TYPE_SHADER,
TYPE_SHADERPROGRAM,
TYPE_SHADERSOURCE,
+ TYPE_SPIRVSOURCE,
TYPE_INFOLOG,
TYPE_EGLCONFIG,
TYPE_EGLCONFIGSET,
std::string source;
};
+class SpirVSource : public Item
+{
+public:
+ SpirVSource (void) : Item(TYPE_SPIRVSOURCE) {}
+ ~SpirVSource (void) {}
+
+ std::string source;
+};
+
class InfoLog : public Item
{
public: