* @stream: A #GInputStream.
* @buffer: a buffer to read data into (which should be at least count bytes long).
* @count: the number of bytes that will be read from the stream
- * @io_priority: the io priority of the request. the io priority of the request
+ * @io_priority: the <link linkend="gio-GIOScheduler">I/O priority</link>
+ * of the request.
* @cancellable: optional #GCancellable object, %NULL to ignore.
* @callback: callback to call when the request is satisfied
* @user_data: the data to pass to callback function
* g_input_stream_skip_async:
* @stream: A #GInputStream.
* @count: the number of bytes that will be skipped from the stream
- * @io_priority: the io priority of the request. the io priority of the request
+ * @io_priority: the <link linkend="gio-GIOScheduler">I/O priority</link>
+ * of the request.
* @cancellable: optional #GCancellable object, %NULL to ignore.
* @callback: callback to call when the request is satisfied
* @user_data: the data to pass to callback function
/**
* g_input_stream_close_async:
* @stream: A #GInputStream.
- * @io_priority: the io priority of the request. the io priority of the request
+ * @io_priority: the <link linkend="gio-GIOScheduler">I/O priority</link>
+ * of the request.
* @cancellable: optional cancellable object
* @callback: callback to call when the request is satisfied
* @user_data: the data to pass to callback function