Split built_in_functions into separate test
[platform/upstream/VK-GL-CTS.git] / external / openglcts / data / mustpass / gl / khronos_mustpass / 4.6.0.x / gl46-master.txt
index 02ea90b..5c932da 100644 (file)
@@ -2617,16 +2617,665 @@ KHR-GL46.draw_elements_base_vertex_tests.invalid_primcount_argument
 KHR-GL46.draw_elements_base_vertex_tests.invalid_start_end_arguments
 KHR-GL46.draw_elements_base_vertex_tests.invalid_type_argument
 KHR-GL46.draw_elements_base_vertex_tests.invalid_mapped_bos
-KHR-GL46.gpu_shader_fp64.errors
-KHR-GL46.gpu_shader_fp64.max_uniform_components
-KHR-GL46.gpu_shader_fp64.named_uniform_blocks
-KHR-GL46.gpu_shader_fp64.state_query
-KHR-GL46.gpu_shader_fp64.conversions
-KHR-GL46.gpu_shader_fp64.illegal_conversions
-KHR-GL46.gpu_shader_fp64.varyings
-KHR-GL46.gpu_shader_fp64.valid_constructors
-KHR-GL46.gpu_shader_fp64.operators
-KHR-GL46.gpu_shader_fp64.built_in_functions
+KHR-GL46.gpu_shader_fp64.fp64.errors
+KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components
+KHR-GL46.gpu_shader_fp64.fp64.named_uniform_blocks
+KHR-GL46.gpu_shader_fp64.fp64.state_query
+KHR-GL46.gpu_shader_fp64.fp64.conversions
+KHR-GL46.gpu_shader_fp64.fp64.illegal_conversions
+KHR-GL46.gpu_shader_fp64.fp64.varyings
+KHR-GL46.gpu_shader_fp64.fp64.valid_constructors
+KHR-GL46.gpu_shader_fp64.fp64.operators
+KHR-GL46.gpu_shader_fp64.builtin.abs_double
+KHR-GL46.gpu_shader_fp64.builtin.abs_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.abs_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.abs_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.abs_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.abs_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.abs_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.abs_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.abs_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.abs_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.abs_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.abs_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.abs_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.ceil_double
+KHR-GL46.gpu_shader_fp64.builtin.ceil_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.ceil_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.ceil_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.ceil_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.clamp_double
+KHR-GL46.gpu_shader_fp64.builtin.clamp_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.clamp_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.clamp_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.clamp_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_double
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.clamp_against_scalar_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.cross_double
+KHR-GL46.gpu_shader_fp64.builtin.cross_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.cross_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.cross_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.cross_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.cross_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.cross_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.cross_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.cross_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.cross_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.cross_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.cross_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.cross_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.determinant_double
+KHR-GL46.gpu_shader_fp64.builtin.determinant_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.determinant_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.determinant_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.determinant_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.distance_double
+KHR-GL46.gpu_shader_fp64.builtin.distance_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.distance_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.distance_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.distance_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.distance_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.distance_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.distance_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.distance_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.distance_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.distance_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.distance_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.distance_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.dot_double
+KHR-GL46.gpu_shader_fp64.builtin.dot_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.dot_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.dot_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.dot_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.dot_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.dot_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.dot_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.dot_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.dot_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.dot_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.dot_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.dot_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.equal_double
+KHR-GL46.gpu_shader_fp64.builtin.equal_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.equal_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.equal_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.equal_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.equal_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.equal_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.equal_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.equal_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.equal_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.equal_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.equal_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.equal_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_double
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.faceforward_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.floor_double
+KHR-GL46.gpu_shader_fp64.builtin.floor_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.floor_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.floor_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.floor_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.floor_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.floor_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.floor_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.floor_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.floor_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.floor_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.floor_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.floor_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.fma_double
+KHR-GL46.gpu_shader_fp64.builtin.fma_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.fma_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.fma_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.fma_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.fma_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.fma_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.fma_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.fma_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.fma_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.fma_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.fma_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.fma_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.fract_double
+KHR-GL46.gpu_shader_fp64.builtin.fract_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.fract_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.fract_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.fract_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.fract_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.fract_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.fract_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.fract_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.fract_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.fract_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.fract_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.fract_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.frexp_double
+KHR-GL46.gpu_shader_fp64.builtin.frexp_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.frexp_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.frexp_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.frexp_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_double
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.greaterthan_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_double
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.greaterthanequal_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.inverse_double
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.inverse_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_double
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.inversesqrt_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_double
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.ldexp_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_double
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.lessthan_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_double
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.lessthanequal_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.length_double
+KHR-GL46.gpu_shader_fp64.builtin.length_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.length_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.length_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.length_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.length_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.length_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.length_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.length_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.length_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.length_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.length_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.length_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_double
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.matrixcompmult_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.max_double
+KHR-GL46.gpu_shader_fp64.builtin.max_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.max_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.max_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.max_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.max_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.max_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.max_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.max_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.max_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.max_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.max_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.max_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_double
