Fix image layout in pipeline barrier tests
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / memory / vktMemoryPipelineBarrierTests.cpp
index f1a381d..7764a29 100644 (file)
@@ -4248,7 +4248,6 @@ private:
        TextureLevel    m_referenceTarget;
 };
 
-
 class RenderPassCommand
 {
 public:
@@ -4549,7 +4548,7 @@ void SubmitRenderPass::verify (VerifyContext& context, size_t commandIndex)
                                vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
                                vk::VK_ACCESS_TRANSFER_READ_BIT,
 
-                               vk::VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+                               vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
                                vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
 
                                VK_QUEUE_FAMILY_IGNORED,