*teseShaderModule,
*geomShaderModule,
&pSpecInfo)
- .setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fragShaderModule)
+ .setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fragShaderModule, DE_NULL, DE_NULL, DE_NULL, &pSpecInfo)
.setupFragmentOutputState(*renderPass)
.setMonolithicPipelineLayout(*pipelineLayout)
.buildPipeline();