* depends on the type of the underlying socket that is in use. For
* instance, for a TCP/IP connection it will be a #GTcpConnection.
*
- * Chosing what type of object to construct is done with the socket
+ * Choosing what type of object to construct is done with the socket
* connection factory, and it is possible for 3rd parties to register
* custom socket connection types for specific combination of socket
* family/type/protocol using g_socket_connection_factory_register_type().
* @protocol: a protocol id
*
* Looks up the #GType to be used when creating socket connections on
- * sockets with the specified @family,@type and @protocol.
+ * sockets with the specified @family, @type and @protocol.
*
* If no type is registered, the #GSocketConnection base type is returned.
*
* @protocol_id: a protocol id
*
* Looks up the #GType to be used when creating socket connections on
- * sockets with the specified @family,@type and @protocol_id.
+ * sockets with the specified @family, @type and @protocol_id.
*
* If no type is registered, the #GSocketConnection base type is returned.
*