Fix crashes in dEQP-VK.glsl.matrix.inverse.*
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / shaderrender / vktShaderRenderMatrixTests.cpp
index ea69bde..d26ce3b 100644 (file)
@@ -1411,7 +1411,7 @@ ShaderMatrixInstance::ShaderMatrixInstance (Context&                              context,
                                                                                        const ShaderInput               in0,
                                                                                        const ShaderInput               in1,
                                                                                        const MatrixOp                  op)
-       : ShaderRenderCaseInstance      (context, isVertex, evaluator, DE_NULL, DE_NULL)
+       : ShaderRenderCaseInstance      (context, isVertex, evaluator, DE_NULL, DE_NULL, IMAGE_BACKING_MODE_REGULAR, isVertex && op == OP_INVERSE ? 64 : GRID_SIZE_DEFAULTS)
        , m_in0                                         (in0)
        , m_in1                                         (in1)
        , m_op                                          (op)