dEQP-VK.glsl.builtin.function.common.frexp.vec2_highp_vertex
dEQP-VK.glsl.builtin.function.common.frexp.vec3_highp_vertex
dEQP-VK.glsl.builtin.function.common.frexp.vec4_highp_vertex
+
+# Issue 340: Cube map corner texel selection
+dEQP-VK.pipeline.sampler.view_type.cube.format.r5g6b5_unorm_pack16.mag_filter.linear