{
tcu::TestContext& testCtx = group->getTestContext();
- static const struct
- {
- const std::string filename;
- const char* name;
- const char* description;
- }
- tests[] =
- {
- { "barrier-in-loop-with-break.amber", "barrier-in-loop-with-break", "A compute shader with a barrier in a loop with a break" },
- { "color-write-in-loop.amber", "color-write-in-loop", "A fragment shader that writes to color in a loop" },
- { "continue-and-merge.amber", "continue-and-merge", "A fragment shader with two nested loops" },
- { "control-flow-in-function.amber", "control-flow-in-function", "A fragment shader with a lot of control flow" },
- { "control-flow-switch.amber", "control-flow-switch", "A fragment shader with somewhat complex control flow and a switch" },
- { "dead-barriers-in-loops.amber", "dead-barriers-in-loops", "A compute shader with dead barriers" },
- { "dead-struct-init.amber", "dead-struct-init", "A fragment shader that uses struct initializers" },
- { "discard-continue-return.amber", "discard-continue-return", "A fragment shader with a discard, continue, and return" },
- { "do-while-loop-in-conditionals.amber", "do-while-loop-in-conditionals", "A fragment shader with do-while loop in conditional nest" },
- { "early-return-and-barrier.amber", "early-return-and-barrier", "A compute shader with an early return and a barrier" },
- { "for-condition-always-false.amber", "for-condition-always-false", "A fragment shader that uses a for loop with condition always false" },
- { "for-with-ifs-and-return.amber", "for-with-ifs-and-return", "A fragment shader with two ifs and return/continue inside a for loop" },
- { "fragcoord-control-flow.amber", "fragcoord-control-flow", "A fragment shader that uses FragCoord and somewhat complex control flow" },
- { "fragcoord-control-flow-2.amber", "fragcoord-control-flow-2", "A fragment shader that uses FragCoord and somewhat complex control flow" },
- { "if-and-switch.amber", "if-and-switch", "A fragment shader with a switch and some data flow" },
- { "loop-nested-ifs.amber", "loop-nested-ifs", "A fragment shader with a for loop containing nested ifs" },
- { "mat-array-deep-control-flow.amber", "mat-array-deep-control-flow", "A fragment shader that uses an array of matrices and has deep control flow" },
- { "mat-array-distance.amber", "mat-array-distance", "A fragment shader that uses an array of matrices and distance" },
- { "matrices-and-return-in-loop.amber", "matrices-and-return-in-loop", "A fragment shader with matrices and a return in a loop" },
- { "max-mix-conditional-discard.amber", "max-mix-conditional-discard", "A fragment shader with an expression used in two discard guards" },
- { "mix-floor-add.amber", "mix-floor-add", "A fragment shader with mix, uintBitsToFloat, and floor" },
- { "nested-ifs-and-return-in-for-loop.amber", "nested-ifs-and-return-in-for-loop", "A fragment shader with return in nest of ifs, inside loop" },
- { "nested-loops-switch.amber", "nested-loops-switch", "A fragment shader with nested loops and a switch" },
- { "pow-vec4.amber", "pow-vec4", "A fragment shader that uses pow" },
- { "return-in-loop-in-function.amber", "return-in-loop-in-function", "A fragment shader with early return from loop in function" },
- { "similar-nested-ifs.amber", "similar-nested-ifs", "A fragment shader with similar nested ifs and loops" },
- { "struct-used-as-temporary.amber", "struct-used-as-temporary", "A fragment shader that uses a temporary struct variable" },
- { "swizzle-struct-init-min.amber", "swizzle-struct-init-min", "A fragment shader that uses vector swizzles, struct initializers, and min" },
- { "two-loops-set-struct.amber", "two-loops-set-struct", "A fragment shader with two loops that write to a struct" },
- { "unreachable-barrier-in-loops.amber", "unreachable-barrier-in-loops", "A compute shader with an unreachable barrier in a loop nest" },
- { "unreachable-loops.amber", "unreachable-loops", "Fragment shader that writes red despite unreachable loops" },
- { "unreachable-loops-in-switch.amber", "unreachable-loops-in-switch", "A fragment shader with unreachable loops in a switch" },
- { "while-inside-switch.amber", "while-inside-switch", "A fragment shader that uses a while loop inside a switch" },
- { "write-before-break.amber", "write-before-break", "Fragment shader that writes red before loop break" },
- { "write-red-after-search.amber", "write-red-after-search", "A fragment shader performing a search computation, then writing red regardless" },
- { "write-red-in-loop-nest.amber", "write-red-in-loop-nest", "A fragment shader that writes red in a nest of loops" },
- };
-
- for (size_t i = 0; i < sizeof tests / sizeof tests[0]; i++)
- group->addChild(createAmberTestCase(testCtx, tests[i].name, tests[i].description, "graphicsfuzz", tests[i].filename));
+ createAmberTestsFromIndexFile(testCtx, group, "index.txt", "graphicsfuzz");
}
} // anonymous