#include "vktTestCase.hpp"
#include "vktTestGroupUtil.hpp"
#include "vktTestCaseUtil.hpp"
-#include "vktClippingUtil.hpp"
+#include "vktDrawUtil.hpp"
#include "vkRefUtil.hpp"
#include "vkTypeUtil.hpp"
#include "vkImageUtil.hpp"
+#include "tcuTestLog.hpp"
#include "deUniquePtr.hpp"
#include "deStringUtil.hpp"
#include "deRandom.hpp"
using tcu::UVec2;
using tcu::Vec4;
using tcu::IVec2;
+using namespace drawutil;
-enum Constants
+enum FeatureFlagBits
{
- RENDER_SIZE = 16,
- RENDER_SIZE_LARGE = 128,
- NUM_RENDER_PIXELS = RENDER_SIZE * RENDER_SIZE,
- NUM_PATCH_CONTROL_POINTS = 3,
- MAX_NUM_SHADER_MODULES = 5,
- MAX_CLIP_DISTANCES = 8,
- MAX_CULL_DISTANCES = 8,
- MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 8,
+ FEATURE_TESSELLATION_SHADER = 1u << 0,
+ FEATURE_GEOMETRY_SHADER = 1u << 1,
+ FEATURE_SHADER_FLOAT_64 = 1u << 2,
+ FEATURE_VERTEX_PIPELINE_STORES_AND_ATOMICS = 1u << 3,
+ FEATURE_FRAGMENT_STORES_AND_ATOMICS = 1u << 4,
+ FEATURE_SHADER_TESSELLATION_AND_GEOMETRY_POINT_SIZE = 1u << 5,
+ FEATURE_DEPTH_CLAMP = 1u << 6,
+ FEATURE_LARGE_POINTS = 1u << 7,
+ FEATURE_WIDE_LINES = 1u << 8,
+ FEATURE_SHADER_CLIP_DISTANCE = 1u << 9,
+ FEATURE_SHADER_CULL_DISTANCE = 1u << 10,
};
+typedef deUint32 FeatureFlags;
-struct Shader
+void requireFeatures (const InstanceInterface& vki, const VkPhysicalDevice physDevice, const FeatureFlags flags)
{
- VkShaderStageFlagBits stage;
- const ProgramBinary* binary;
+ const VkPhysicalDeviceFeatures features = getPhysicalDeviceFeatures(vki, physDevice);
- Shader (const VkShaderStageFlagBits stage_, const ProgramBinary& binary_)
- : stage (stage_)
- , binary (&binary_)
- {
- }
-};
-
-//! Sets up a graphics pipeline and enables simple draw calls to predefined attachments.
-//! Clip volume uses wc = 1.0, which gives clip coord ranges: x = [-1, 1], y = [-1, 1], z = [0, 1]
-//! Clip coords (-1,-1) map to viewport coords (0, 0).
