class GLRenderContext : public glu::RenderContext
{
public:
- virtual EGLDisplay getEGLDisplay (void) const = 0;
- virtual EGLContext getEGLContext (void) const = 0;
+ virtual eglw::EGLDisplay getEGLDisplay (void) const = 0;
+ virtual eglw::EGLContext getEGLContext (void) const = 0;
};
class GLContextFactory : public glu::ContextFactory