Fix crashes in dEQP-VK.glsl.matrix.inverse.*
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / shaderrender / vktShaderRender.hpp
index 6d8ac05..f639cb0 100644 (file)
@@ -437,13 +437,29 @@ public:
                IMAGE_BACKING_MODE_SPARSE,
        };
 
+       // Default wertex and fragment grid sizes are used by a large collection of tests
+       // to generate input sets. Some tests might change their behavior if the
+       // default grid size values are altered, so care should be taken to confirm that
+       // any changes to default values do not produce regressions.
+       // If a particular tests needs to use a different grid size value, rather than
+       // modifying the default grid size values for all tests, it is recommended that
+       // the test specifies the required grid size using the gridSize parameter in the
+       // ShaderRenderCaseInstance constuctor instead.
+       enum
+       {
+               GRID_SIZE_DEFAULTS                      = 0,
+               GRID_SIZE_DEFAULT_VERTEX        = 90,
+               GRID_SIZE_DEFAULT_FRAGMENT      = 4,
+       };
+
                                                                                                                ShaderRenderCaseInstance        (Context&                                       context);
                                                                                                                ShaderRenderCaseInstance        (Context&                                       context,
                                                                                                                                                                        const bool                                      isVertexCase,
                                                                                                                                                                        const ShaderEvaluator&          evaluator,
                                                                                                                                                                        const UniformSetup&                     uniformSetup,
                                                                                                                                                                        const AttributeSetupFunc        attribFunc,
-                                                                                                                                                                       const ImageBackingMode          imageBackingMode = IMAGE_BACKING_MODE_REGULAR);
+                                                                                                                                                                       const ImageBackingMode          imageBackingMode = IMAGE_BACKING_MODE_REGULAR,
+                                                                                                                                                                       const deUint32                          gridSize = static_cast<deUint32>(GRID_SIZE_DEFAULTS));
 
        virtual                                                                                         ~ShaderRenderCaseInstance       (void);
        virtual tcu::TestStatus                                                         iterate                                         (void);
@@ -479,7 +495,8 @@ protected:
                                                                                                                                                                         const ShaderEvaluator*         evaluator,
                                                                                                                                                                         const UniformSetup*            uniformSetup,
                                                                                                                                                                         const AttributeSetupFunc       attribFunc,
-                                                                                                                                                                        const ImageBackingMode         imageBackingMode = IMAGE_BACKING_MODE_REGULAR);
+                                                                                                                                                                        const ImageBackingMode         imageBackingMode = IMAGE_BACKING_MODE_REGULAR,
+                                                                                                                                                                        const deUint32                         gridSize = static_cast<deUint32>(GRID_SIZE_DEFAULTS));
 
        virtual void                                                                            setup                                           (void);
        virtual void                                                                            setupUniforms                           (const tcu::Vec4& constCoords);
@@ -505,6 +522,8 @@ protected:
        bool                                                                                            isMultiSampling                         (void) const;
 
        ImageBackingMode                                                                        m_imageBackingMode;
+
+       uint32_t                                                                                        m_quadGridSize;
 private:
 
        struct SparseContext