-class DrawContext
-{
-public:
- DrawContext (Context& context,
- const std::vector<Shader>& shaders,
- const std::vector<Vec4>& vertices,
- const VkPrimitiveTopology primitiveTopology,
- const deUint32 renderSize = static_cast<deUint32>(RENDER_SIZE),
- const bool depthClampEnable = false,
- const bool blendEnable = false,
- const float lineWidth = 1.0f);
-
- void draw (void);
- tcu::ConstPixelBufferAccess getColorPixels (void) const;
-
-private:
- Context& m_context;
- const VkFormat m_colorFormat;
- const VkImageSubresourceRange m_colorSubresourceRange;
- const UVec2 m_renderSize;
- const VkExtent3D m_imageExtent;
- const VkPrimitiveTopology m_primitiveTopology;
- const bool m_depthClampEnable;
- const bool m_blendEnable;
- const deUint32 m_numVertices;
- const float m_lineWidth;
- const deUint32 m_numPatchControlPoints;
- MovePtr<Buffer> m_vertexBuffer;
- MovePtr<Image> m_colorImage;
- MovePtr<Buffer> m_colorAttachmentBuffer;
- Move<VkImageView> m_colorImageView;
- Move<VkRenderPass> m_renderPass;
- Move<VkFramebuffer> m_framebuffer;
- Move<VkPipelineLayout> m_pipelineLayout;
- Move<VkPipeline> m_pipeline;
- Move<VkCommandPool> m_cmdPool;
- Move<VkCommandBuffer> m_cmdBuffer;
- Move<VkShaderModule> m_shaderModules[MAX_NUM_SHADER_MODULES];
-
- DrawContext (const DrawContext&); // "deleted"
- DrawContext& operator= (const DrawContext&); // "deleted"
-};
-
-DrawContext::DrawContext (Context& context,
- const std::vector<Shader>& shaders,
- const std::vector<Vec4>& vertices,
- const VkPrimitiveTopology primitiveTopology,
- const deUint32 renderSize,
- const bool depthClampEnable,
- const bool blendEnable,
- const float lineWidth)
- : m_context (context)
- , m_colorFormat (VK_FORMAT_R8G8B8A8_UNORM)
- , m_colorSubresourceRange (makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u))
- , m_renderSize (renderSize, renderSize)
- , m_imageExtent (makeExtent3D(m_renderSize.x(), m_renderSize.y(), 1u))
- , m_primitiveTopology (primitiveTopology)
- , m_depthClampEnable (depthClampEnable)
- , m_blendEnable (blendEnable)
- , m_numVertices (static_cast<deUint32>(vertices.size()))
- , m_lineWidth (lineWidth)
- , m_numPatchControlPoints (NUM_PATCH_CONTROL_POINTS) // we're treating patches as triangles
-{
- const DeviceInterface& vk = m_context.getDeviceInterface();
- const VkDevice device = m_context.getDevice();
- Allocator& allocator = m_context.getDefaultAllocator();
-
- // Command buffer
- {
- m_cmdPool = makeCommandPool(vk, device, m_context.getUniversalQueueFamilyIndex());
- m_cmdBuffer = makeCommandBuffer(vk, device, *m_cmdPool);
- }
-
- // Color attachment image
- {
- const VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
- const VkImageCreateInfo imageCreateInfo =
- {
- VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkImageCreateFlags)0, // VkImageCreateFlags flags;
- VK_IMAGE_TYPE_2D, // VkImageType imageType;
- m_colorFormat, // VkFormat format;
- m_imageExtent, // VkExtent3D extent;
- 1u, // uint32_t mipLevels;
- 1u, // uint32_t arrayLayers;
- VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
- VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling;
- usage, // VkImageUsageFlags usage;
- VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode;
- VK_QUEUE_FAMILY_IGNORED, // uint32_t queueFamilyIndexCount;
- DE_NULL, // const uint32_t* pQueueFamilyIndices;
- VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
- };
-
