketListener
+ * @source_object: Optional #GObject identifying this source
+ * @error: a #GError location to store the error occuring, or %NULL to
+ * ignore.
+ *
+ * Listens for TCP connections on any available port number for both
+ * IPv6 and IPv4 (if each are available).
+ *
+ * This is useful if you need to have a socket for incoming connections
+ * but don't care about the specific port number.
+ *
+ * @source_object will be passed out in the various calls
+ * to accept to identify this particular source, which is
+ * useful if you're listening on multiple addresses and do
+ * different things depending on what address is connected to.
+ *
+ * Returns: the port number, or 0 in case of failure.
+ *
+ * Since: 2.24
+ **/
+guint16
+g_socket_listener_add_any_inet_port (GSocketListener *listener,
+ GObject *source_object,
+ GError **error)
+{
+ GSList *sockets_to_close = NULL;
+ guint16 candidate_port = 0;
+ GSocket *socket6 = NULL;
+ GSocket *socket4 = NULL;
+ gint attempts = 37;
+
+ /*
+ * multi-step process:
+ * - first, create an IPv6 socket.
+ * - if that fails, create an IPv4 socket and bind it to port 0 and
+ * that's it. no retries if that fails (why would it?).
+ * - if our IPv6 socket also speaks IPv4 then we are done.
+ * - if not, then we need to create a IPv4 socket with the same port
+ * number. this might fail, of course. so we try this a bunch of
+ * times -- leaving the old IPv6 sockets open so that we get a
+ * different port number to try each time.
+ * - if all that fails then just give up.
+ */
+
+ while (attempts--)
+ {
+ GInetAddress *inet_address;
+ GSocketAddress *address;
+ gboolean result;
+
+ g_assert (socket6 == NULL);
+ socket6 = g_socket_new (G_SOCKET_FAMILY_IPV6,
+ G_SOCKET_TYPE_STREAM,
+ G_SOCKET_PROTOCOL_DEFAULT,
+ NULL);
+
+ if (socket6 != NULL)
+ {
+ inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV6);
+ address = g_inet_socket_address_new (inet_address, 0);
+ g_object_unref (inet_address);
+ result = g_socket_bind (socket6, address, TRUE, error);
+ g_object_unref (address);
+
+ if (!result ||
+ !(address = g_socket_get_local_address (socket6, error)))
+ {
+ g_object_unref (socket6);
+ socket6 = NULL;
+ break;
+ }
+
+ g_assert (G_IS_INET_SOCKET_ADDRESS (address));
+ candidate_port =
+ g_inet_socket_address_get_port (G_INET_SOCKET_ADDRESS (address));
+ g_assert (candidate_port != 0);
+ g_object_unref (address);
+
+ if (g_socket_speaks_ipv4 (socket6))
+ break;
+ }
+
+ g_assert (socket4 == NULL);
+ socket4 = g_socket_new (G_SOCKET_FAMILY_IPV4,
+ G_SOCKET_TYPE_STREAM,
+ G_SOCKET_PROTOCOL_DEFAULT,
+ socket6 ? NULL : error);
+
+ if (socket4 == NULL)
+ /* IPv4 not supported.
+ * if IPv6 is supported then candidate_port will be non-zero
+ * (and the error parameter above will have been NULL)
+ * if IPv6 is unsupported then candidate_port will be zero
+ * (and error will have been set by the above call)
+ */
+ break;
+
+ inet_address = g_inet_address_new_any (G_SOCKET_FAMILY_IPV4);
+ address = g_inet_socket_address_new (inet_address, candidate_port);
+ g_object_unref (inet_address);
+ /* a note on the 'error' clause below:
+ *
+ * if candidate_port is 0 then we report the error right away
+ * since it is strange that this binding would fail at all.
+ * otherwise, we ignore the error message (ie: NULL).
+ *
+ * the exception to this rule is the last time through the loop
+ * (ie: attempts == 0) in which case we want to set the error
+ * because failure here means that the entire call will fail and
+ * we need something to show to the user.
+ *
+ * an english summary of the situation: "if we gave a candidate
+ * port number AND we have more attempts to try, then ignore the
+ * error for now".
+ */
+ result = g_socket_bind (socket4, address, TRUE,
+ (candidate_port && attempts) ? NULL : error);
+ g_object_unref (address);
+
+ if (candidate_port)
+ {
+ g_assert (socket6 != NULL);
+
+ if (result)
+ /* got our candidate port successfully */
+ break;
+
+ else
+ /* we failed to bind to the specified port. try again. */
+ {
+ g_object_unref (socket4);
+ socket4 = NULL;
+
+ /* keep this open so we get a different port number */
+ sockets_to_close = g_slist_prepend (sockets_to_close,
+ socket6);
+ candidate_port = 0;
+ socket6 = NULL;
+ }
+ }
+ else
+ /* we didn't tell it a port. this means two things.
+ * - if we failed, then something really bad happened.
+ * - if we succeeded, then we need to find out the port number.
+ */
+ {
+ g_assert (socket6 == NULL);
+
+ if (!result ||
+ !(address = g_socket_get_local_address (socket4, error)))
+ {
+ g_object_unref (socket4);
+ socket4 = NULL;
+ break;
+ }
+
+ g_assert (G_IS_INET_SOCKET_ADDRESS (address));
+ candidate_port =
+ g_inet_socket_address_get_port (G_INET_SOCKET_ADDRESS (address));
+ g_assert (candidate_port != 0);
+ g_object_unref (address);
+ break;
+ }
+ }
+
+ /* should only be non-zero if we have a socket */
+ g_assert ((candidate_port != 0) == (socket4 || socket6));
+
+ while (sockets_to_close)
+ {
+ g_object_unref (sockets_to_close->data);
+ sockets_to_close = g_slist_delete_link (sockets_to_close,
+ sockets_to_close);
+ }
+
+ /* now we actually listen() the sockets and add them to the listener */
+ if (socket6 != NULL)
+ {
+ g_socket_set_listen_backlog (socket6, listener->priv->listen_backlog);
+ if (!g_socket_listen (socket6, error))
+ {
+ g_object_unref (socket6);
+ if (socket4)
+ g_object_unref (socket4);
+
+ return 0;
+ }
+
+ if (source_object)
+ g_object_set_qdata_full (G_OBJECT (socket6), source_quark,
+ g_object_ref (source_object),
+ g_object_unref);
+
+ g_ptr_array_add (listener->priv->sockets, socket6);
+ }
+
+ if (socket4 != NULL)
+ {
+ g_socket_set_listen_backlog (socket4, listener->priv->listen_backlog);
+ if (!g_socket_listen (socket4, error))
+ {
+ g_object_unref (socket4);
+ if (socket6)
+ g_object_unref (socket6);
+
+ return 0;
+ }
+
+ if (source_object)
+ g_object_set_qdata_full (G_OBJECT (socket4), source_quark,
+ g_object_ref (source_object),
+ g_object_unref);
+
+ g_ptr_array_add (listener->priv->sockets, socket4);
+ }
+
+ if ((socket4 != NULL || socket6 != NULL) &&
+ G_SOCKET_LISTENER_GET_CLASS (listener)->changed)
+ G_SOCKET_LISTENER_GET_CLASS (listener)->changed (listener);
+
+ return candidate_port;
+}