const rr::Program program (&vertShader, &fragShader);
const rr::MultisamplePixelBufferAccess colorBuffer = rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(dst);
const rr::RenderTarget renderTarget (colorBuffer);
- const rr::RenderState renderState ((rr::ViewportState(colorBuffer)));
+ const rr::RenderState renderState ((rr::ViewportState(colorBuffer)), rr::VIEWPORTORIENTATION_UPPER_LEFT);
const rr::Renderer renderer;
const rr::VertexAttrib vertexAttribs[] =
{