- m_colorImage = MovePtr<Image>(new Image(vk, device, allocator, imageCreateInfo, MemoryRequirement::Any));
- m_colorImageView = makeImageView(vk, device, **m_colorImage, VK_IMAGE_VIEW_TYPE_2D, m_colorFormat, m_colorSubresourceRange);
-
- // Buffer to copy attachment data after rendering
-
- const VkDeviceSize bitmapSize = tcu::getPixelSize(mapVkFormat(m_colorFormat)) * m_renderSize.x() * m_renderSize.y();
- m_colorAttachmentBuffer = MovePtr<Buffer>(new Buffer(
- vk, device, allocator, makeBufferCreateInfo(bitmapSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT), MemoryRequirement::HostVisible));
-
- {
- const Allocation& alloc = m_colorAttachmentBuffer->getAllocation();
- deMemset(alloc.getHostPtr(), 0, (size_t)bitmapSize);
- flushMappedMemoryRange(vk, device, alloc.getMemory(), alloc.getOffset(), bitmapSize);
- }
- }
-
- // Vertex buffer
- {
- const VkDeviceSize bufferSize = vertices.size() * sizeof(vertices[0]);
- m_vertexBuffer = MovePtr<Buffer>(new Buffer(
- vk, device, allocator, makeBufferCreateInfo(bufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT), MemoryRequirement::HostVisible));
-
- const Allocation& alloc = m_vertexBuffer->getAllocation();
- deMemcpy(alloc.getHostPtr(), &vertices[0], (size_t)bufferSize);
- flushMappedMemoryRange(vk, device, alloc.getMemory(), alloc.getOffset(), bufferSize);
- }
-
- // Pipeline layout
- {
- m_pipelineLayout = makePipelineLayoutWithoutDescriptors(vk, device);
- }
-
- // Renderpass
- {
- const VkAttachmentDescription colorAttachmentDescription =
- {
- (VkAttachmentDescriptionFlags)0, // VkAttachmentDescriptionFlags flags;
- m_colorFormat, // VkFormat format;
- VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples;
- VK_ATTACHMENT_LOAD_OP_CLEAR, // VkAttachmentLoadOp loadOp;
- VK_ATTACHMENT_STORE_OP_STORE, // VkAttachmentStoreOp storeOp;
- VK_ATTACHMENT_LOAD_OP_DONT_CARE, // VkAttachmentLoadOp stencilLoadOp;
- VK_ATTACHMENT_STORE_OP_DONT_CARE, // VkAttachmentStoreOp stencilStoreOp;
- VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout;
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, // VkImageLayout finalLayout;
- };
-
- const VkAttachmentReference colorAttachmentReference =
- {
- 0u, // deUint32 attachment;
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL // VkImageLayout layout;
- };
-
- const VkAttachmentReference depthAttachmentReference =
- {
- VK_ATTACHMENT_UNUSED, // deUint32 attachment;
- VK_IMAGE_LAYOUT_UNDEFINED // VkImageLayout layout;
- };
-
- const VkSubpassDescription subpassDescription =
- {
- (VkSubpassDescriptionFlags)0, // VkSubpassDescriptionFlags flags;
- VK_PIPELINE_BIND_POINT_GRAPHICS, // VkPipelineBindPoint pipelineBindPoint;
- 0u, // deUint32 inputAttachmentCount;
- DE_NULL, // const VkAttachmentReference* pInputAttachments;
- 1u, // deUint32 colorAttachmentCount;
- &colorAttachmentReference, // const VkAttachmentReference* pColorAttachments;
- DE_NULL, // const VkAttachmentReference* pResolveAttachments;
- &depthAttachmentReference, // const VkAttachmentReference* pDepthStencilAttachment;
- 0u, // deUint32 preserveAttachmentCount;
- DE_NULL // const deUint32* pPreserveAttachments;
- };
-
- const VkRenderPassCreateInfo renderPassInfo =
- {
- VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkRenderPassCreateFlags)0, // VkRenderPassCreateFlags flags;
- 1u, // deUint32 attachmentCount;
- &colorAttachmentDescription, // const VkAttachmentDescription* pAttachments;
- 1u, // deUint32 subpassCount;
- &subpassDescription, // const VkSubpassDescription* pSubpasses;
