#include "tcuDefs.hpp"
#include "vktTestCase.hpp"
#include "gluVarType.hpp"
+#include "vkGlslProgram.hpp"
#include <vector>
#include <string>
std::vector<Symbol> outputs;
std::string globalDeclarations; //!< These are placed into global scope. Can contain uniform declarations for example.
std::string source; //!< Source snippet to be executed.
+ vk::GlslBuildOptions buildOptions;
ShaderSpec (void) {}
};