case ri::Shader::SHADERTYPE_MISS: tagName = "MissShader"; break;
case ri::Shader::SHADERTYPE_INTERSECTION: tagName = "IntersectionShader"; break;
case ri::Shader::SHADERTYPE_CALLABLE: tagName = "CallableShader"; break;
+ case ri::Shader::SHADERTYPE_TASK: tagName = "TaskShader"; break;
+ case ri::Shader::SHADERTYPE_MESH: tagName = "MeshShader"; break;
default:
throw Error("Unknown shader type");