*//*--------------------------------------------------------------------*/
#include "vktShaderExecutor.hpp"
-#include <map>
-#include <sstream>
-#include <iostream>
-
-#include "tcuVector.hpp"
-#include "tcuTestLog.hpp"
-#include "tcuFormatUtil.hpp"
-#include "tcuTextureUtil.hpp"
-#include "deUniquePtr.hpp"
-#include "deStringUtil.hpp"
-#include "deSharedPtr.hpp"
#include "vkMemUtil.hpp"
#include "vkRef.hpp"
-#include "vkPlatform.hpp"
#include "vkPrograms.hpp"
-#include "vkStrUtil.hpp"
#include "vkRefUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkQueryUtil.hpp"
-#include "vkDeviceUtil.hpp"
-#include "vkImageUtil.hpp"
+#include "vkBuilderUtil.hpp"
#include "gluShaderUtil.hpp"
+#include "tcuVector.hpp"
+#include "tcuTestLog.hpp"
+#include "tcuTextureUtil.hpp"
+
+#include "deUniquePtr.hpp"
+#include "deStringUtil.hpp"
+#include "deSharedPtr.hpp"
+
+#include <map>
+#include <sstream>
+#include <iostream>
+
using std::vector;
using namespace vk;
DEFAULT_RENDER_HEIGHT = 100,
};
+// Common typedefs
+
+typedef de::SharedPtr<Unique<VkImage> > VkImageSp;
+typedef de::SharedPtr<Unique<VkImageView> > VkImageViewSp;
+typedef de::SharedPtr<Unique<VkBuffer> > VkBufferSp;
+typedef de::SharedPtr<Allocation> AllocationSp;
+
// Shader utilities
static VkClearValue getDefaultClearColor (void)
return makeClearValueColorF32(0.125f, 0.25f, 0.5f, 1.0f);
}
-static void checkSupported (const Context& ctx, glu::ShaderType shaderType)
-{
- const VkPhysicalDeviceFeatures& features = ctx.getDeviceFeatures();
-
- if (shaderType == glu::SHADERTYPE_GEOMETRY && !features.geometryShader)
- TCU_THROW(NotSupportedError, "Geometry shader type not supported by device");
- else if (shaderType == glu::SHADERTYPE_TESSELLATION_CONTROL && !features.tessellationShader)
- TCU_THROW(NotSupportedError, "Tessellation shader type not supported by device");
- else if (shaderType == glu::SHADERTYPE_TESSELLATION_EVALUATION && !features.tessellationShader)
- TCU_THROW(NotSupportedError, "Tessellation shader type not supported by device");
-}
-
-static std::string generateEmptyFragmentSource ()
+static std::string generateEmptyFragmentSource (void)
{
std::ostringstream src;
class FragmentOutExecutor : public ShaderExecutor
{
public:
- FragmentOutExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType);
+ FragmentOutExecutor (Context& context, glu::ShaderType shaderType, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout);
virtual ~FragmentOutExecutor (void);
- virtual void execute (const Context& ctx,
- int numValues,
+ virtual void execute (int numValues,
const void* const* inputs,
- void* const* outputs);
+ void* const* outputs,
+ VkDescriptorSet extraResources);
protected:
+ const glu::ShaderType m_shaderType;
const FragmentOutputLayout m_outputLayout;
+
private:
- void bindAttributes (const Context& ctx,
- Allocator& memAlloc,
- int numValues,
+ void bindAttributes (int numValues,
const void* const* inputs);
- void addAttribute (const Context& ctx,
- Allocator& memAlloc,
- deUint32 bindingLocation,
+ void addAttribute (deUint32 bindingLocation,
VkFormat format,
deUint32 sizePerElement,
deUint32 count,
// reinit render data members
virtual void clearRenderData (void);
- typedef de::SharedPtr<Unique<VkImage> > VkImageSp;
- typedef de::SharedPtr<Unique<VkImageView> > VkImageViewSp;
- typedef de::SharedPtr<Unique<VkBuffer> > VkBufferSp;
- typedef de::SharedPtr<de::UniquePtr<Allocation> > AllocationSp;
+ const VkDescriptorSetLayout m_extraResourcesLayout;
std::vector<VkVertexInputBindingDescription> m_vertexBindingDescriptions;
std::vector<VkVertexInputAttributeDescription> m_vertexAttributeDescriptions;
return ret;
}
-FragmentOutExecutor::FragmentOutExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType)
- : ShaderExecutor (shaderSpec, shaderType)
- , m_outputLayout (computeFragmentOutputLayout(m_shaderSpec.outputs))
+FragmentOutExecutor::FragmentOutExecutor (Context& context, glu::ShaderType shaderType, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout)
+ : ShaderExecutor (context, shaderSpec)
+ , m_shaderType (shaderType)
+ , m_outputLayout (computeFragmentOutputLayout(m_shaderSpec.outputs))
+ , m_extraResourcesLayout (extraResourcesLayout)
{
}
}
}
-void FragmentOutExecutor::addAttribute (const Context& ctx, Allocator& memAlloc, deUint32 bindingLocation, VkFormat format, deUint32 sizePerElement, deUint32 count, const void* dataPtr)
+void FragmentOutExecutor::addAttribute (deUint32 bindingLocation, VkFormat format, deUint32 sizePerElement, deUint32 count, const void* dataPtr)
{
// Add binding specification
- const deUint32 binding = (deUint32)m_vertexBindingDescriptions.size();
- const VkVertexInputBindingDescription bindingDescription =
+ const deUint32 binding = (deUint32)m_vertexBindingDescriptions.size();
+ const VkVertexInputBindingDescription bindingDescription =
{
binding,
sizePerElement,
m_vertexAttributeDescriptions.push_back(attributeDescription);
// Upload data to buffer
- const VkDevice vkDevice = ctx.getDevice();
- const DeviceInterface& vk = ctx.getDeviceInterface();
- const deUint32 queueFamilyIndex = ctx.getUniversalQueueFamilyIndex();
+ const VkDevice vkDevice = m_context.getDevice();
+ const DeviceInterface& vk = m_context.getDeviceInterface();
+ const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
- const VkDeviceSize inputSize = sizePerElement * count;
- const VkBufferCreateInfo vertexBufferParams =
+ const VkDeviceSize inputSize = sizePerElement * count;
+ const VkBufferCreateInfo vertexBufferParams =
{
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
&queueFamilyIndex // const deUint32* pQueueFamilyIndices;
};
- Move<VkBuffer> buffer = createBuffer(vk, vkDevice, &vertexBufferParams);
- de::MovePtr<Allocation> alloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *buffer), MemoryRequirement::HostVisible);
+ Move<VkBuffer> buffer = createBuffer(vk, vkDevice, &vertexBufferParams);
+ de::MovePtr<Allocation> alloc = m_context.getDefaultAllocator().allocate(getBufferMemoryRequirements(vk, vkDevice, *buffer), MemoryRequirement::HostVisible);
+
VK_CHECK(vk.bindBufferMemory(vkDevice, *buffer, alloc->getMemory(), alloc->getOffset()));
deMemcpy(alloc->getHostPtr(), dataPtr, (size_t)inputSize);
flushMappedMemoryRange(vk, vkDevice, alloc->getMemory(), alloc->getOffset(), inputSize);
m_vertexBuffers.push_back(de::SharedPtr<Unique<VkBuffer> >(new Unique<VkBuffer>(buffer)));
- m_vertexBufferAllocs.push_back(de::SharedPtr<de::UniquePtr<Allocation> >(new de::UniquePtr<Allocation>(alloc)));
+ m_vertexBufferAllocs.push_back(AllocationSp(alloc.release()));
}
-void FragmentOutExecutor::bindAttributes (const Context& ctx, Allocator& memAlloc, int numValues, const void* const* inputs)
+void FragmentOutExecutor::bindAttributes (int numValues, const void* const* inputs)
{
// Input attributes
for (int inputNdx = 0; inputNdx < (int)m_shaderSpec.inputs.size(); inputNdx++)
// add attributes, in case of matrix every column is binded as an attribute
for (int attrNdx = 0; attrNdx < numAttrsToAdd; attrNdx++)
{
- addAttribute(ctx, memAlloc, (deUint32)m_vertexBindingDescriptions.size(), format, elementSize * vecSize, numValues, ptr);
+ addAttribute((deUint32)m_vertexBindingDescriptions.size(), format, elementSize * vecSize, numValues, ptr);
}
}
}
m_vertexBufferAllocs.clear();
}
-void FragmentOutExecutor::execute (const Context& ctx, int numValues, const void* const* inputs, void* const* outputs)
+static Move<VkDescriptorSetLayout> createEmptyDescriptorSetLayout (const DeviceInterface& vkd, VkDevice device)
+{
+ const VkDescriptorSetLayoutCreateInfo createInfo =
+ {
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ DE_NULL,
+ (VkDescriptorSetLayoutCreateFlags)0,
+ 0u,
+ DE_NULL,
+ };
+ return createDescriptorSetLayout(vkd, device, &createInfo);
+}
+
+static Move<VkDescriptorPool> createDummyDescriptorPool (const DeviceInterface& vkd, VkDevice device)
{
- checkSupported(ctx, m_shaderType);
+ const VkDescriptorPoolSize dummySize =
+ {
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ 1u,
+ };
+ const VkDescriptorPoolCreateInfo createInfo =
+ {
+ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+ DE_NULL,
+ (VkDescriptorPoolCreateFlags)VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
+ 1u,
+ 1u,
+ &dummySize
+ };
+ return createDescriptorPool(vkd, device, &createInfo);
