dst.push_back("VK_KHR_draw_indirect_count");
dst.push_back("VK_KHR_shader_subgroup_extended_types");
dst.push_back("VK_KHR_8bit_storage");
- dst.push_back("VK_KHR_shader_atomic_int64");
dst.push_back("VK_KHR_driver_properties");
dst.push_back("VK_KHR_shader_float_controls");
dst.push_back("VK_KHR_depth_stencil_resolve");
dst.push_back("VK_KHR_timeline_semaphore");
- dst.push_back("VK_KHR_vulkan_memory_model");
dst.push_back("VK_KHR_spirv_1_4");
dst.push_back("VK_KHR_separate_depth_stencil_layouts");
dst.push_back("VK_KHR_uniform_buffer_standard_layout");
dst.push_back("VK_EXT_descriptor_indexing");
dst.push_back("VK_EXT_shader_viewport_index_layer");
dst.push_back("VK_EXT_scalar_block_layout");
+ dst.push_back("VK_EXT_shader_image_atomic_int64");
dst.push_back("VK_EXT_separate_stencil_usage");
dst.push_back("VK_EXT_host_query_reset");
}
dst.push_back("VK_KHR_shader_draw_parameters");
dst.push_back("VK_KHR_maintenance1");
dst.push_back("VK_KHR_external_memory");
- dst.push_back("VK_KHR_external_semaphore");
dst.push_back("VK_KHR_16bit_storage");
dst.push_back("VK_KHR_descriptor_update_template");
dst.push_back("VK_KHR_external_fence");
dst.push_back("VK_KHR_sampler_ycbcr_conversion");
dst.push_back("VK_KHR_bind_memory2");
dst.push_back("VK_KHR_maintenance3");
+ dst.push_back("VK_KHR_vulkan_memory_model");
}
}