dst << Writer::BeginElement("ShaderSource") << static_cast<const ri::ShaderSource&>(item).source << Writer::EndElement;
break;
+ case ri::TYPE_SPIRVSOURCE:
+ dst << Writer::BeginElement("SpirVAssemblySource") << static_cast<const ri::SpirVSource&>(item).source << Writer::EndElement;
+ break;
+
case ri::TYPE_INFOLOG:
dst << Writer::BeginElement("InfoLog") << static_cast<const ri::InfoLog&>(item).log << Writer::EndElement;
break;