* \note No linking is currently supported so src may contain source
* for only one shader stage.
*//*--------------------------------------------------------------------*/
-bool compileGlslToSpirV (const glu::ProgramSources& src, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo);
+bool compileGlslToSpirV (const GlslSource& src, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo);
/*--------------------------------------------------------------------*//*!
* \brief Strip SPIR-V binary