+}
- const VkDevice vkDevice = ctx.getDevice();
- const DeviceInterface& vk = ctx.getDeviceInterface();
- const VkQueue queue = ctx.getUniversalQueue();
- const deUint32 queueFamilyIndex = ctx.getUniversalQueueFamilyIndex();
- Allocator& memAlloc = ctx.getDefaultAllocator();
+static Move<VkDescriptorSet> allocateSingleDescriptorSet (const DeviceInterface& vkd, VkDevice device, VkDescriptorPool pool, VkDescriptorSetLayout layout)
+{
+ const VkDescriptorSetAllocateInfo allocInfo =
+ {
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+ DE_NULL,
+ pool,
+ 1u,
+ &layout,
+ };
+ return allocateDescriptorSet(vkd, device, &allocInfo);
+}
+
+void FragmentOutExecutor::execute (int numValues, const void* const* inputs, void* const* outputs, VkDescriptorSet extraResources)
+{
+ const VkDevice vkDevice = m_context.getDevice();
+ const DeviceInterface& vk = m_context.getDeviceInterface();
+ const VkQueue queue = m_context.getUniversalQueue();
+ const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
+ Allocator& memAlloc = m_context.getDefaultAllocator();
const deUint32 renderSizeX = de::min(static_cast<deUint32>(DEFAULT_RENDER_WIDTH), (deUint32)numValues);
const deUint32 renderSizeY = ((deUint32)numValues / renderSizeX) + (((deUint32)numValues % renderSizeX != 0) ? 1u : 0u);
Move<VkFence> fence;
- Move<VkDescriptorPool> descriptorPool;
- Move<VkDescriptorSetLayout> descriptorSetLayout;
- Move<VkDescriptorSet> descriptorSet;
+ Unique<VkDescriptorSetLayout> emptyDescriptorSetLayout (createEmptyDescriptorSetLayout(vk, vkDevice));
+ Unique<VkDescriptorPool> dummyDescriptorPool (createDummyDescriptorPool(vk, vkDevice));
+ Unique<VkDescriptorSet> emptyDescriptorSet (allocateSingleDescriptorSet(vk, vkDevice, *dummyDescriptorPool, *emptyDescriptorSetLayout));
clearRenderData();
positions = computeVertexPositions(numValues, renderSize.cast<int>());
// Bind attributes
- addAttribute(ctx, memAlloc, 0u, VK_FORMAT_R32G32_SFLOAT, sizeof(tcu::Vec2), (deUint32)positions.size(), &positions[0]);
- bindAttributes(ctx, memAlloc, numValues, inputs);
+ addAttribute(0u, VK_FORMAT_R32G32_SFLOAT, sizeof(tcu::Vec2), (deUint32)positions.size(), &positions[0]);
+ bindAttributes(numValues, inputs);
// Create color images
{
{
de::MovePtr<Allocation> colorImageAlloc = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *((const VkImage*) colorImages.back().get())), MemoryRequirement::Any);
VK_CHECK(vk.bindImageMemory(vkDevice, colorImages.back().get()->get(), colorImageAlloc->getMemory(), colorImageAlloc->getOffset()));
- colorImageAllocs.push_back(de::SharedPtr<de::UniquePtr<Allocation> >(new de::UniquePtr<Allocation>(colorImageAlloc)));
+ colorImageAllocs.push_back(de::SharedPtr<Allocation>(colorImageAlloc.release()));
attachments.push_back(colorAttachmentDescription);
colorBlendAttachmentStates.push_back(colorBlendAttachmentState);
- const VkAttachmentReference colorAttachmentReference = {
+ const VkAttachmentReference colorAttachmentReference =
+ {
(deUint32) (colorImages.size() - 1), // deUint32 attachment;
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
};
framebuffer = createFramebuffer(vk, vkDevice, &framebufferParams);
}
- // Create descriptors
+ // Create pipeline layout
{
- addUniforms(vkDevice, vk, queue, queueFamilyIndex, memAlloc);
-
- descriptorSetLayout = m_descriptorSetLayoutBuilder.build(vk, vkDevice);
- if (!m_uniformInfos.empty())
- descriptorPool = m_descriptorPoolBuilder.build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
- else
- {
- const VkDescriptorPoolSize poolSizeCount = { vk::VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1 };
- const VkDescriptorPoolCreateInfo createInfo =
- {
- VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
- DE_NULL,
- VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
- 1u,
- 1u,
- &poolSizeCount,
- };
-
- descriptorPool = createDescriptorPool(vk, vkDevice, &createInfo);
- }
-
- const VkDescriptorSetAllocateInfo allocInfo =
+ const VkDescriptorSetLayout setLayouts[] =
{
- VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
- DE_NULL,
- *descriptorPool,
- 1u,
- &*descriptorSetLayout
+ *emptyDescriptorSetLayout,
+ m_extraResourcesLayout
};
-
- descriptorSet = allocateDescriptorSet(vk, vkDevice, &allocInfo);
-
- // Update descriptors
- {
- vk::DescriptorSetUpdateBuilder descriptorSetUpdateBuilder;
-
- uploadUniforms(descriptorSetUpdateBuilder, *descriptorSet);
-
- descriptorSetUpdateBuilder.update(vk, vkDevice);
- }
- }
-
- // Create pipeline layout
- {
- const VkPipelineLayoutCreateInfo pipelineLayoutParams =
+ const VkPipelineLayoutCreateInfo pipelineLayoutParams =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineLayoutCreateFlags)0, // VkPipelineLayoutCreateFlags flags;
- 1, // deUint32 descriptorSetCount;
- &*descriptorSetLayout, // const VkDescriptorSetLayout* pSetLayouts;
+ (m_extraResourcesLayout != 0 ? 2u : 0u), // deUint32 descriptorSetCount;
+ setLayouts, // const VkDescriptorSetLayout* pSetLayouts;
0u, // deUint32 pushConstantRangeCount;
DE_NULL // const VkPushConstantRange* pPushConstantRanges;
};
// Create shaders
{
- vertexShaderModule = createShaderModule(vk, vkDevice, ctx.getBinaryCollection().get("vert"), 0);
- fragmentShaderModule = createShaderModule(vk, vkDevice, ctx.getBinaryCollection().get("frag"), 0);
+ vertexShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("vert"), 0);
+ fragmentShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("frag"), 0);
if (useGeometryShader)
{
- geometryShaderModule = createShaderModule(vk, vkDevice, ctx.getBinaryCollection().get("geom"), 0);
+ geometryShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("geom"), 0);
}
}
vk.cmdBeginRenderPass(*cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *graphicsPipeline);
- vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1u, &*descriptorSet, 0u, DE_NULL);
+
+ if (m_extraResourcesLayout != 0)
+ {
+ DE_ASSERT(extraResources != 0);
+ const VkDescriptorSet descriptorSets[] = { *emptyDescriptorSet, extraResources };
+ vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, DE_LENGTH_OF_ARRAY(descriptorSets), descriptorSets, 0u, DE_NULL);
+ }
+ else
+ DE_ASSERT(extraResources == 0);
const deUint32 numberOfVertexAttributes = (deUint32)m_vertexBuffers.size();
class VertexShaderExecutor : public FragmentOutExecutor
{
public:
- VertexShaderExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType);
+ VertexShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout);
virtual ~VertexShaderExecutor (void);
- virtual void log (tcu::TestLog& dst) const { /* TODO */ (void)dst;}
-
- virtual void setShaderSources (SourceCollections& programCollection) const;
-
+ static void generateSources (const ShaderSpec& shaderSpec, SourceCollections& dst);
};
-VertexShaderExecutor::VertexShaderExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType)
- : FragmentOutExecutor (shaderSpec, shaderType)
+VertexShaderExecutor::VertexShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout)
+ : FragmentOutExecutor(context, glu::SHADERTYPE_VERTEX, shaderSpec, extraResourcesLayout)
{
}
{
}
-void VertexShaderExecutor::setShaderSources (SourceCollections& programCollection) const
+void VertexShaderExecutor::generateSources (const ShaderSpec& shaderSpec, SourceCollections& programCollection)
{
- programCollection.glslSources.add("vert") << glu::VertexSource(generateVertexShader(m_shaderSpec, "a_", "vtx_out_"));
+ const FragmentOutputLayout outputLayout (computeFragmentOutputLayout(shaderSpec.outputs));
+
+ programCollection.glslSources.add("vert") << glu::VertexSource(generateVertexShader(shaderSpec, "a_", "vtx_out_"));
/* \todo [2015-09-11 hegedusd] set useIntOutputs parameter if needed. */
- programCollection.glslSources.add("frag") << glu::FragmentSource(generatePassthroughFragmentShader(m_shaderSpec, false, m_outputLayout.locationMap, "vtx_out_", "o_"));
+ programCollection.glslSources.add("frag") << glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, false, outputLayout.locationMap, "vtx_out_", "o_"));
}
// GeometryShaderExecutor
class GeometryShaderExecutor : public FragmentOutExecutor
{
public:
- GeometryShaderExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType);
+ GeometryShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout);
virtual ~GeometryShaderExecutor (void);