- 0u, // deUint32 dependencyCount;
- DE_NULL // const VkSubpassDependency* pDependencies;
- };
-
- m_renderPass = createRenderPass(vk, device, &renderPassInfo);
- }
-
- // Framebuffer
- {
- const VkFramebufferCreateInfo framebufferInfo = {
- VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkFramebufferCreateFlags)0, // VkFramebufferCreateFlags flags;
- *m_renderPass, // VkRenderPass renderPass;
- 1u, // uint32_t attachmentCount;
- &m_colorImageView.get(), // const VkImageView* pAttachments;
- m_renderSize.x(), // uint32_t width;
- m_renderSize.y(), // uint32_t height;
- 1u, // uint32_t layers;
- };
-
- m_framebuffer = createFramebuffer(vk, device, &framebufferInfo);
- }
-
- // Graphics pipeline
- {
- const deUint32 vertexStride = sizeof(Vec4);
- const VkFormat vertexFormat = VK_FORMAT_R32G32B32A32_SFLOAT;
-
- const VkVertexInputBindingDescription bindingDesc =
- {
- 0u, // uint32_t binding;
- vertexStride, // uint32_t stride;
- VK_VERTEX_INPUT_RATE_VERTEX, // VkVertexInputRate inputRate;
- };
- const VkVertexInputAttributeDescription attributeDesc =
- {
- 0u, // uint32_t location;
- 0u, // uint32_t binding;
- vertexFormat, // VkFormat format;
- 0u, // uint32_t offset;
- };
-
- const VkPipelineVertexInputStateCreateInfo vertexInputStateInfo =
- {
- VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineVertexInputStateCreateFlags)0, // VkPipelineVertexInputStateCreateFlags flags;
- 1u, // uint32_t vertexBindingDescriptionCount;
- &bindingDesc, // const VkVertexInputBindingDescription* pVertexBindingDescriptions;
- 1u, // uint32_t vertexAttributeDescriptionCount;
- &attributeDesc, // const VkVertexInputAttributeDescription* pVertexAttributeDescriptions;
- };
-
- const VkPipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateInfo =
- {
- VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineInputAssemblyStateCreateFlags)0, // VkPipelineInputAssemblyStateCreateFlags flags;
- m_primitiveTopology, // VkPrimitiveTopology topology;
- VK_FALSE, // VkBool32 primitiveRestartEnable;
- };
-
- const VkPipelineTessellationStateCreateInfo pipelineTessellationStateInfo =
- {
- VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineTessellationStateCreateFlags)0, // VkPipelineTessellationStateCreateFlags flags;
- m_numPatchControlPoints, // uint32_t patchControlPoints;
- };
-
- const VkViewport viewport = makeViewport(
- 0.0f, 0.0f,
- static_cast<float>(m_renderSize.x()), static_cast<float>(m_renderSize.y()),
- 0.0f, 1.0f);
-
- const VkRect2D scissor = {
- makeOffset2D(0, 0),
- makeExtent2D(m_renderSize.x(), m_renderSize.y()),
- };
-
- const VkPipelineViewportStateCreateInfo pipelineViewportStateInfo =
- {
- VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineViewportStateCreateFlags)0, // VkPipelineViewportStateCreateFlags flags;
- 1u, // uint32_t viewportCount;
- &viewport, // const VkViewport* pViewports;
- 1u, // uint32_t scissorCount;
- &scissor, // const VkRect2D* pScissors;
- };
-
- const VkPipelineRasterizationStateCreateInfo pipelineRasterizationStateInfo =
- {
- VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineRasterizationStateCreateFlags)0, // VkPipelineRasterizationStateCreateFlags flags;
- m_depthClampEnable, // VkBool32 depthClampEnable;
- VK_FALSE, // VkBool32 rasterizerDiscardEnable;
- VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode;
- VK_CULL_MODE_NONE, // VkCullModeFlags cullMode;
- VK_FRONT_FACE_COUNTER_CLOCKWISE, // VkFrontFace frontFace;
