Test if GL_FRAGMENT_PRECISION_HIGH is exposed
[platform/upstream/VK-GL-CTS.git] / external / openglcts / modules / gles3 / es3cTestPackage.cpp
index b14d428..4a0dd51 100644 (file)
@@ -32,6 +32,7 @@
 #include "glcShaderIntegerMixTests.hpp"
 #include "glcShaderLibrary.hpp"
 #include "glcShaderLoopTests.hpp"
+#include "glcShaderMacroTests.hpp"
 #include "glcShaderNegativeTests.hpp"
 #include "glcShaderStructTests.hpp"
 #include "glcShaderSwitchTests.hpp"
@@ -165,6 +166,7 @@ void ES30TestPackage::init(void)
                addChild(new glcts::ExposedExtensionsTests(getContext()));
                tcu::TestCaseGroup* coreGroup = new tcu::TestCaseGroup(getTestContext(), "core", "core tests");
                coreGroup->addChild(new glcts::ShaderConstExprTests(getContext()));
+               coreGroup->addChild(new glcts::ShaderMacroTests(getContext()));
                addChild(coreGroup);
                addChild(new glcts::ParallelShaderCompileTests(getContext()));
        }