const MultisamplePixelBufferAccess& depthMultisampleBuffer = MultisamplePixelBufferAccess(),
const MultisamplePixelBufferAccess& stencilMultisampleBuffer = MultisamplePixelBufferAccess());
- int getNumSamples (void) const;
+ int getNumSamples (void) const;
const MultisamplePixelBufferAccess& getColorBuffer (int ndx) const { DE_ASSERT(de::inRange(ndx, 0, m_numColorBuffers)); return m_colorBuffers[ndx]; }
int getNumColorBuffers (void) const { return m_numColorBuffers; }