- VK_FALSE, // VkBool32 depthBiasEnable;
- 0.0f, // float depthBiasConstantFactor;
- 0.0f, // float depthBiasClamp;
- 0.0f, // float depthBiasSlopeFactor;
- m_lineWidth, // float lineWidth;
- };
-
- const VkPipelineMultisampleStateCreateInfo pipelineMultisampleStateInfo =
- {
- VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineMultisampleStateCreateFlags)0, // VkPipelineMultisampleStateCreateFlags flags;
- VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits rasterizationSamples;
- VK_FALSE, // VkBool32 sampleShadingEnable;
- 0.0f, // float minSampleShading;
- DE_NULL, // const VkSampleMask* pSampleMask;
- VK_FALSE, // VkBool32 alphaToCoverageEnable;
- VK_FALSE // VkBool32 alphaToOneEnable;
- };
-
- const VkStencilOpState stencilOpState = makeStencilOpState(
- VK_STENCIL_OP_KEEP, // stencil fail
- VK_STENCIL_OP_KEEP, // depth & stencil pass
- VK_STENCIL_OP_KEEP, // depth only fail
- VK_COMPARE_OP_NEVER, // compare op
- 0u, // compare mask
- 0u, // write mask
- 0u); // reference
-
- const VkPipelineDepthStencilStateCreateInfo pipelineDepthStencilStateInfo =
- {
- VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineDepthStencilStateCreateFlags)0, // VkPipelineDepthStencilStateCreateFlags flags;
- VK_FALSE, // VkBool32 depthTestEnable;
- VK_FALSE, // VkBool32 depthWriteEnable;
- VK_COMPARE_OP_LESS, // VkCompareOp depthCompareOp;
- VK_FALSE, // VkBool32 depthBoundsTestEnable;
- VK_FALSE, // VkBool32 stencilTestEnable;
- stencilOpState, // VkStencilOpState front;
- stencilOpState, // VkStencilOpState back;
- 0.0f, // float minDepthBounds;
- 1.0f, // float maxDepthBounds;
- };
-
- const VkColorComponentFlags colorComponentsAll = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
- const VkPipelineColorBlendAttachmentState pipelineColorBlendAttachmentState =
- {
- m_blendEnable, // VkBool32 blendEnable;
- VK_BLEND_FACTOR_SRC_ALPHA, // VkBlendFactor srcColorBlendFactor;
- VK_BLEND_FACTOR_ONE, // VkBlendFactor dstColorBlendFactor;
- VK_BLEND_OP_ADD, // VkBlendOp colorBlendOp;
- VK_BLEND_FACTOR_SRC_ALPHA, // VkBlendFactor srcAlphaBlendFactor;
- VK_BLEND_FACTOR_ONE, // VkBlendFactor dstAlphaBlendFactor;
- VK_BLEND_OP_ADD, // VkBlendOp alphaBlendOp;
- colorComponentsAll, // VkColorComponentFlags colorWriteMask;
- };
-
- const VkPipelineColorBlendStateCreateInfo pipelineColorBlendStateInfo =
- {
- VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineColorBlendStateCreateFlags)0, // VkPipelineColorBlendStateCreateFlags flags;
- VK_FALSE, // VkBool32 logicOpEnable;
- VK_LOGIC_OP_COPY, // VkLogicOp logicOp;
- 1u, // deUint32 attachmentCount;
- &pipelineColorBlendAttachmentState, // const VkPipelineColorBlendAttachmentState* pAttachments;
- { 0.0f, 0.0f, 0.0f, 0.0f }, // float blendConstants[4];
- };
-
- // Create shader stages
-
- std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
- VkShaderStageFlags stageFlags = (VkShaderStageFlags)0;
-
- DE_ASSERT(shaders.size() <= MAX_NUM_SHADER_MODULES);
- for (deUint32 shaderNdx = 0; shaderNdx < shaders.size(); ++shaderNdx)
- {
- m_shaderModules[shaderNdx] = createShaderModule(vk, device, *shaders[shaderNdx].binary, (VkShaderModuleCreateFlags)0);
-
- const VkPipelineShaderStageCreateInfo pipelineShaderStageInfo =
- {
- VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineShaderStageCreateFlags)0, // VkPipelineShaderStageCreateFlags flags;
- shaders[shaderNdx].stage, // VkShaderStageFlagBits stage;
