*/
bool PixelPackBufferStorageTestCase::initTestCaseGlobal()
{
- /* Determine dummy vertex shader and fragment shader that will generate black-to-white gradient. */
+ /* Determine vertex shader and fragment shader that will generate black-to-white gradient. */
const char* gradient_fs_code = "#version 330 core\n"
"\n"
"out vec4 result;\n"
/* Only perform the check if the offsets refer to pages with physical backing.
*
- * Note that, on platforms, whose page size % 4 != 0, the values can land partially in the no-man's land,
+ * Note that, on platforms, whose page size % 4 != 0, the values can land partially out of bounds,
* and partially in the safe zone. In such cases, skip the verification. */
const bool result_instance_id_page_has_physical_backing =
(((((char*)result_instance_id_traveller_ptr - (char*)result_ptr) / m_page_size) % 2) ==