tcu::TestLog& operator<< (tcu::TestLog& log, const SpirVProgramInfo& shaderInfo)
{
- log << tcu::TestLog::ShaderProgram(shaderInfo.compileOk , shaderInfo.infoLog) << tcu::TestLog::EndShaderProgram;
+ log << tcu::TestLog::ShaderProgram(shaderInfo.compileOk , shaderInfo.infoLog) << tcu::TestLog::SpirVAssemblySource(shaderInfo.source->program.str()) << tcu::TestLog::EndShaderProgram;
// Write statistics
log << tcu::TestLog::Float( "SpirVAssemblyTime",