- *m_shaderModules[shaderNdx], // VkShaderModule module;
- "main", // const char* pName;
- DE_NULL, // const VkSpecializationInfo* pSpecializationInfo;
- };
-
- shaderStages.push_back(pipelineShaderStageInfo);
- stageFlags |= shaders[shaderNdx].stage;
- }
-
- DE_ASSERT(
- (m_primitiveTopology != VK_PRIMITIVE_TOPOLOGY_PATCH_LIST) ||
- (stageFlags & (VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT | VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)));
-
- const bool tessellationEnabled = (m_primitiveTopology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST);
- const VkGraphicsPipelineCreateInfo graphicsPipelineInfo =
- {
- VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- (VkPipelineCreateFlags)0, // VkPipelineCreateFlags flags;
- static_cast<deUint32>(shaderStages.size()), // deUint32 stageCount;
- &shaderStages[0], // const VkPipelineShaderStageCreateInfo* pStages;
- &vertexInputStateInfo, // const VkPipelineVertexInputStateCreateInfo* pVertexInputState;
- &pipelineInputAssemblyStateInfo, // const VkPipelineInputAssemblyStateCreateInfo* pInputAssemblyState;
- (tessellationEnabled ? &pipelineTessellationStateInfo : DE_NULL), // const VkPipelineTessellationStateCreateInfo* pTessellationState;
- &pipelineViewportStateInfo, // const VkPipelineViewportStateCreateInfo* pViewportState;
- &pipelineRasterizationStateInfo, // const VkPipelineRasterizationStateCreateInfo* pRasterizationState;
- &pipelineMultisampleStateInfo, // const VkPipelineMultisampleStateCreateInfo* pMultisampleState;
- &pipelineDepthStencilStateInfo, // const VkPipelineDepthStencilStateCreateInfo* pDepthStencilState;
- &pipelineColorBlendStateInfo, // const VkPipelineColorBlendStateCreateInfo* pColorBlendState;
- DE_NULL, // const VkPipelineDynamicStateCreateInfo* pDynamicState;
- *m_pipelineLayout, // VkPipelineLayout layout;
- *m_renderPass, // VkRenderPass renderPass;
- 0u, // deUint32 subpass;
- DE_NULL, // VkPipeline basePipelineHandle;
- 0, // deInt32 basePipelineIndex;
- };
+ if (((flags & FEATURE_TESSELLATION_SHADER) != 0) && !features.tessellationShader)
+ throw tcu::NotSupportedError("Tessellation shader not supported");
- m_pipeline = createGraphicsPipeline(vk, device, DE_NULL, &graphicsPipelineInfo);
- }
-
- // Record commands
- {
- const VkDeviceSize zeroOffset = 0ull;
-
- beginCommandBuffer(vk, *m_cmdBuffer);
-
- // Begin render pass
- {
- const VkClearValue clearValue = makeClearValueColor(Vec4(0.0f, 0.0f, 0.0f, 1.0f));
- const VkRect2D renderArea =
- {
- makeOffset2D(0, 0),
- makeExtent2D(m_renderSize.x(), m_renderSize.y())
- };
-
- const VkRenderPassBeginInfo renderPassBeginInfo = {
- VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, // VkStructureType sType;
- DE_NULL, // const void* pNext;
- *m_renderPass, // VkRenderPass renderPass;
- *m_framebuffer, // VkFramebuffer framebuffer;
- renderArea, // VkRect2D renderArea;
- 1u, // uint32_t clearValueCount;
- &clearValue, // const VkClearValue* pClearValues;
- };
-
- vk.cmdBeginRenderPass(*m_cmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
- }
-
- vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline);
- vk.cmdBindVertexBuffers(*m_cmdBuffer, 0u, 1u, &(**m_vertexBuffer), &zeroOffset);
-
- vk.cmdDraw(*m_cmdBuffer, m_numVertices, 1u, 0u, 1u);
- vk.cmdEndRenderPass(*m_cmdBuffer);
-
- // Barrier: draw -> copy from image
- {
- const VkImageMemoryBarrier barrier = makeImageMemoryBarrier(
- VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
- VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
- **m_colorImage, m_colorSubresourceRange);
-
- vk.cmdPipelineBarrier(*m_cmdBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, (VkDependencyFlags)0,
- 0u, DE_NULL, 0u, DE_NULL, 1u, &barrier);
- }
-
- {
- const VkBufferImageCopy copyRegion = makeBufferImageCopy(makeImageSubresourceLayers(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 0u, 1u), m_imageExtent);
- vk.cmdCopyImageToBuffer(*m_cmdBuffer, **m_colorImage, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, **m_colorAttachmentBuffer, 1u, ©Region);
- }
+ if (((flags & FEATURE_GEOMETRY_SHADER) != 0) && !features.geometryShader)
+ throw tcu::NotSupportedError("Geometry shader not supported");
- // Barrier: copy to buffer -> host read
- {
- const VkBufferMemoryBarrier barrier = makeBufferMemoryBarrier(
- VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_HOST_READ_BIT,
- **m_colorAttachmentBuffer, 0ull, VK_WHOLE_SIZE);
+ if (((flags & FEATURE_SHADER_FLOAT_64) != 0) && !features.shaderFloat64)
+ throw tcu::NotSupportedError("Double-precision floats not supported");
- vk.cmdPipelineBarrier(*m_cmdBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_HOST_BIT, (VkDependencyFlags)0,
- 0u, DE_NULL, 1u, &barrier, 0u, DE_NULL);
- }
+ if (((flags & FEATURE_VERTEX_PIPELINE_STORES_AND_ATOMICS) != 0) && !features.vertexPipelineStoresAndAtomics)
+ throw tcu::NotSupportedError("SSBO and image writes not supported in vertex pipeline");
- endCommandBuffer(vk, *m_cmdBuffer);
- }
-}
+ if (((flags & FEATURE_FRAGMENT_STORES_AND_ATOMICS) != 0) && !features.fragmentStoresAndAtomics)
+ throw tcu::NotSupportedError("SSBO and image writes not supported in fragment shader");
-void DrawContext::draw (void)
-{
- const DeviceInterface& vk = m_context.getDeviceInterface();
- const VkDevice device = m_context.getDevice();
- const VkQueue queue = m_context.getUniversalQueue();
- tcu::TestLog& log = m_context.getTestContext().getLog();
+ if (((flags & FEATURE_SHADER_TESSELLATION_AND_GEOMETRY_POINT_SIZE) != 0) && !features.shaderTessellationAndGeometryPointSize)
+ throw tcu::NotSupportedError("Tessellation and geometry shaders don't support PointSize built-in");
- submitCommandsAndWait(vk, device, queue, *m_cmdBuffer);
+ if (((flags & FEATURE_DEPTH_CLAMP) != 0) && !features.depthClamp)
+ throw tcu::NotSupportedError("Depth clamp not supported");
- log << tcu::LogImageSet("attachments", "") << tcu::LogImage("color0", "", getColorPixels()) << tcu::TestLog::EndImageSet;
-}
+ if (((flags & FEATURE_LARGE_POINTS) != 0) && !features.largePoints)
+ throw tcu::NotSupportedError("Large points not supported");
-tcu::ConstPixelBufferAccess DrawContext::getColorPixels (void) const
-{
- const DeviceInterface& vk = m_context.getDeviceInterface();
- const VkDevice device = m_context.getDevice();
+ if (((flags & FEATURE_WIDE_LINES) != 0) && !features.wideLines)
+ throw tcu::NotSupportedError("Wide lines not supported");
- const Allocation& alloc = m_colorAttachmentBuffer->getAllocation();
- invalidateMappedMemoryRange(vk, device, alloc.getMemory(), alloc.getOffset(), VK_WHOLE_SIZE);
+ if (((flags & FEATURE_SHADER_CLIP_DISTANCE) != 0) && !features.shaderClipDistance)
+ throw tcu::NotSupportedError("Shader ClipDistance not supported");
- return tcu::ConstPixelBufferAccess(mapVkFormat(m_colorFormat), m_imageExtent.width, m_imageExtent.height, m_imageExtent.depth, alloc.getHostPtr());