- virtual void log (tcu::TestLog& dst) const { /* TODO */ (void)dst; }
-
- virtual void setShaderSources (SourceCollections& programCollection) const;
+ static void generateSources (const ShaderSpec& shaderSpec, SourceCollections& programCollection);
};
-GeometryShaderExecutor::GeometryShaderExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType)
- : FragmentOutExecutor (shaderSpec, shaderType)
+GeometryShaderExecutor::GeometryShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout)
+ : FragmentOutExecutor(context, glu::SHADERTYPE_GEOMETRY, shaderSpec, extraResourcesLayout)
{
+ const VkPhysicalDeviceFeatures& features = context.getDeviceFeatures();
+
+ if (!features.geometryShader)
+ TCU_THROW(NotSupportedError, "Geometry shader type not supported by device");
}
GeometryShaderExecutor::~GeometryShaderExecutor (void)
{
}
-void GeometryShaderExecutor::setShaderSources (SourceCollections& programCollection) const
+void GeometryShaderExecutor::generateSources (const ShaderSpec& shaderSpec, SourceCollections& programCollection)
{
- programCollection.glslSources.add("vert") << glu::VertexSource(generatePassthroughVertexShader(m_shaderSpec.inputs, "a_", "vtx_out_"));
+ const FragmentOutputLayout outputLayout (computeFragmentOutputLayout(shaderSpec.outputs));
- programCollection.glslSources.add("geom") << glu::GeometrySource(generateGeometryShader(m_shaderSpec, "vtx_out_", "geom_out_"));
+ programCollection.glslSources.add("vert") << glu::VertexSource(generatePassthroughVertexShader(shaderSpec.inputs, "a_", "vtx_out_"));
+
+ programCollection.glslSources.add("geom") << glu::GeometrySource(generateGeometryShader(shaderSpec, "vtx_out_", "geom_out_"));
/* \todo [2015-09-18 rsipka] set useIntOutputs parameter if needed. */
- programCollection.glslSources.add("frag") << glu::FragmentSource(generatePassthroughFragmentShader(m_shaderSpec, false, m_outputLayout.locationMap, "geom_out_", "o_"));
+ programCollection.glslSources.add("frag") << glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, false, outputLayout.locationMap, "geom_out_", "o_"));
}
class FragmentShaderExecutor : public FragmentOutExecutor
{
public:
- FragmentShaderExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType);
+ FragmentShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout);
virtual ~FragmentShaderExecutor (void);
- virtual void log (tcu::TestLog& dst) const { /* TODO */ (void)dst; }
-
- virtual void setShaderSources (SourceCollections& programCollection) const;
+ static void generateSources (const ShaderSpec& shaderSpec, SourceCollections& programCollection);
};
-FragmentShaderExecutor::FragmentShaderExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType)
- : FragmentOutExecutor (shaderSpec, shaderType)
+FragmentShaderExecutor::FragmentShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout)
+ : FragmentOutExecutor(context, glu::SHADERTYPE_FRAGMENT, shaderSpec, extraResourcesLayout)
{
}
{
}
-void FragmentShaderExecutor::setShaderSources (SourceCollections& programCollection) const
+void FragmentShaderExecutor::generateSources (const ShaderSpec& shaderSpec, SourceCollections& programCollection)
{
- programCollection.glslSources.add("vert") << glu::VertexSource(generatePassthroughVertexShader(m_shaderSpec.inputs, "a_", "vtx_out_"));
+ const FragmentOutputLayout outputLayout (computeFragmentOutputLayout(shaderSpec.outputs));
+
+ programCollection.glslSources.add("vert") << glu::VertexSource(generatePassthroughVertexShader(shaderSpec.inputs, "a_", "vtx_out_"));
/* \todo [2015-09-11 hegedusd] set useIntOutputs parameter if needed. */
- programCollection.glslSources.add("frag") << glu::FragmentSource(generateFragmentShader(m_shaderSpec, false, m_outputLayout.locationMap, "vtx_out_", "o_"));
+ programCollection.glslSources.add("frag") << glu::FragmentSource(generateFragmentShader(shaderSpec, false, outputLayout.locationMap, "vtx_out_", "o_"));
}
// Shared utilities for compute and tess executors
class BufferIoExecutor : public ShaderExecutor
{
public:
- BufferIoExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType);
+ BufferIoExecutor (Context& context, const ShaderSpec& shaderSpec);
virtual ~BufferIoExecutor (void);
- virtual void log (tcu::TestLog& dst) const { /* TODO */ (void)dst; }
-
protected:
enum
{
OUTPUT_BUFFER_BINDING = 1,
};
- void initBuffers (const Context& ctx, int numValues);
+ void initBuffers (int numValues);
VkBuffer getInputBuffer (void) const { return *m_inputBuffer; }
VkBuffer getOutputBuffer (void) const { return *m_outputBuffer; }
deUint32 getInputStride (void) const { return getLayoutStride(m_inputLayout); }
deUint32 getOutputStride (void) const { return getLayoutStride(m_outputLayout); }
- void uploadInputBuffer (const Context& ctx, const void* const* inputPtrs, int numValues);
- void readOutputBuffer (const Context& ctx, void* const* outputPtrs, int numValues);
+ void uploadInputBuffer (const void* const* inputPtrs, int numValues);
+ void readOutputBuffer (void* const* outputPtrs, int numValues);
static void declareBufferBlocks (std::ostream& src, const ShaderSpec& spec);
static void generateExecBufferIo(std::ostream& src, const ShaderSpec& spec, const char* invocationNdxName);
vector<VarLayout> m_outputLayout;
};
-BufferIoExecutor::BufferIoExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType)
- : ShaderExecutor (shaderSpec, shaderType)
+BufferIoExecutor::BufferIoExecutor (Context& context, const ShaderSpec& shaderSpec)
+ : ShaderExecutor(context, shaderSpec)
{
computeVarLayout(m_shaderSpec.inputs, &m_inputLayout);
computeVarLayout(m_shaderSpec.outputs, &m_outputLayout);
throw tcu::InternalError("Unsupported type");
}
-void BufferIoExecutor::uploadInputBuffer (const Context& ctx, const void* const* inputPtrs, int numValues)
+void BufferIoExecutor::uploadInputBuffer (const void* const* inputPtrs, int numValues)
{
- const VkDevice vkDevice = ctx.getDevice();
- const DeviceInterface& vk = ctx.getDeviceInterface();
+ const VkDevice vkDevice = m_context.getDevice();
+ const DeviceInterface& vk = m_context.getDeviceInterface();
const deUint32 inputStride = getLayoutStride(m_inputLayout);
const int inputBufferSize = inputStride * numValues;
flushMappedMemoryRange(vk, vkDevice, m_inputAlloc->getMemory(), m_inputAlloc->getOffset(), inputBufferSize);
}
-void BufferIoExecutor::readOutputBuffer (const Context& ctx, void* const* outputPtrs, int numValues)
+void BufferIoExecutor::readOutputBuffer (void* const* outputPtrs, int numValues)
{
- const VkDevice vkDevice = ctx.getDevice();
- const DeviceInterface& vk = ctx.getDeviceInterface();
+ const VkDevice vkDevice = m_context.getDevice();
+ const DeviceInterface& vk = m_context.getDeviceInterface();
const deUint32 outputStride = getLayoutStride(m_outputLayout);
const int outputBufferSize = numValues * outputStride;
}
}
-void BufferIoExecutor::initBuffers (const Context& ctx, int numValues)
+void BufferIoExecutor::initBuffers (int numValues)
{
const deUint32 inputStride = getLayoutStride(m_inputLayout);
const deUint32 outputStride = getLayoutStride(m_outputLayout);
const size_t outputBufferSize = numValues * outputStride;
// Upload data to buffer
- const VkDevice vkDevice = ctx.getDevice();
- const DeviceInterface& vk = ctx.getDeviceInterface();
- const deUint32 queueFamilyIndex = ctx.getUniversalQueueFamilyIndex();
- Allocator& memAlloc = ctx.getDefaultAllocator();
+ const VkDevice vkDevice = m_context.getDevice();
+ const DeviceInterface& vk = m_context.getDeviceInterface();
+ const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
+ Allocator& memAlloc = m_context.getDefaultAllocator();
const VkBufferCreateInfo inputBufferParams =
{
class ComputeShaderExecutor : public BufferIoExecutor
{
public:
- ComputeShaderExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType);
+ ComputeShaderExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout);
virtual ~ComputeShaderExecutor (void);
- virtual void setShaderSources (SourceCollections& programCollection) const;
+ static void generateSources (const ShaderSpec& shaderSpec, SourceCollections& programCollection);
- virtual void execute (const Context& ctx, int numValues, const void* const* inputs, void* const* outputs);
+ virtual void execute (int numValues, const void* const* inputs, void* const* outputs, VkDescriptorSet extraResources);
