#include "gl4cShaderAtomicCounterOpsTests.hpp"
#include "gl4cShaderAtomicCountersTests.hpp"
#include "gl4cShaderBallotTests.hpp"
+#include "gl4cShaderDrawParametersTests.hpp"
#include "gl4cShaderGroupVoteTests.hpp"
#include "gl4cShaderImageLoadStoreTests.hpp"
#include "gl4cShaderImageSizeTests.hpp"
addChild(new gl4cts::TextureFilterMinmax(getContext()));
addChild(new gl4cts::ShaderAtomicCounterOps(getContext()));
addChild(new gl4cts::ShaderGroupVote(getContext()));
+ addChild(new gl4cts::ShaderDrawParametersTests(getContext()));
}
catch (...)
{