{
const VkFormat format = VK_FORMAT_R32G32B32A32_UINT;
const Texture& texture = getTestTexture(imageType);
- return de::MovePtr<TestCase>(new LoadStoreTest(testCtx, name, "", texture, format, format, LoadStoreTest::FLAG_RESTRICT_IMAGES));
+ return de::MovePtr<TestCase>(new LoadStoreTest(testCtx, name, "", texture, format, format, LoadStoreTest::FLAG_RESTRICT_IMAGES | LoadStoreTest::FLAG_DECLARE_IMAGE_FORMAT_IN_SHADER));
}
} // image