Fix issues in pipeline.timestamp.transfer_tests am: 0f672f2a20
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / shaderrender / vktShaderRenderReturnTests.cpp
index 2f70320..7b186b9 100644 (file)
@@ -330,7 +330,7 @@ void ShaderReturnTests::init (void)
                "#version 310 es\n"
                "layout(location = 0) in highp vec4 a_position;\n"
                "layout(location = 1) in highp vec4 a_coords;\n"
-               "layout(location = 0) out highp vec4 v_color;\n\n"
+               "layout(location = 0) out mediump vec4 v_color;\n\n"
                "vec4 getColor (void)\n"
                "{\n"
                "    return vec4(a_coords.xyz, 1.0);\n"
@@ -370,7 +370,7 @@ void ShaderReturnTests::init (void)
                "#version 310 es\n"
                "layout(location = 0) in highp vec4 a_position;\n"
                "layout(location = 1) in highp vec4 a_coords;\n"
-               "layout(location = 0) out highp vec4 v_color;\n\n"
+               "layout(location = 0) out mediump vec4 v_color;\n\n"
                "vec4 getColor (void)\n"
                "{\n"
                "    return vec4(a_coords.xyz, 1.0);\n"
@@ -400,7 +400,7 @@ void ShaderReturnTests::init (void)
                "#version 310 es\n"
                "layout(location = 0) in highp vec4 a_position;\n"
                "layout(location = 1) in highp vec4 a_coords;\n"
-               "layout(location = 0) out highp vec4 v_color;\n\n"
+               "layout(location = 0) out mediump vec4 v_color;\n\n"
                "void main (void)\n"
                "{\n"
                "    gl_Position = a_position;\n"
@@ -452,7 +452,7 @@ void ShaderReturnTests::init (void)
                "#version 310 es\n"
                "layout(location = 0) in highp vec4 a_position;\n"
                "layout(location = 1) in highp vec4 a_coords;\n"
-               "layout(location = 0) out highp vec4 v_color;\n"
+               "layout(location = 0) out mediump vec4 v_color;\n"
                "layout(binding = 0, std140) uniform something { int ui_zero; };\n"
                "highp vec4 getCoords (void)\n"
                "{\n"