Lower correlation threshold in flush-finish tests again am: 6455e6f987 am: 84373d7748...
[platform/upstream/VK-GL-CTS.git] / framework / opengl / gluCallLogWrapperApi.inl
index 5785d59..71bddd9 100644 (file)
@@ -1,7 +1,7 @@
 /* WARNING: This is auto-generated file. Do not modify, since changes will
  * be lost! Modify the generating script instead.
  *
- * Generated from Khronos GL API description (gl.xml) revision 32093.
+ * Generated from Khronos GL API description (gl.xml) revision 7ac9c857db1e3a6065485e4e2144151f48a4f1c4.
  */
 void                                   glActiveShaderProgram                                                   (glw::GLuint pipeline, glw::GLuint program);
 void                                   glActiveTexture                                                                 (glw::GLenum texture);
@@ -62,7 +62,7 @@ void                                  glClearDepth                                                                    (glw::GLdouble depth);
 void                                   glClearDepthf                                                                   (glw::GLfloat d);
 void                                   glClearNamedBufferData                                                  (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data);
 void                                   glClearNamedBufferSubData                                               (glw::GLuint buffer, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data);
-void                                   glClearNamedFramebufferfi                                               (glw::GLuint framebuffer, glw::GLenum buffer, const glw::GLfloat depth, glw::GLint stencil);
+void                                   glClearNamedFramebufferfi                                               (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil);
 void                                   glClearNamedFramebufferfv                                               (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value);
 void                                   glClearNamedFramebufferiv                                               (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value);
 void                                   glClearNamedFramebufferuiv                                              (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value);