+ if (((flags & FEATURE_SHADER_CULL_DISTANCE) != 0) && !features.shaderCullDistance)
+ throw tcu::NotSupportedError("Shader CullDistance not supported");
}
std::vector<Vec4> genVertices (const VkPrimitiveTopology topology, const Vec4& offset, const float slope)
LINE_ORIENTATION_DIAGONAL,
};
+const VkPointClippingBehaviorKHR invalidClippingBehavior = VK_POINT_CLIPPING_BEHAVIOR_KHR_LAST;
+
+VkPointClippingBehaviorKHR getClippingBehavior (const InstanceInterface& vk, VkPhysicalDevice physicalDevice)
+{
+ VkPhysicalDevicePointClippingPropertiesKHR behaviorProperties =
+ {
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES_KHR, // VkStructureType sType
+ DE_NULL, // void* pNext
+ invalidClippingBehavior // VkPointClippingBehaviorKHR pointClippingBehavior
+ };
+ VkPhysicalDeviceProperties2KHR properties2;
+
+ DE_ASSERT(getPointClippingBehaviorKHRName(invalidClippingBehavior) == DE_NULL);
+
+ deMemset(&properties2, 0, sizeof(properties2));
+
+ properties2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2_KHR;
+ properties2.pNext = &behaviorProperties;
+
+ vk.getPhysicalDeviceProperties2KHR(physicalDevice, &properties2);
+
+ return behaviorProperties.pointClippingBehavior;
+}
+
void addSimplePrograms (SourceCollections& programCollection, const float pointSize = 0.0f)
{
// Vertex shader
{
requireFeatures(context.getInstanceInterface(), context.getPhysicalDevice(), FEATURE_LARGE_POINTS);
+ bool pointClippingOutside = true;
+
+ if (de::contains(context.getDeviceExtensions().begin(), context.getDeviceExtensions().end(), "VK_KHR_maintenance2"))
+ {
+ VkPointClippingBehaviorKHR clippingBehavior = getClippingBehavior(context.getInstanceInterface(), context.getPhysicalDevice());
+
+ switch (clippingBehavior)
+ {
+ case VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES_KHR: pointClippingOutside = true; break;
+ case VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY_KHR: pointClippingOutside = false; break;
+ case invalidClippingBehavior: TCU_FAIL("Clipping behavior read failure"); break;
+ default:
+ {
+ TCU_FAIL("Unexpected clipping behavior reported");
+ }
+ }
+ }
+ else
+ {
+ //TODO: Now we have 2 cases {some-points-drawn|nothing}, we should have {all-points-drawn|some-points-drawn|nothing}
+ return tcu::TestStatus::pass("OK");
+ }
+
std::vector<Shader> shaders;
shaders.push_back(Shader(VK_SHADER_STAGE_VERTEX_BIT, context.getBinaryCollection().get("vert")));
shaders.push_back(Shader(VK_SHADER_STAGE_FRAGMENT_BIT, context.getBinaryCollection().get("frag")));
DrawContext drawContext(context, shaders, vertices, VK_PRIMITIVE_TOPOLOGY_POINT_LIST);
drawContext.draw();
- // All pixels must be black -- nothing is drawn.
- const int numBlackPixels = countPixels(drawContext.getColorPixels(), Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4());
+ const int numBlackPixels = countPixels(drawContext.getColorPixels(), Vec4(0.0f, 0.0f, 0.0f, 1.0f), Vec4());
+ bool result = false;
- return (numBlackPixels == NUM_RENDER_PIXELS ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect"));
+ if (pointClippingOutside)
+ {
+ // All pixels must be black -- nothing is drawn.
+ result = (numBlackPixels == NUM_RENDER_PIXELS);
+ }
+ else
+ {
+ // Rendering pixels without clipping: some pixels should not be black -- something is drawn.
+ result = (numBlackPixels < NUM_RENDER_PIXELS);
+ }
+
+ return (result ? tcu::TestStatus::pass("OK") : tcu::TestStatus::fail("Rendered image(s) are incorrect"));
}
//! Wide line clipping