" OpCapability Shader\n"
"%1 = OpExtInstImport \"GLSL.std.450\"\n"
" OpMemoryModel Logical GLSL450\n"
- " OpEntryPoint Vertex %4 \"main\"\n"
+ " OpEntryPoint Vertex %4 \"main\" %10 %12 %16 %17\n"
" OpName %4 \"main\"\n"
" OpName %10 \"gl_Position\"\n"
" OpName %12 \"a_position\"\n"
" OpDecorate %10 BuiltIn Position\n"
" OpDecorate %12 Location 0\n"
" OpDecorate %16 BuiltIn VertexId\n"
- " OpDecorate %16 NoStaticUse\n"
" OpDecorate %17 BuiltIn InstanceId\n"
- " OpDecorate %17 NoStaticUse\n"
"%2 = OpTypeVoid\n"
"%3 = OpTypeFunction %2\n"
"%7 = OpTypeFloat 32\n"
" OpCapability Shader\n"
"%1 = OpExtInstImport \"GLSL.std.450\"\n"
" OpMemoryModel Logical GLSL450\n"
- " OpEntryPoint Fragment %4 \"main\"\n"
+ " OpEntryPoint Fragment %4 \"main\" %10\n"
" OpExecutionMode %4 OriginLowerLeft\n"
" OpName %4 \"main\"\n"
" OpName %10 \"o_color\"\n"