Correct robust buffer access behavior tests
[platform/upstream/VK-GL-CTS.git] / external / openglcts / modules / common / glcRobustnessTests.cpp
index ac8e251..2a57b79 100644 (file)
@@ -34,7 +34,7 @@
 #include <cstring>
 
 using namespace glw;
-using namespace deqp::RobustBufferAccessBehavior;
+using namespace glcts::RobustBufferAccessBehavior;
 
 namespace glcts
 {
@@ -283,7 +283,7 @@ tcu::TestNode::IterateResult GetnUniformTest::iterate()
        bool test_result = true;
 
        /* Iterate over all cases */
-       Program program(*context);
+       Program program(gl);
 
        /* Compute Shader */
        bool                       glslES320 = contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
@@ -533,11 +533,11 @@ tcu::TestNode::IterateResult ReadnPixelsTest::iterate()
        const Functions& gl = context->getRenderContext().getFunctions();
 
        /* Test case objects */
-       Program         program(*context);
-       Texture         texture(*context);
-       Buffer          elements_buffer(*context);
-       Buffer          vertices_buffer(*context);
-       VertexArray vao(*context);
+       Program         program(gl);
+       Texture         texture(gl);
+       Buffer          elements_buffer(gl);
+       Buffer          vertices_buffer(gl);
+       VertexArray vao(gl);
 
        /* Vertex array initialization */
        VertexArray::Generate(gl, vao.m_id);