if (!test_bit(GLF_LOCK, &gl->gl_flags)) {
if (!spin_trylock(&gl->gl_lockref.lock))
continue;
- if (!gl->gl_lockref.count) {
+ if (gl->gl_lockref.count <= 1 &&
+ (gl->gl_state == LM_ST_UNLOCKED ||
+ demote_ok(gl))) {
list_move(&gl->gl_lru, &dispose);
atomic_dec(&lru_count);
freed++;