TextureLevel m_referenceTarget;
};
-
class RenderPassCommand
{
public:
vk::VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
vk::VK_ACCESS_TRANSFER_READ_BIT,
- vk::VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
+ vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
vk::VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
VK_QUEUE_FAMILY_IGNORED,