{
const int faceEdge = adjacentEdges[faceNdx][cornerEdges[edgeNdx]];
- bool isFlipped = (adjacentEdgeDirs[faceNdx][cornerEdges[edgeNdx]]);
+ bool isFlipped = (adjacentEdgeDirs[faceNdx][cornerEdges[edgeNdx]] == -1);
if ((cornerEdges[edgeNdx] > 1) != (faceEdge > 1))
{