#include "es31cTextureGatherTests.hpp"
#include "es31cTextureStorageMultisampleTests.hpp"
#include "es31cVertexAttribBindingTests.hpp"
+#include "glcAggressiveShaderOptimizationsTests.hpp"
#include "glcBlendEquationAdvancedTests.hpp"
#include "glcInfoTests.hpp"
#include "glcPolygonOffsetClampTests.hpp"
void init(void)
{
addChild(new deqp::ShaderNegativeTests(m_context, glu::GLSL_VERSION_310_ES));
+ addChild(new glcts::AggressiveShaderOptimizationsTests(m_context));
}
};