return 1;
}
+/*
+ * We can do the critical dentry name comparison and hashing
+ * operations one word at a time, but we are limited to:
+ *
+ * - Architectures with fast unaligned word accesses. We could
+ * do a "get_unaligned()" if this helps and is sufficiently
+ * fast.
+ *
+ * - Little-endian machines (so that we can generate the mask
+ * of low bytes efficiently). Again, we *could* do a byte
+ * swapping load on big-endian architectures if that is not
+ * expensive enough to make the optimization worthless.
+ *
+ * - non-CONFIG_DEBUG_PAGEALLOC configurations (so that we
+ * do not trap on the (extremely unlikely) case of a page
+ * crossing operation.
+ *
+ * - Furthermore, we need an efficient 64-bit compile for the
+ * 64-bit case in order to generate the "number of bytes in
+ * the final mask". Again, that could be replaced with a
+ * efficient population count instruction or similar.
+ */
+#ifdef CONFIG_DCACHE_WORD_ACCESS
+
+#ifdef CONFIG_64BIT
+
+/*
+ * Jan Achrenius on G+: microoptimized version of
+ * the simpler "(mask & ONEBYTES) * ONEBYTES >> 56"
+ * that works for the bytemasks without having to
+ * mask them first.
+ */
+static inline long count_masked_bytes(unsigned long mask)
+{
+ return mask*0x0001020304050608 >> 56;
+}
+
+static inline unsigned int fold_hash(unsigned long hash)
+{
+ hash += hash >> (8*sizeof(int));
+ return hash;
+}
+
+#else /* 32-bit case */
+
+/* Carl Chatfield / Jan Achrenius G+ version for 32-bit */
+static inline long count_masked_bytes(long mask)
+{
+ /* (000000 0000ff 00ffff ffffff) -> ( 1 1 2 3 ) */
+ long a = (0x0ff0001+mask) >> 23;
+ /* Fix the 1 for 00 case */
+ return a & mask;
+}
+
+#define fold_hash(x) (x)
+
+#endif
+
+unsigned int full_name_hash(const unsigned char *name, unsigned int len)
+{
+ unsigned long a, mask;
+ unsigned long hash = 0;
+
+ for (;;) {
+ a = *(unsigned long *)name;
+ hash *= 9;
+ if (len < sizeof(unsigned long))
+ break;
+ hash += a;
+ name += sizeof(unsigned long);
+ len -= sizeof(unsigned long);
+ if (!len)
+ goto done;
+ }
+ mask = ~(~0ul << len*8);
+ hash += mask & a;
+done:
+ return fold_hash(hash);
+}
+EXPORT_SYMBOL(full_name_hash);
+
+#define ONEBYTES 0x0101010101010101ul
+#define SLASHBYTES 0x2f2f2f2f2f2f2f2ful
+#define HIGHBITS 0x8080808080808080ul
+
+/* Return the high bit set in the first byte that is a zero */
+static inline unsigned long has_zero(unsigned long a)
+{
+ return ((a - ONEBYTES) & ~a) & HIGHBITS;
+}
+
+/*
+ * Calculate the length and hash of the path component, and
+ * return the length of the component;
+ */
+static inline unsigned long hash_name(const char *name, unsigned int *hashp)
+{
+ unsigned long a, mask, hash, len;
+
+ hash = a = 0;
+ len = -sizeof(unsigned long);
+ do {
+ hash = (hash + a) * 9;
+ len += sizeof(unsigned long);
+ a = *(unsigned long *)(name+len);
+ /* Do we have any NUL or '/' bytes in this word? */
+ mask = has_zero(a) | has_zero(a ^ SLASHBYTES);
+ } while (!mask);
+
+ /* The mask *below* the first high bit set */
+ mask = (mask - 1) & ~mask;
+ mask >>= 7;
+ hash += a & mask;
+ *hashp = fold_hash(hash);
+
+ return len + count_masked_bytes(mask);
+}
+
+#else
+
unsigned int full_name_hash(const unsigned char *name, unsigned int len)
{
unsigned long hash = init_name_hash();
return len;
}
+#endif
+
/*
* Name resolution.
* This is the basic name resolution function, turning a pathname into