Use new LOD approximation rules for OpenGL ES
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / texture / vktTextureShadowTests.cpp
index ab294d8..62874a5 100644 (file)
@@ -346,7 +346,7 @@ tcu::TestStatus Texture2DShadowTestInstance::iterate (void)
 
        {
                const tcu::PixelFormat          pixelFormat                     = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
-               tcu::LodPrecision                       lodPrecision            (tcu::LodPrecision::RULE_VULKAN);
+               tcu::LodPrecision                       lodPrecision;
                tcu::TexComparePrecision        texComparePrecision;
 
                lodPrecision.derivateBits                       = 18;
@@ -562,7 +562,7 @@ tcu::TestStatus TextureCubeShadowTestInstance::iterate (void)
 
                {
                        const tcu::PixelFormat          pixelFormat                     = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
-                       tcu::LodPrecision                       lodPrecision            (tcu::LodPrecision::RULE_VULKAN);
+                       tcu::LodPrecision                       lodPrecision;
                        tcu::TexComparePrecision        texComparePrecision;
 
                        lodPrecision.derivateBits                       = 10;
@@ -774,7 +774,7 @@ tcu::TestStatus Texture2DArrayShadowTestInstance::iterate (void)
 
        {
                const tcu::PixelFormat          pixelFormat                     = getPixelFormat(vk::mapVkFormat(VK_FORMAT_R8G8B8A8_UNORM));
-               tcu::LodPrecision                       lodPrecision            (tcu::LodPrecision::RULE_VULKAN);
+               tcu::LodPrecision                       lodPrecision;
                tcu::TexComparePrecision        texComparePrecision;
 
                lodPrecision.derivateBits                       = 18;