protected:
static std::string generateComputeShader (const ShaderSpec& spec);
+
+private:
+ const VkDescriptorSetLayout m_extraResourcesLayout;
};
-ComputeShaderExecutor::ComputeShaderExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType)
- : BufferIoExecutor (shaderSpec, shaderType)
+ComputeShaderExecutor::ComputeShaderExecutor(Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout)
+ : BufferIoExecutor (context, shaderSpec)
+ , m_extraResourcesLayout (extraResourcesLayout)
{
}
return src.str();
}
-void ComputeShaderExecutor::setShaderSources (SourceCollections& programCollection) const
+void ComputeShaderExecutor::generateSources (const ShaderSpec& shaderSpec, SourceCollections& programCollection)
{
- programCollection.glslSources.add("compute") << glu::ComputeSource(generateComputeShader(m_shaderSpec));
+ programCollection.glslSources.add("compute") << glu::ComputeSource(generateComputeShader(shaderSpec));
}
-void ComputeShaderExecutor::execute (const Context& ctx, int numValues, const void* const* inputs, void* const* outputs)
+void ComputeShaderExecutor::execute (int numValues, const void* const* inputs, void* const* outputs, VkDescriptorSet extraResources)
{
- checkSupported(ctx, m_shaderType);
+ const VkDevice vkDevice = m_context.getDevice();
+ const DeviceInterface& vk = m_context.getDeviceInterface();
+ const VkQueue queue = m_context.getUniversalQueue();
+ const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
- const VkDevice vkDevice = ctx.getDevice();
- const DeviceInterface& vk = ctx.getDeviceInterface();
- const VkQueue queue = ctx.getUniversalQueue();
- const deUint32 queueFamilyIndex = ctx.getUniversalQueueFamilyIndex();
- Allocator& memAlloc = ctx.getDefaultAllocator();
+ DescriptorPoolBuilder descriptorPoolBuilder;
+ DescriptorSetLayoutBuilder descriptorSetLayoutBuilder;
Move<VkShaderModule> computeShaderModule;
Move<VkPipeline> computePipeline;
Move<VkDescriptorPool> descriptorPool;
Move<VkDescriptorSetLayout> descriptorSetLayout;
Move<VkDescriptorSet> descriptorSet;
+ const deUint32 numDescriptorSets = (m_extraResourcesLayout != 0) ? 2u : 1u;
Move<VkFence> fence;
- initBuffers(ctx, numValues);
+ DE_ASSERT((m_extraResourcesLayout != 0) == (extraResources != 0));
+
+ initBuffers(numValues);
// Setup input buffer & copy data
- uploadInputBuffer(ctx, inputs, numValues);
+ uploadInputBuffer(inputs, numValues);
// Create command pool
cmdPool = createCommandPool(vk, vkDevice, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
(const VkCommandBufferInheritanceInfo*)DE_NULL,
};
- m_descriptorSetLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT);
- m_descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
- m_descriptorSetLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT);
- m_descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
+ descriptorSetLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT);
+ descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
+ descriptorSetLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_COMPUTE_BIT);
+ descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
- addUniforms(vkDevice, vk, queue, queueFamilyIndex, memAlloc);
-
- descriptorSetLayout = m_descriptorSetLayoutBuilder.build(vk, vkDevice);
- descriptorPool = m_descriptorPoolBuilder.build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
+ descriptorSetLayout = descriptorSetLayoutBuilder.build(vk, vkDevice);
+ descriptorPool = descriptorPoolBuilder.build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
const VkDescriptorSetAllocateInfo allocInfo =
{
// Create pipeline layout
{
- const VkPipelineLayoutCreateInfo pipelineLayoutParams =
+ const VkDescriptorSetLayout descriptorSetLayouts[] =
+ {
+ *descriptorSetLayout,
+ m_extraResourcesLayout
+ };
+ const VkPipelineLayoutCreateInfo pipelineLayoutParams =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineLayoutCreateFlags)0, // VkPipelineLayoutCreateFlags flags;
- 1u, // deUint32 CdescriptorSetCount;
- &*descriptorSetLayout, // const VkDescriptorSetLayout* pSetLayouts;
+ numDescriptorSets, // deUint32 CdescriptorSetCount;
+ descriptorSetLayouts, // const VkDescriptorSetLayout* pSetLayouts;
0u, // deUint32 pushConstantRangeCount;
DE_NULL // const VkPushConstantRange* pPushConstantRanges;
};
// Create shaders
{
- computeShaderModule = createShaderModule(vk, vkDevice, ctx.getBinaryCollection().get("compute"), 0);
+ computeShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("compute"), 0);
}
// create pipeline
// Create fence
fence = createFence(vk, vkDevice);
- const int maxValuesPerInvocation = ctx.getDeviceProperties().limits.maxComputeWorkGroupSize[0];
- int curOffset = 0;
- const deUint32 inputStride = getInputStride();
- const deUint32 outputStride = getOutputStride();
+ const int maxValuesPerInvocation = m_context.getDeviceProperties().limits.maxComputeWorkGroupSize[0];
+ int curOffset = 0;
+ const deUint32 inputStride = getInputStride();
+ const deUint32 outputStride = getOutputStride();
while (curOffset < numValues)
{
- Move<VkCommandBuffer> cmdBuffer;
- const int numToExec = de::min(maxValuesPerInvocation, numValues-curOffset);
+ Move<VkCommandBuffer> cmdBuffer;
+ const int numToExec = de::min(maxValuesPerInvocation, numValues-curOffset);
// Update descriptors
{
descriptorSetUpdateBuilder.writeSingle(*descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding((deUint32)INPUT_BUFFER_BINDING), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &inputDescriptorBufferInfo);
}
- uploadUniforms(descriptorSetUpdateBuilder, *descriptorSet);
-
descriptorSetUpdateBuilder.update(vk, vkDevice);
}
VK_CHECK(vk.beginCommandBuffer(*cmdBuffer, &cmdBufferBeginInfo));
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *computePipeline);
- vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *pipelineLayout, 0u, 1u, &*descriptorSet, 0u, DE_NULL);
+ {
+ const VkDescriptorSet descriptorSets[] = { *descriptorSet, extraResources };
+ vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, *pipelineLayout, 0u, numDescriptorSets, descriptorSets, 0u, DE_NULL);
+ }
vk.cmdDispatch(*cmdBuffer, numToExec, 1, 1);
}
// Read back data
- readOutputBuffer(ctx, outputs, numValues);
+ readOutputBuffer(outputs, numValues);
}
// Tessellation utils
class TessellationExecutor : public BufferIoExecutor
{
public:
- TessellationExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType);
- virtual ~TessellationExecutor (void);
+ TessellationExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout);
+ virtual ~TessellationExecutor (void);
- void renderTess (const Context& ctx, deUint32 numValues, deUint32 vertexCount, deUint32 patchControlPoints);
+ void renderTess (deUint32 numValues, deUint32 vertexCount, deUint32 patchControlPoints, VkDescriptorSet extraResources);
+
+private:
+ const VkDescriptorSetLayout m_extraResourcesLayout;
};
-TessellationExecutor::TessellationExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType)
- : BufferIoExecutor (shaderSpec, shaderType)
+TessellationExecutor::TessellationExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout)
+ : BufferIoExecutor (context, shaderSpec)
+ , m_extraResourcesLayout (extraResourcesLayout)
{
+ const VkPhysicalDeviceFeatures& features = context.getDeviceFeatures();
+
+ if (!features.tessellationShader)
+ TCU_THROW(NotSupportedError, "Tessellation shader is not supported by device");
}
TessellationExecutor::~TessellationExecutor (void)
{
}
-void TessellationExecutor::renderTess (const Context& ctx, deUint32 numValues, deUint32 vertexCount, deUint32 patchControlPoints)
+void TessellationExecutor::renderTess (deUint32 numValues, deUint32 vertexCount, deUint32 patchControlPoints, VkDescriptorSet extraResources)
{
const size_t inputBufferSize = numValues * getInputStride();
- const VkDevice vkDevice = ctx.getDevice();
- const DeviceInterface& vk = ctx.getDeviceInterface();
- const VkQueue queue = ctx.getUniversalQueue();
- const deUint32 queueFamilyIndex = ctx.getUniversalQueueFamilyIndex();
- Allocator& memAlloc = ctx.getDefaultAllocator();
+ const VkDevice vkDevice = m_context.getDevice();
+ const DeviceInterface& vk = m_context.getDeviceInterface();
+ const VkQueue queue = m_context.getUniversalQueue();
+ const deUint32 queueFamilyIndex = m_context.getUniversalQueueFamilyIndex();
