Bug Fix: Corrected barriers in the tests dEQP-VK.dynamic_state.
[platform/upstream/VK-GL-CTS.git] / external / vulkancts / modules / vulkan / dynamic_state / vktDynamicStateImageObjectUtil.cpp
index 99014d3..e00b5b1 100644 (file)
@@ -876,22 +876,24 @@ de::SharedPtr<Image> Image::create(const vk::DeviceInterface&     vk,
 }
 
 void transition2DImage (const vk::DeviceInterface&     vk,
-                                               vk::VkCommandBuffer                             cmdBuffer,
+                                               vk::VkCommandBuffer                     cmdBuffer,
                                                vk::VkImage                                     image,
                                                vk::VkImageAspectFlags          aspectMask,
                                                vk::VkImageLayout                       oldLayout,
-                                               vk::VkImageLayout                       newLayout)
+                                               vk::VkImageLayout                       newLayout,
+                                               vk::VkAccessFlags                       srcAccessMask,
+                                               vk::VkAccessFlags                       dstAccessMask)
 {
        vk::VkImageMemoryBarrier barrier;
-       barrier.sType                                   = vk::VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
-       barrier.pNext                                   = DE_NULL;
-       barrier.srcAccessMask                           = 0;
-       barrier.dstAccessMask                           = 0;
-       barrier.oldLayout                               = oldLayout;
-       barrier.newLayout                               = newLayout;
-       barrier.srcQueueFamilyIndex             = vk::VK_QUEUE_FAMILY_IGNORED;
-       barrier.dstQueueFamilyIndex     = vk::VK_QUEUE_FAMILY_IGNORED;
-       barrier.image                                   = image;
+       barrier.sType                                                   = vk::VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+       barrier.pNext                                                   = DE_NULL;
+       barrier.srcAccessMask                                   = srcAccessMask;
+       barrier.dstAccessMask                                   = dstAccessMask;
+       barrier.oldLayout                                               = oldLayout;
+       barrier.newLayout                                               = newLayout;
+       barrier.srcQueueFamilyIndex                             = vk::VK_QUEUE_FAMILY_IGNORED;
+       barrier.dstQueueFamilyIndex                             = vk::VK_QUEUE_FAMILY_IGNORED;
+       barrier.image                                                   = image;
        barrier.subresourceRange.aspectMask             = aspectMask;
        barrier.subresourceRange.baseMipLevel   = 0;
        barrier.subresourceRange.levelCount             = 1;
@@ -919,9 +921,14 @@ void initialTransitionStencil2DImage (const vk::DeviceInterface &vk, vk::VkComma
        transition2DImage(vk, cmdBuffer, image, vk::VK_IMAGE_ASPECT_STENCIL_BIT, vk::VK_IMAGE_LAYOUT_UNDEFINED, layout);
 }
 
-void initialTransitionDepthStencil2DImage (const vk::DeviceInterface &vk, vk::VkCommandBuffer cmdBuffer, vk::VkImage image, vk::VkImageLayout layout)
+void initialTransitionDepthStencil2DImage (const vk::DeviceInterface&  vk,
+                                                                                  vk::VkCommandBuffer                  cmdBuffer,
+                                                                                  vk::VkImage                                  image,
+                                                                                  vk::VkImageLayout                    layout,
+                                                                                  vk::VkAccessFlags                    srcAccessMask,
+                                                                                  vk::VkAccessFlags                    dstAccessMask)
 {
-       transition2DImage(vk, cmdBuffer, image, vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT, vk::VK_IMAGE_LAYOUT_UNDEFINED, layout);
+       transition2DImage(vk, cmdBuffer, image, vk::VK_IMAGE_ASPECT_DEPTH_BIT | vk::VK_IMAGE_ASPECT_STENCIL_BIT, vk::VK_IMAGE_LAYOUT_UNDEFINED, layout, srcAccessMask, dstAccessMask);
 }
 
 } // DynamicState