* Copyright (c) 2015 The Khronos Group Inc.
* Copyright (c) 2015 Imagination Technologies Ltd.
*
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and/or associated documentation files (the
- * "Materials"), to deal in the Materials without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Materials, and to
- * permit persons to whom the Materials are furnished to do so, subject to
- * the following conditions:
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
*
- * The above copyright notice(s) and this permission notice shall be included
- * in all copies or substantial portions of the Materials.
+ * http://www.apache.org/licenses/LICENSE-2.0
*
- * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
*
*//*!
* \file
0u, // deUint32 writeMask;
0u // deUint32 reference;
},
- -1.0f, // float minDepthBounds;
- +1.0f // float maxDepthBounds;
+ 0.0f, // float minDepthBounds;
+ 1.0f // float maxDepthBounds;
};
// The color blend attachment will be set up before creating the graphics pipeline.
}
};
- const VkPipelineDynamicStateCreateInfo dynamicStateParams =
- {
- VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- 0u, // VkPipelineDynamicStateCreateFlags flags;
- 0u, // deUint32 dynamicStateCount;
- DE_NULL // const VkDynamicState* pDynamicStates;
- };
-
const VkGraphicsPipelineCreateInfo graphicsPipelineParams =
{
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
&multisampleStateParams, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
&depthStencilStateParams, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
&colorBlendStateParams, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
- &dynamicStateParams, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
+ (const VkPipelineDynamicStateCreateInfo*)DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
*m_pipelineLayout, // VkPipelineLayout layout;
*m_renderPass, // VkRenderPass renderPass;
0u, // deUint32 subpass;
&attachmentClearValue // const VkClearValue* pClearValues;
};
+ // Color image layout transition
+ const VkImageMemoryBarrier imageLayoutBarrier =
+ {
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, // VkStructureType sType;
+ DE_NULL, // const void* pNext;
+ (VkAccessFlags)0, // VkAccessFlags srcAccessMask;
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, // VkAccessFlags dstAccessMask;
+ VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout oldLayout;
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout newLayout;
+ VK_QUEUE_FAMILY_IGNORED, // uint32_t srcQueueFamilyIndex;
+ VK_QUEUE_FAMILY_IGNORED, // uint32_t dstQueueFamilyIndex;
+ *m_colorImage, // VkImage image;
+ { VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u } // VkImageSubresourceRange subresourceRange;
+ };
+
m_cmdBuffer = allocateCommandBuffer(vk, vkDevice, &cmdBufferAllocateInfo);
VK_CHECK(vk.beginCommandBuffer(*m_cmdBuffer, &cmdBufferBeginInfo));
+
+ vk.cmdPipelineBarrier(*m_cmdBuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, (VkDependencyFlags)0,
+ 0u, DE_NULL, 0u, DE_NULL, 1u, &imageLayoutBarrier);
+
vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
const VkDeviceSize quadOffset = (m_vertices.size() / BlendTest::QUAD_COUNT) * sizeof(Vertex4RGBA);