+ Allocator& memAlloc = m_context.getDefaultAllocator();
const tcu::UVec2 renderSize (DEFAULT_RENDER_WIDTH, DEFAULT_RENDER_HEIGHT);
Move<VkDescriptorPool> descriptorPool;
Move<VkDescriptorSetLayout> descriptorSetLayout;
Move<VkDescriptorSet> descriptorSet;
+ const deUint32 numDescriptorSets = (m_extraResourcesLayout != 0) ? 2u : 1u;
+
+ DE_ASSERT((m_extraResourcesLayout != 0) == (extraResources != 0));
// Create color image
{
// Create descriptors
{
- m_descriptorSetLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_ALL);
- m_descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
- m_descriptorSetLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_ALL);
- m_descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
+ DescriptorPoolBuilder descriptorPoolBuilder;
+ DescriptorSetLayoutBuilder descriptorSetLayoutBuilder;
- addUniforms(vkDevice, vk, queue, queueFamilyIndex, memAlloc);
+ descriptorSetLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_ALL);
+ descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
+ descriptorSetLayoutBuilder.addSingleBinding(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, VK_SHADER_STAGE_ALL);
+ descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
- descriptorSetLayout = m_descriptorSetLayoutBuilder.build(vk, vkDevice);
- descriptorPool = m_descriptorPoolBuilder.build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
+ descriptorSetLayout = descriptorSetLayoutBuilder.build(vk, vkDevice);
+ descriptorPool = descriptorPoolBuilder.build(vk, vkDevice, VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, 1u);
const VkDescriptorSetAllocateInfo allocInfo =
{
descriptorSetUpdateBuilder.writeSingle(*descriptorSet, vk::DescriptorSetUpdateBuilder::Location::binding((deUint32)INPUT_BUFFER_BINDING), VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, &inputDescriptorBufferInfo);
}
- uploadUniforms(descriptorSetUpdateBuilder, *descriptorSet);
-
descriptorSetUpdateBuilder.update(vk, vkDevice);
}
}
// Create pipeline layout
{
+ const VkDescriptorSetLayout descriptorSetLayouts[] =
+ {
+ *descriptorSetLayout,
+ m_extraResourcesLayout
+ };
const VkPipelineLayoutCreateInfo pipelineLayoutParams =
{
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, // VkStructureType sType;
DE_NULL, // const void* pNext;
(VkPipelineLayoutCreateFlags)0, // VkPipelineLayoutCreateFlags flags;
- 1u, // deUint32 descriptorSetCount;
- &*descriptorSetLayout, // const VkDescriptorSetLayout* pSetLayouts;
+ numDescriptorSets, // deUint32 descriptorSetCount;
+ descriptorSetLayouts, // const VkDescriptorSetLayout* pSetLayouts;
0u, // deUint32 pushConstantRangeCount;
DE_NULL // const VkPushConstantRange* pPushConstantRanges;
};
// Create shader modules
{
- vertexShaderModule = createShaderModule(vk, vkDevice, ctx.getBinaryCollection().get("vert"), 0);
- tessControlShaderModule = createShaderModule(vk, vkDevice, ctx.getBinaryCollection().get("tess_control"), 0);
- tessEvalShaderModule = createShaderModule(vk, vkDevice, ctx.getBinaryCollection().get("tess_eval"), 0);
- fragmentShaderModule = createShaderModule(vk, vkDevice, ctx.getBinaryCollection().get("frag"), 0);
+ vertexShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("vert"), 0);
+ tessControlShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("tess_control"), 0);
+ tessEvalShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("tess_eval"), 0);
+ fragmentShaderModule = createShaderModule(vk, vkDevice, m_context.getBinaryCollection().get("frag"), 0);
}
// Create pipeline
vk.cmdBindPipeline(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *graphicsPipeline);
- vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, 1u, &*descriptorSet, 0u, DE_NULL);
+ {
+ const VkDescriptorSet descriptorSets[] = { *descriptorSet, extraResources };
+ vk.cmdBindDescriptorSets(*cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *pipelineLayout, 0u, numDescriptorSets, descriptorSets, 0u, DE_NULL);
+ }
vk.cmdDraw(*cmdBuffer, vertexCount, 1, 0, 0);
class TessControlExecutor : public TessellationExecutor
{
public:
- TessControlExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType);
+ TessControlExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout);
virtual ~TessControlExecutor (void);
- virtual void setShaderSources (SourceCollections& programCollection) const;
+ static void generateSources (const ShaderSpec& shaderSpec, SourceCollections& programCollection);
- virtual void execute (const Context& ctx, int numValues, const void* const* inputs, void* const* outputs);
+ virtual void execute (int numValues, const void* const* inputs, void* const* outputs, VkDescriptorSet extraResources);
protected:
static std::string generateTessControlShader (const ShaderSpec& shaderSpec);
};
-TessControlExecutor::TessControlExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType)
- : TessellationExecutor (shaderSpec, shaderType)
+TessControlExecutor::TessControlExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout)
+ : TessellationExecutor(context, shaderSpec, extraResourcesLayout)
{
}
return src.str();
}
-void TessControlExecutor::setShaderSources (SourceCollections& programCollection) const
+void TessControlExecutor::generateSources (const ShaderSpec& shaderSpec, SourceCollections& programCollection)
{
programCollection.glslSources.add("vert") << glu::VertexSource(generateVertexShaderForTess());
- programCollection.glslSources.add("tess_control") << glu::TessellationControlSource(generateTessControlShader(m_shaderSpec));
+ programCollection.glslSources.add("tess_control") << glu::TessellationControlSource(generateTessControlShader(shaderSpec));
programCollection.glslSources.add("tess_eval") << glu::TessellationEvaluationSource(generateEmptyTessEvalShader());
programCollection.glslSources.add("frag") << glu::FragmentSource(generateEmptyFragmentSource());
}
-void TessControlExecutor::execute (const Context& ctx, int numValues, const void* const* inputs, void* const* outputs)
+void TessControlExecutor::execute (int numValues, const void* const* inputs, void* const* outputs, VkDescriptorSet extraResources)
{
const deUint32 patchSize = 3;
- checkSupported(ctx, m_shaderType);
-
- initBuffers(ctx, numValues);
+ initBuffers(numValues);
// Setup input buffer & copy data
- uploadInputBuffer(ctx, inputs, numValues);
+ uploadInputBuffer(inputs, numValues);
- renderTess(ctx, numValues, patchSize * numValues, patchSize);
+ renderTess(numValues, patchSize * numValues, patchSize, extraResources);
// Read back data
- readOutputBuffer(ctx, outputs, numValues);
+ readOutputBuffer(outputs, numValues);
}
// TessEvaluationExecutor
class TessEvaluationExecutor : public TessellationExecutor
{
public:
- TessEvaluationExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType);
+ TessEvaluationExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout);
virtual ~TessEvaluationExecutor (void);
- virtual void setShaderSources (SourceCollections& programCollection) const;
+ static void generateSources (const ShaderSpec& shaderSpec, SourceCollections& programCollection);
- virtual void execute (const Context& ctx, int numValues, const void* const* inputs, void* const* outputs);
+ virtual void execute (int numValues, const void* const* inputs, void* const* outputs, VkDescriptorSet extraResources);
protected:
static std::string generateTessEvalShader (const ShaderSpec& shaderSpec);
};
-TessEvaluationExecutor::TessEvaluationExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType)
- : TessellationExecutor (shaderSpec, shaderType)
+TessEvaluationExecutor::TessEvaluationExecutor (Context& context, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout)
+ : TessellationExecutor (context, shaderSpec, extraResourcesLayout)
{
}
return src.str();
}
-void TessEvaluationExecutor::setShaderSources (SourceCollections& programCollection) const
+void TessEvaluationExecutor::generateSources (const ShaderSpec& shaderSpec, SourceCollections& programCollection)
{
programCollection.glslSources.add("vert") << glu::VertexSource(generateVertexShaderForTess());
programCollection.glslSources.add("tess_control") << glu::TessellationControlSource(generatePassthroughTessControlShader());
- programCollection.glslSources.add("tess_eval") << glu::TessellationEvaluationSource(generateTessEvalShader(m_shaderSpec));
