Improve GLSL source program support
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / image / vktImageMultisampleLoadStoreTests.cpp
index 6f8bdac..df0b144 100644 (file)
@@ -41,6 +41,7 @@
 #include "deUniquePtr.hpp"
 
 #include "tcuTextureUtil.hpp"
+#include "tcuTestLog.hpp"
 
 #include <string>
 #include <vector>
@@ -316,9 +317,9 @@ tcu::TestStatus test (Context& context, const CaseDef caseDef)
 
        // Prepare commands
 
-       const Unique<VkPipelineLayout>  pipelineLayout  (makePipelineLayout     (vk, device, *descriptorSetLayout));
-       const Unique<VkCommandPool>             cmdPool                 (makeCommandPool        (vk, device, queueFamilyIndex));
-       const Unique<VkCommandBuffer>   cmdBuffer               (makeCommandBuffer      (vk, device, *cmdPool));
+       const Unique<VkPipelineLayout>  pipelineLayout  (makePipelineLayout(vk, device, *descriptorSetLayout));
+       const Unique<VkCommandPool>             cmdPool                 (createCommandPool(vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex));
+       const Unique<VkCommandBuffer>   cmdBuffer               (allocateCommandBuffer(vk, device, *cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY));
 
        const tcu::IVec3                                workSize                                = (caseDef.singleLayerBind ? caseDef.texture.layerSize() : caseDef.texture.size());
        const int                                               loopNumLayers                   = (caseDef.singleLayerBind ? numLayers : 1);