#include "gluStrUtil.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
+#include "deArrayUtil.hpp"
#include <sstream>
static const ObjectTraits s_objectTraits[OBJECTTYPE_LAST] =
{
- { "texture", &glw::Functions::genTextures, &glw::Functions::deleteTextures },
- { "buffer", &glw::Functions::genBuffers, &glw::Functions::deleteBuffers },
- { "renderbuffer", &glw::Functions::genRenderbuffers, &glw::Functions::deleteRenderbuffers },
- { "framebuffer", &glw::Functions::genFramebuffers, &glw::Functions::deleteFramebuffers },
+ { "texture", &glw::Functions::genTextures, &glw::Functions::deleteTextures },
+ { "buffer", &glw::Functions::genBuffers, &glw::Functions::deleteBuffers },
+ { "renderbuffer", &glw::Functions::genRenderbuffers, &glw::Functions::deleteRenderbuffers },
+ { "framebuffer", &glw::Functions::genFramebuffers, &glw::Functions::deleteFramebuffers },
{ "transform feedback", &glw::Functions::genTransformFeedbacks, &glw::Functions::deleteTransformFeedbacks },
- { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
- { "query", &glw::Functions::genQueries, &glw::Functions::deleteQueries },
+ { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
+ { "query", &glw::Functions::genQueries, &glw::Functions::deleteQueries },
+ { "sampler", &glw::Functions::genSamplers, &glw::Functions::deleteSamplers },
};
const ObjectTraits& objectTraits (ObjectType type)