+ programCollection.glslSources.add("tess_eval") << glu::TessellationEvaluationSource(generateTessEvalShader(shaderSpec));
programCollection.glslSources.add("frag") << glu::FragmentSource(generateEmptyFragmentSource());
}
-void TessEvaluationExecutor::execute (const Context& ctx, int numValues, const void* const* inputs, void* const* outputs)
+void TessEvaluationExecutor::execute (int numValues, const void* const* inputs, void* const* outputs, VkDescriptorSet extraResources)
{
- checkSupported(ctx, m_shaderType);
-
const int patchSize = 2;
const int alignedValues = deAlign32(numValues, patchSize);
// Initialize buffers with aligned value count to make room for padding
- initBuffers(ctx, alignedValues);
+ initBuffers(alignedValues);
// Setup input buffer & copy data
- uploadInputBuffer(ctx, inputs, numValues);
+ uploadInputBuffer(inputs, numValues);
- renderTess(ctx, (deUint32)alignedValues, (deUint32)alignedValues, (deUint32)patchSize);
+ renderTess((deUint32)alignedValues, (deUint32)alignedValues, (deUint32)patchSize, extraResources);
// Read back data
- readOutputBuffer(ctx, outputs, numValues);
+ readOutputBuffer(outputs, numValues);
}
} // anonymous
// ShaderExecutor
-ShaderExecutor::ShaderExecutor (const ShaderSpec& shaderSpec, glu::ShaderType shaderType)
- : m_shaderSpec (shaderSpec)
- , m_shaderType (shaderType)
-{
-}
-
ShaderExecutor::~ShaderExecutor (void)
{
}
// Utilities
-ShaderExecutor* createExecutor (glu::ShaderType shaderType, const ShaderSpec& shaderSpec)
+void generateSources (glu::ShaderType shaderType, const ShaderSpec& shaderSpec, vk::SourceCollections& dst)
{
switch (shaderType)
{
- case glu::SHADERTYPE_VERTEX: return new VertexShaderExecutor (shaderSpec, shaderType);
- case glu::SHADERTYPE_TESSELLATION_CONTROL: return new TessControlExecutor (shaderSpec, shaderType);
- case glu::SHADERTYPE_TESSELLATION_EVALUATION: return new TessEvaluationExecutor (shaderSpec, shaderType);
- case glu::SHADERTYPE_GEOMETRY: return new GeometryShaderExecutor (shaderSpec, shaderType);
- case glu::SHADERTYPE_FRAGMENT: return new FragmentShaderExecutor (shaderSpec, shaderType);
- case glu::SHADERTYPE_COMPUTE: return new ComputeShaderExecutor (shaderSpec, shaderType);
+ case glu::SHADERTYPE_VERTEX: VertexShaderExecutor::generateSources (shaderSpec, dst); break;
+ case glu::SHADERTYPE_TESSELLATION_CONTROL: TessControlExecutor::generateSources (shaderSpec, dst); break;
+ case glu::SHADERTYPE_TESSELLATION_EVALUATION: TessEvaluationExecutor::generateSources (shaderSpec, dst); break;
+ case glu::SHADERTYPE_GEOMETRY: GeometryShaderExecutor::generateSources (shaderSpec, dst); break;
+ case glu::SHADERTYPE_FRAGMENT: FragmentShaderExecutor::generateSources (shaderSpec, dst); break;
+ case glu::SHADERTYPE_COMPUTE: ComputeShaderExecutor::generateSources (shaderSpec, dst); break;
default:
- throw tcu::InternalError("Unsupported shader type");
+ TCU_THROW(InternalError, "Unsupported shader type");
}
}
-de::MovePtr<ShaderExecutor::BufferUniform> ShaderExecutor::createBufferUniform (const VkDevice& vkDevice,
- const DeviceInterface& vk,
- const VkQueue /*queue*/,
- const deUint32 queueFamilyIndex,
- Allocator& memAlloc,
- deUint32 bindingLocation,
- VkDescriptorType descriptorType,
- deUint32 size,
- const void* dataPtr)
-{
- DE_ASSERT(descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER || descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER);
-
- VkImageUsageFlags usage = descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER ? VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT : VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
-
- const VkBufferCreateInfo uniformBufferParams =
- {
- VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- 0u, // VkBufferCreateFlags flags;
- size, // VkDeviceSize size;
- usage, // VkBufferUsageFlags usage;
- VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
- 1u, // deUint32 queueFamilyIndexCount;
- &queueFamilyIndex // const deUint32* pQueueFamilyIndices;
- };
-
- Move<VkBuffer> buffer = createBuffer(vk, vkDevice, &uniformBufferParams);
- de::MovePtr<Allocation> alloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *buffer), MemoryRequirement::HostVisible);
- VK_CHECK(vk.bindBufferMemory(vkDevice, *buffer, alloc->getMemory(), alloc->getOffset()));
-
- deMemcpy(alloc->getHostPtr(), dataPtr, size);
- flushMappedMemoryRange(vk, vkDevice, alloc->getMemory(), alloc->getOffset(), size);
-
- de::MovePtr<BufferUniform> uniformInfo(new BufferUniform());
- uniformInfo->type = descriptorType;
- uniformInfo->descriptor = makeDescriptorBufferInfo(*buffer, 0u, size);
- uniformInfo->location = bindingLocation;
- uniformInfo->buffer = VkBufferSp(new Unique<VkBuffer>(buffer));
- uniformInfo->alloc = AllocationSp(alloc.release());
-
- return uniformInfo;
-}
-
-void ShaderExecutor::setupUniformData (const VkDevice& vkDevice,
- const DeviceInterface& vk,
- const VkQueue queue,
- const deUint32 queueFamilyIndex,
- Allocator& memAlloc,
- deUint32 bindingLocation,
- VkDescriptorType descriptorType,
- deUint32 size,
- const void* dataPtr)
+ShaderExecutor* createExecutor (Context& context, glu::ShaderType shaderType, const ShaderSpec& shaderSpec, VkDescriptorSetLayout extraResourcesLayout)
{
- de::MovePtr<BufferUniform> uniform = createBufferUniform(vkDevice, vk, queue, queueFamilyIndex, memAlloc, bindingLocation, descriptorType, size, dataPtr);
-
- m_descriptorSetLayoutBuilder.addSingleBinding(descriptorType, VK_SHADER_STAGE_ALL);
- m_descriptorPoolBuilder.addType(descriptorType);
-
- m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(uniform)));
-}
-
-void ShaderExecutor::setupUniformArray (const VkDevice& vkDevice,
- const DeviceInterface& vk,
- const VkQueue queue,
- const deUint32 queueFamilyIndex,
- Allocator& memAlloc,
- deUint32 bindingLocation,
- VkDescriptorType descriptorType,
- deUint32 arraySize,
- deUint32 size,
- const void* dataPtr)
-{
- DE_ASSERT(arraySize > 0);
-
- de::MovePtr<BufferArrayUniform> bufferArray (new BufferArrayUniform());
-
- bufferArray->type = descriptorType;
- bufferArray->location = bindingLocation;
-
- for (deUint32 ndx = 0; ndx < arraySize; ++ndx)
- {
- const void* bufferData = ((deUint8*)dataPtr) + (ndx * size);
- de::MovePtr<BufferUniform> uniform = createBufferUniform(vkDevice, vk, queue, queueFamilyIndex, memAlloc, bindingLocation, descriptorType, size, bufferData);
-
- bufferArray->uniforms.push_back(BufferUniformSp(new de::UniquePtr<BufferUniform>(uniform)));
- }
-
- m_descriptorSetLayoutBuilder.addArrayBinding(descriptorType, arraySize, VK_SHADER_STAGE_ALL);
- m_descriptorPoolBuilder.addType(descriptorType, arraySize);
-
- m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(bufferArray)));
-}
-
-void ShaderExecutor::setupSamplerData (const VkDevice& vkDevice,
- const DeviceInterface& vk,
- const VkQueue queue,
- const deUint32 queueFamilyIndex,
- Allocator& memAlloc,
- deUint32 bindingLocation,
- deUint32 numSamplers,
- const tcu::Sampler& refSampler,
- const tcu::TextureFormat& texFormat,
- const tcu::IVec3& texSize,
- VkImageType imageType,
- VkImageViewType imageViewType,
- const void* data)
-{
- DE_ASSERT(numSamplers > 0);
-
- de::MovePtr<SamplerArrayUniform> samplers (new SamplerArrayUniform());
-
- samplers->type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- samplers->location = bindingLocation;
-
- for (deUint32 ndx = 0; ndx < numSamplers; ++ndx)
- {
- const int offset = ndx * texSize.x() * texSize.y() * texSize.z() * texFormat.getPixelSize();
- const void* samplerData = ((deUint8*)data) + offset;
- de::MovePtr<SamplerUniform> uniform = createSamplerUniform(vkDevice, vk, queue, queueFamilyIndex, memAlloc, bindingLocation, refSampler, texFormat, texSize, imageType, imageViewType, samplerData);
-
- samplers->uniforms.push_back(SamplerUniformSp(new de::UniquePtr<SamplerUniform>(uniform)));
- }
-
- m_descriptorSetLayoutBuilder.addArraySamplerBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, numSamplers, VK_SHADER_STAGE_ALL, DE_NULL);
- m_descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, numSamplers);
-
- m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(samplers)));
-}
-
-void ShaderExecutor::addSamplerUniform (deUint32 bindingLocation,
- VkImageView imageView,
- VkSampler sampler)
-{
- de::MovePtr<UnmanagedSamplerUniform> samplerUniform(new UnmanagedSamplerUniform());