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.max_against_scalar_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.min_double
+KHR-GL46.gpu_shader_fp64.builtin.min_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.min_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.min_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.min_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.min_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.min_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.min_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.min_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.min_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.min_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.min_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.min_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_double
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.min_against_scalar_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.mix_double
+KHR-GL46.gpu_shader_fp64.builtin.mix_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.mix_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.mix_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.mix_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.mix_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.mix_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.mix_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.mix_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.mix_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.mix_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.mix_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.mix_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.mod_double
+KHR-GL46.gpu_shader_fp64.builtin.mod_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.mod_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.mod_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.mod_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.mod_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.mod_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.mod_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.mod_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.mod_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.mod_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.mod_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.mod_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_double
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.mod_against_scalar_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.modf_double
+KHR-GL46.gpu_shader_fp64.builtin.modf_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.modf_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.modf_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.modf_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.modf_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.modf_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.modf_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.modf_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.modf_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.modf_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.modf_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.modf_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.normalize_double
+KHR-GL46.gpu_shader_fp64.builtin.normalize_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.normalize_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.normalize_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.normalize_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.notequal_double
+KHR-GL46.gpu_shader_fp64.builtin.notequal_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.notequal_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.notequal_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.notequal_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_double
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.outerproduct_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_double
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.packdouble2x32_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.reflect_double
+KHR-GL46.gpu_shader_fp64.builtin.reflect_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.reflect_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.reflect_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.reflect_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.refract_double
+KHR-GL46.gpu_shader_fp64.builtin.refract_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.refract_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.refract_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.refract_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.refract_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.refract_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.refract_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.refract_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.refract_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.refract_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.refract_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.refract_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.round_double
+KHR-GL46.gpu_shader_fp64.builtin.round_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.round_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.round_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.round_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.round_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.round_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.round_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.round_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.round_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.round_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.round_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.round_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_double
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.roundeven_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.sign_double
+KHR-GL46.gpu_shader_fp64.builtin.sign_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.sign_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.sign_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.sign_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.sign_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.sign_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.sign_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.sign_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.sign_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.sign_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.sign_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.sign_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_double
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_double
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.smoothstep_against_scalar_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_double
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.sqrt_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.step_double
+KHR-GL46.gpu_shader_fp64.builtin.step_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.step_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.step_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.step_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.step_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.step_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.step_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.step_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.step_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.step_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.step_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.step_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_double
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.step_against_scalar_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.transpose_double
+KHR-GL46.gpu_shader_fp64.builtin.transpose_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.transpose_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.transpose_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.transpose_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.trunc_double
+KHR-GL46.gpu_shader_fp64.builtin.trunc_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.trunc_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.trunc_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.trunc_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_double
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.unpackdouble2x32_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.isnan_double
+KHR-GL46.gpu_shader_fp64.builtin.isnan_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.isnan_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.isnan_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.isnan_dmat4
+KHR-GL46.gpu_shader_fp64.builtin.isinf_double
+KHR-GL46.gpu_shader_fp64.builtin.isinf_dvec2
+KHR-GL46.gpu_shader_fp64.builtin.isinf_dvec3
+KHR-GL46.gpu_shader_fp64.builtin.isinf_dvec4
+KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat2
+KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat2x3
+KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat2x4
+KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat3x2
+KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat3
+KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat3x4
+KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat4x2
+KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat4x3
+KHR-GL46.gpu_shader_fp64.builtin.isinf_dmat4
 KHR-GL46.texture_gather.api-enums
 KHR-GL46.texture_gather.gather-glsl-compile
 KHR-GL46.texture_gather.plain-gather-float-2d-rgba
@@ -5913,6 +6562,10 @@ KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule4
 KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5
 KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6
 KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule7
+KHR-GL46.tessellation_shader.winding.triangles_ccw
+KHR-GL46.tessellation_shader.winding.triangles_cw
+KHR-GL46.tessellation_shader.winding.quads_ccw
+KHR-GL46.tessellation_shader.winding.quads_cw
 KHR-GL46.texture_cube_map_array.sampling
 KHR-GL46.texture_cube_map_array.color_depth_attachments
 KHR-GL46.texture_cube_map_array.stencil_attachments_mutable_nonlayered
@@ -6352,6 +7005,7 @@ KHR-GL46.shader_group_vote_tests.ShaderGroupVoteAvailabilityTestCase
 KHR-GL46.shader_group_vote_tests.ShaderGroupVoteAllInvocationsTestCase
 KHR-GL46.shader_group_vote_tests.ShaderGroupVoteAnyInvocationTestCase
 KHR-GL46.shader_group_vote_tests.ShaderGroupVoteAllInvocationsEqualTestCase
+KHR-GL46.shader_draw_parameters_tests.ShaderDrawParametersExtension
 KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysParameters
 KHR-GL46.shader_draw_parameters_tests.ShaderDrawElementsParameters
 KHR-GL46.shader_draw_parameters_tests.ShaderDrawArraysIndirectParameters