const ShaderInput in0,
const ShaderInput in1,
const MatrixOp op)
- : ShaderRenderCaseInstance (context, isVertex, evaluator, DE_NULL, DE_NULL)
+ : ShaderRenderCaseInstance (context, isVertex, evaluator, DE_NULL, DE_NULL, IMAGE_BACKING_MODE_REGULAR, isVertex && op == OP_INVERSE ? 64 : GRID_SIZE_DEFAULTS)
, m_in0 (in0)
, m_in1 (in1)
, m_op (op)