-
- const VkDescriptorImageInfo descriptor =
- {
- sampler,
- imageView,
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
- };
-
- samplerUniform->type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- samplerUniform->location = bindingLocation;
- samplerUniform->descriptor = descriptor;
-
- m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(samplerUniform)));
-
- m_descriptorSetLayoutBuilder.addSingleSamplerBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_ALL, DE_NULL);
- m_descriptorPoolBuilder.addType(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1);
-}
-
-const void* ShaderExecutor::getBufferPtr (const deUint32 bindingLocation) const
-{
- std::vector<UniformInfoSp>::const_iterator it = m_uniformInfos.begin();
- for (; it != m_uniformInfos.end(); it++)
- {
- const UniformInfo* uniformInfo = it->get()->get();
- if (uniformInfo->getType() == UniformInfo::UNIFORM_TYPE_BUFFER && uniformInfo->location == bindingLocation)
- {
- const BufferUniform* bufferUniform = static_cast<const BufferUniform*>(uniformInfo);
- return bufferUniform->alloc->getHostPtr();
- }
- }
-
- return DE_NULL;
-}
-
-void ShaderExecutor::addUniforms (const VkDevice& vkDevice, const DeviceInterface& vk, const VkQueue queue, const deUint32 queueFamilyIndex, Allocator& memAlloc)
-{
- if (!m_uniformSetup)
- return;
-
- for (std::vector<UniformDataSp>::const_iterator it = m_uniformSetup->uniforms().begin(); it != m_uniformSetup->uniforms().end(); ++it)
- {
- const UniformDataBase* uniformData = it->get()->get();
- uniformData->setup(*this, vkDevice, vk, queue, queueFamilyIndex, memAlloc);
- }
-}
-
-void ShaderExecutor::uploadUniforms (DescriptorSetUpdateBuilder& descriptorSetUpdateBuilder, VkDescriptorSet descriptorSet)
-{
- for (std::vector<UniformInfoSp>::const_iterator it = m_uniformInfos.begin(); it != m_uniformInfos.end(); ++it)
- {
- const UniformInfo* uniformInfo = it->get()->get();
- UniformInfo::UniformType uniformType = uniformInfo->getType();
-
- if (uniformType == UniformInfo::UNIFORM_TYPE_BUFFER_ARRAY)
- {
- const BufferArrayUniform* arrayInfo = static_cast<const BufferArrayUniform*>(uniformInfo);
- std::vector<VkDescriptorBufferInfo> descriptors;
-
- for (std::vector<BufferUniformSp>::const_iterator ait = arrayInfo->uniforms.begin(); ait != arrayInfo->uniforms.end(); ++ait)
- {
- descriptors.push_back(ait->get()->get()->descriptor);
- }
-
- descriptorSetUpdateBuilder.writeArray(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(uniformInfo->location), uniformInfo->type, (deUint32)descriptors.size(), &descriptors[0]);
- }
- else if (uniformType == UniformInfo::UNIFORM_TYPE_SAMPLER_ARRAY)
- {
- const SamplerArrayUniform* arrayInfo = static_cast<const SamplerArrayUniform*>(uniformInfo);
- std::vector<VkDescriptorImageInfo> descriptors;
-
- for (std::vector<SamplerUniformSp>::const_iterator ait = arrayInfo->uniforms.begin(); ait != arrayInfo->uniforms.end(); ++ait)
- {
- descriptors.push_back(ait->get()->get()->descriptor);
- }
-
- descriptorSetUpdateBuilder.writeArray(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(uniformInfo->location), uniformInfo->type, (deUint32)descriptors.size(), &descriptors[0]);
- }
- else if (uniformType == UniformInfo::UNIFORM_TYPE_BUFFER)
- {
- const BufferUniform* bufferUniform = static_cast<const BufferUniform*>(uniformInfo);
- descriptorSetUpdateBuilder.writeSingle(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(bufferUniform->location), bufferUniform->type, &bufferUniform->descriptor);
- }
- else if (uniformType == UniformInfo::UNIFORM_TYPE_SAMPLER)
- {
- const SamplerUniform* samplerUniform = static_cast<const SamplerUniform*>(uniformInfo);
- descriptorSetUpdateBuilder.writeSingle(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(samplerUniform->location), samplerUniform->type, &samplerUniform->descriptor);
- }
- else if (uniformType == UniformInfo::UNIFORM_TYPE_UNMANAGED_SAMPLER)
- {
- const UnmanagedSamplerUniform* samplerUniform = static_cast<const UnmanagedSamplerUniform*>(uniformInfo);
- descriptorSetUpdateBuilder.writeSingle(descriptorSet, DescriptorSetUpdateBuilder::Location::binding(samplerUniform->location), samplerUniform->type, &samplerUniform->descriptor);
- }
- }
-}
-
-void ShaderExecutor::uploadImage (const VkDevice& vkDevice,
- const DeviceInterface& vk,
- const VkQueue queue,
- const deUint32 queueFamilyIndex,
- Allocator& memAlloc,
- const tcu::TextureFormat& texFormat,
- const tcu::IVec3& texSize,
- const void* data,
- const deUint32 arraySize,
- const VkImageAspectFlags aspectMask,
- VkImage destImage)
-{
- const deUint32 unalignedTextureSize = texSize.x() * texSize.y() * texSize.z() * texFormat.getPixelSize();
- const deUint32 alignedTextureSize = deAlign32(unalignedTextureSize, 4u);
- deUint32 bufferSize;
- Move<VkBuffer> buffer;
- de::MovePtr<Allocation> bufferAlloc;
- Move<VkCommandPool> cmdPool;
- Move<VkCommandBuffer> cmdBuffer;
- Move<VkFence> fence;
- std::vector<deUint32> levelDataSizes;
-
- // Calculate buffer size
- bufferSize = arraySize * alignedTextureSize;
-
- // Create source buffer
- {
- const VkBufferCreateInfo bufferParams =
- {
- VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- 0u, // VkBufferCreateFlags flags;
- bufferSize, // VkDeviceSize size;
- VK_BUFFER_USAGE_TRANSFER_SRC_BIT, // VkBufferUsageFlags usage;
- VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
- 0u, // deUint32 queueFamilyIndexCount;
- DE_NULL, // const deUint32* pQueueFamilyIndices;
- };
-
- buffer = createBuffer(vk, vkDevice, &bufferParams);
- bufferAlloc = memAlloc.allocate(getBufferMemoryRequirements(vk, vkDevice, *buffer), MemoryRequirement::HostVisible);
- VK_CHECK(vk.bindBufferMemory(vkDevice, *buffer, bufferAlloc->getMemory(), bufferAlloc->getOffset()));
- }
-
- // Create command pool and buffer
- cmdPool = createCommandPool(vk, vkDevice, VK_COMMAND_POOL_CREATE_TRANSIENT_BIT, queueFamilyIndex);
- cmdBuffer = allocateCommandBuffer(vk, vkDevice, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
-
- // Create fence
- fence = createFence(vk, vkDevice);
-
- // Barriers for copying buffer to image
- const VkBufferMemoryBarrier preBufferBarrier =
- {
- VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- VK_ACCESS_HOST_WRITE_BIT, // VkAccessFlags srcAccessMask;
- VK_ACCESS_TRANSFER_READ_BIT, // VkAccessFlags dstAccessMask;
- VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
- VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
- *buffer, // VkBuffer buffer;
- 0u, // VkDeviceSize offset;
- bufferSize // VkDeviceSize size;
- };
-
- const VkImageMemoryBarrier preImageBarrier =
- {
- VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- 0u, // VkAccessFlags srcAccessMask;
- VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags dstAccessMask;
- VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
- VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout newLayout;
- VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
- VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
- destImage, // VkImage image;
- { // VkImageSubresourceRange subresourceRange;
- aspectMask, // VkImageAspect aspect;
- 0u, // deUint32 baseMipLevel;
- 1u, // deUint32 mipLevels;
- 0u, // deUint32 baseArraySlice;
- arraySize // deUint32 arraySize;
- }
- };
-
- const VkImageMemoryBarrier postImageBarrier =
- {
- VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- VK_ACCESS_TRANSFER_WRITE_BIT, // VkAccessFlags srcAccessMask;
- VK_ACCESS_SHADER_READ_BIT, // VkAccessFlags dstAccessMask;
- VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, // VkImageLayout oldLayout;
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, // VkImageLayout newLayout;
- VK_QUEUE_FAMILY_IGNORED, // deUint32 srcQueueFamilyIndex;
- VK_QUEUE_FAMILY_IGNORED, // deUint32 dstQueueFamilyIndex;
- destImage, // VkImage image;
- { // VkImageSubresourceRange subresourceRange;
- aspectMask, // VkImageAspect aspect;
- 0u, // deUint32 baseMipLevel;
- 1u, // deUint32 mipLevels;
- 0u, // deUint32 baseArraySlice;
- arraySize // deUint32 arraySize;
- }
- };
-
- const VkCommandBufferBeginInfo cmdBufferBeginInfo =
- {
- VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, // VkCommandBufferUsageFlags flags;
- (const VkCommandBufferInheritanceInfo*)DE_NULL,
- };
-
- std::vector<VkBufferImageCopy> copyRegions;
-
- {
- deUint32 layerDataOffset = 0;
-
- for (deUint32 layerNdx = 0; layerNdx < arraySize; ++layerNdx)
- {
- const VkBufferImageCopy layerRegion =
- {
- layerDataOffset, // VkDeviceSize bufferOffset;
- (deUint32)texSize.x(), // deUint32 bufferRowLength;
- (deUint32)texSize.y(), // deUint32 bufferImageHeight;
- { // VkImageSubresourceLayers imageSubresource;
- aspectMask,
- 0u,
- (deUint32)layerNdx,
- 1u
- },
- { 0u, 0u, 0u }, // VkOffset3D imageOffset;
- { // VkExtent3D imageExtent;
- (deUint32)texSize.x(),
- (deUint32)texSize.y(),
- (deUint32)texSize.z()
- }
- };
-
- copyRegions.push_back(layerRegion);
- layerDataOffset += alignedTextureSize;
- }
- }
-
- // Write buffer data
+ switch (shaderType)
{
- deUint8* destPtr = (deUint8*)bufferAlloc->getHostPtr();
- deUint32 levelOffset = 0;
-
- for (deUint32 layerNdx = 0; layerNdx < arraySize; ++layerNdx)
- {
- tcu::ConstPixelBufferAccess access (texFormat, texSize, data);
- tcu::PixelBufferAccess destAccess (texFormat, texSize, destPtr + levelOffset);
-
- tcu::copy(destAccess, access);
- levelOffset += alignedTextureSize;
- }
+ case glu::SHADERTYPE_VERTEX: return new VertexShaderExecutor (context, shaderSpec, extraResourcesLayout);
+ case glu::SHADERTYPE_TESSELLATION_CONTROL: return new TessControlExecutor (context, shaderSpec, extraResourcesLayout);
+ case glu::SHADERTYPE_TESSELLATION_EVALUATION: return new TessEvaluationExecutor (context, shaderSpec, extraResourcesLayout);
+ case glu::SHADERTYPE_GEOMETRY: return new GeometryShaderExecutor (context, shaderSpec, extraResourcesLayout);
+ case glu::SHADERTYPE_FRAGMENT: return new FragmentShaderExecutor (context, shaderSpec, extraResourcesLayout);
+ case glu::SHADERTYPE_COMPUTE: return new ComputeShaderExecutor (context, shaderSpec, extraResourcesLayout);
+ default:
+ TCU_THROW(InternalError, "Unsupported shader type");
}
-
- flushMappedMemoryRange(vk, vkDevice, bufferAlloc->getMemory(), bufferAlloc->getOffset(), bufferSize);
-
- // Copy buffer to image
- VK_CHECK(vk.beginCommandBuffer(*cmdBuffer, &cmdBufferBeginInfo));
- vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 1, &preBufferBarrier, 1, &preImageBarrier);
- vk.cmdCopyBufferToImage(*cmdBuffer, *buffer, destImage, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (deUint32)copyRegions.size(), copyRegions.data());
- vk.cmdPipelineBarrier(*cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, (VkDependencyFlags)0, 0, (const VkMemoryBarrier*)DE_NULL, 0, (const VkBufferMemoryBarrier*)DE_NULL, 1, &postImageBarrier);
- VK_CHECK(vk.endCommandBuffer(*cmdBuffer));
-
- const VkSubmitInfo submitInfo =
- {
- VK_STRUCTURE_TYPE_SUBMIT_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- 0u, // deUint32 waitSemaphoreCount;
- DE_NULL, // const VkSemaphore* pWaitSemaphores;
- DE_NULL,
- 1u, // deUint32 commandBufferCount;
- &cmdBuffer.get(), // const VkCommandBuffer* pCommandBuffers;
- 0u, // deUint32 signalSemaphoreCount;
- DE_NULL // const VkSemaphore* pSignalSemaphores;
- };
-
- VK_CHECK(vk.queueSubmit(queue, 1, &submitInfo, *fence));
- VK_CHECK(vk.waitForFences(vkDevice, 1, &fence.get(), true, ~(0ull) /* infinity */));
-}
-
-de::MovePtr<ShaderExecutor::SamplerUniform> ShaderExecutor::createSamplerUniform (const VkDevice& vkDevice,
- const DeviceInterface& vk,
- const VkQueue queue,
- const deUint32 queueFamilyIndex,
- Allocator& memAlloc,
- deUint32 bindingLocation,
- const tcu::Sampler& refSampler,
- const tcu::TextureFormat& texFormat,
- const tcu::IVec3& texSize,
- VkImageType imageType,
- VkImageViewType imageViewType,
- const void* data)
-{
- const VkFormat format = mapTextureFormat(texFormat);
- const bool isCube = imageViewType == VK_IMAGE_VIEW_TYPE_CUBE;
- const bool isShadowSampler = texFormat == tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::UNORM_INT16);
- const VkImageCreateFlags imageFlags = isCube ? (VkImageCreateFlags)VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : (VkImageCreateFlags)0;
- const deUint32 arraySize = isCube ? 6u : 1u;
- const VkImageAspectFlags aspectMask = isShadowSampler ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT;
- VkImageUsageFlags imageUsage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
- Move<VkImage> vkTexture;
- de::MovePtr<Allocation> allocation;
-
- if (isShadowSampler)
- imageUsage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
-
- // Create image
- const VkImageCreateInfo imageParams =
- {
- VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- imageFlags, // VkImageCreateFlags flags;
- imageType, // VkImageType imageType;
- format, // VkFormat format;
- { // VkExtent3D extent;
- (deUint32)texSize.x(),
- (deUint32)texSize.y(),
- (deUint32)texSize.z()
- },
- 1u, // deUint32 mipLevels;
- arraySize, // deUint32 arrayLayers;
- VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
- VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
- imageUsage, // VkImageUsageFlags usage;
- VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
- 1u, // deUint32 queueFamilyIndexCount;
- &queueFamilyIndex, // const deUint32* pQueueFamilyIndices;
- VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout initialLayout;
- };
-
- vkTexture = createImage(vk, vkDevice, &imageParams);
- allocation = memAlloc.allocate(getImageMemoryRequirements(vk, vkDevice, *vkTexture), MemoryRequirement::Any);
- VK_CHECK(vk.bindImageMemory(vkDevice, *vkTexture, allocation->getMemory(), allocation->getOffset()));
-
- // Upload texture data
- uploadImage(vkDevice, vk, queue, queueFamilyIndex, memAlloc, texFormat, texSize, data, arraySize, aspectMask, *vkTexture);
-
- // Create sampler
- const VkSamplerCreateInfo samplerParams = mapSampler(refSampler, texFormat);
- Move<VkSampler> sampler = createSampler(vk, vkDevice, &samplerParams);
-
- const VkImageViewCreateInfo viewParams =
- {
- VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType;
- NULL, // const voide* pNexŧ;
- 0u, // VkImageViewCreateFlags flags;
- *vkTexture, // VkImage image;
- imageViewType, // VkImageViewType viewType;
- format, // VkFormat format;
- {
- VK_COMPONENT_SWIZZLE_R, // VkComponentSwizzle r;
- VK_COMPONENT_SWIZZLE_G, // VkComponentSwizzle g;
- VK_COMPONENT_SWIZZLE_B, // VkComponentSwizzle b;
- VK_COMPONENT_SWIZZLE_A // VkComponentSwizzle a;
- }, // VkComponentMapping components;
- {
- aspectMask, // VkImageAspectFlags aspectMask;
- 0, // deUint32 baseMipLevel;
- 1, // deUint32 mipLevels;
- 0, // deUint32 baseArraySlice;
- arraySize // deUint32 arraySize;
- } // VkImageSubresourceRange subresourceRange;
- };
-
- Move<VkImageView> imageView = createImageView(vk, vkDevice, &viewParams);
-
- const VkDescriptorImageInfo descriptor =
- {
- sampler.get(), // VkSampler sampler;
- imageView.get(), // VkImageView imageView;
- VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL // VkImageLayout imageLayout;
- };
-
- de::MovePtr<SamplerUniform> uniform(new SamplerUniform());
- uniform->type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
- uniform->descriptor = descriptor;
- uniform->location = bindingLocation;
- uniform->image = VkImageSp(new Unique<VkImage>(vkTexture));
- uniform->imageView = VkImageViewSp(new Unique<VkImageView>(imageView));
- uniform->sampler = VkSamplerSp(new Unique<VkSampler>(sampler));
- uniform->alloc = AllocationSp(allocation.release());
-
- return uniform;
-}
-
-SamplerUniformData::SamplerUniformData (deUint32 bindingLocation,
- deUint32 numSamplers,
- const tcu::Sampler& refSampler,
- const tcu::TextureFormat& texFormat,
- const tcu::IVec3& texSize,
- VkImageType imageType,
- VkImageViewType imageViewType,
- const void* data)
- : UniformDataBase (bindingLocation)
- , m_numSamplers (numSamplers)
- , m_refSampler (refSampler)
- , m_texFormat (texFormat)
- , m_texSize (texSize)
- , m_imageType (imageType)
- , m_imageViewType (imageViewType)
- , m_data (data)
-{
-}
-
-SamplerUniformData::~SamplerUniformData (void)
-{
-}
-
-void SamplerUniformData::setup (ShaderExecutor& executor, const VkDevice& vkDevice, const DeviceInterface& vk, const VkQueue queue, const deUint32 queueFamilyIndex, Allocator& memAlloc) const
-{
- executor.setupSamplerData(vkDevice, vk, queue, queueFamilyIndex, memAlloc, m_bindingLocation, m_numSamplers, m_refSampler, m_texFormat, m_texSize, m_imageType, m_imageViewType, m_data);
}
} // shaderexecutor