Merge "Removing unused variables" into devel/master
[platform/core/uifw/dali-demo.git] / examples / transitions / transition-application.cpp
index 8828530..1a3c291 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -24,7 +24,9 @@
 
 // External includes
 #include <dali-toolkit/dali-toolkit.h>
-#include "beat-control.h"
+#include <dali-toolkit/devel-api/controls/control-devel.h>
+#include <dali-toolkit/devel-api/controls/table-view/table-view.h>
+#include "shadow-button.h"
 #include <cstdio>
 #include <sstream>
 
 using namespace Dali;
 using namespace Dali::Toolkit;
 
+namespace
+{
+
+void SetLabelText( Button button, const char* label )
+{
+  button.SetProperty( Toolkit::Button::Property::LABEL, label );
+}
+
+}
+
 namespace Demo
 {
 
 const char* TransitionApplication::DEMO_THEME_ONE_PATH( DEMO_STYLE_DIR "style-example-theme-one.json" );
+const char* TransitionApplication::DEMO_THEME_TWO_PATH( DEMO_STYLE_DIR "style-example-theme-two.json" );
 
 
 TransitionApplication::TransitionApplication( Application& application )
-: mApplication( application )
+: mApplication( application ),
+  mTitle(),
+  mShadowButton(),
+  mActionButtons(),
+  mVisualIndex( Property::INVALID_INDEX ),
+  mActionIndex( Property::INVALID_INDEX )
 {
   application.InitSignal().Connect( this, &TransitionApplication::Create );
 }
@@ -51,85 +69,80 @@ TransitionApplication::~TransitionApplication()
 
 void TransitionApplication::Create( Application& application )
 {
-  Stage stage = Stage::GetCurrent();
-  stage.KeyEventSignal().Connect(this, &TransitionApplication::OnKeyEvent);
-  stage.SetBackgroundColor( Vector4( 0.1f, 0.1f, 0.1f, 1.0f ) );
-
-  // Hide the indicator bar
-  application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
+  Window window = application.GetWindow();
+  window.KeyEventSignal().Connect(this, &TransitionApplication::OnKeyEvent);
+  window.SetBackgroundColor( Vector4( 0.1f, 0.1f, 0.1f, 1.0f ) );
 
   // Content panes:
   TableView contentLayout = TableView::New( 3, 1 );
-  contentLayout.SetName("ContentLayout");
+  contentLayout.SetProperty( Dali::Actor::Property::NAME,"ContentLayout");
   contentLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-  contentLayout.SetAnchorPoint( AnchorPoint::TOP_LEFT );
-  contentLayout.SetParentOrigin( ParentOrigin::TOP_LEFT );
-  contentLayout.SetCellPadding( Size( 10, 10 ) );
-
+  contentLayout.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+  contentLayout.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT );
+  contentLayout.SetCellPadding( Vector2( 0.0f, 5.0f ) );
+  contentLayout.SetBackgroundColor( Vector4(0.949, 0.949, 0.949, 1.0) );
   // Assign all rows the size negotiation property of fitting to children
 
-  stage.Add( contentLayout );
+  window.Add( contentLayout );
 
   mTitle = TextLabel::New( "Custom Control Transition Example" );
-  mTitle.SetName( "Title" );
+  mTitle.SetProperty( Dali::Actor::Property::NAME, "Title" );
   mTitle.SetStyleName("Title");
-  mTitle.SetAnchorPoint( AnchorPoint::TOP_CENTER );
-  mTitle.SetParentOrigin( ParentOrigin::TOP_CENTER );
   mTitle.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
   mTitle.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
   mTitle.SetProperty( TextLabel::Property::HORIZONTAL_ALIGNMENT, "CENTER" );
   contentLayout.Add( mTitle );
-  contentLayout.SetFitHeight(0);
-
-  mBeatControl = BeatControl::New();
-  mBeatControl.SetName("BeatControl");
-  mBeatControl.SetAnchorPoint( AnchorPoint::CENTER );
-  mBeatControl.SetParentOrigin( ParentOrigin::CENTER );
-  mBeatControl.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
-  contentLayout.Add( mBeatControl );
-  // beat control should fill the tableview cell, so no change to default parameters
-
-  TableView actionButtonLayout = TableView::New( 1, 4 );
-  actionButtonLayout.SetName("ThemeButtonsLayout");
-  actionButtonLayout.SetCellPadding( Vector2( 6.0f, 0.0f ) );
-
-  actionButtonLayout.SetAnchorPoint( AnchorPoint::CENTER );
-  actionButtonLayout.SetParentOrigin( ParentOrigin::CENTER );
+  contentLayout.SetFitHeight(0); // Fill width
+
+  // Provide some padding around the center cell
+  TableView buttonLayout = TableView::New( 3, 3 );
+  buttonLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+  buttonLayout.SetFixedHeight(1, 100 );
+  buttonLayout.SetFixedWidth(1, 350 );
+  contentLayout.Add( buttonLayout );
+
+  mShadowButton = ShadowButton::New();
+  mShadowButton.SetProperty( Dali::Actor::Property::NAME,"ShadowButton");
+  mShadowButton.SetActiveState( false );
+  mShadowButton.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
+  mShadowButton.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
+  mShadowButton.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+  mShadowButton.SetProperty( DevelControl::Property::STATE, DevelControl::DISABLED );
+  mShadowButton.SetProperty( DevelControl::Property::SUB_STATE, "UNCHECKED" );
+
+  buttonLayout.AddChild( mShadowButton, TableView::CellPosition(1, 1) );
+
+  TableView actionButtonLayout = TableView::New( 1, NUMBER_OF_ACTION_BUTTONS+1 );
+  actionButtonLayout.SetProperty( Dali::Actor::Property::NAME,"ThemeButtonsLayout");
   actionButtonLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
   actionButtonLayout.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::HEIGHT );
-  actionButtonLayout.SetCellPadding( Size( 10, 10 ) );
   actionButtonLayout.SetFitHeight( 0 );
 
   TextLabel label = TextLabel::New( "Action: ");
   label.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
   label.SetStyleName("ActionLabel");
-  label.SetAnchorPoint( AnchorPoint::TOP_CENTER );
-  label.SetParentOrigin( ParentOrigin::TOP_CENTER );
   actionButtonLayout.AddChild( label, TableView::CellPosition( 0, 0 ) );
   actionButtonLayout.SetCellAlignment( TableView::CellPosition( 0, 0 ), HorizontalAlignment::LEFT, VerticalAlignment::CENTER );
 
-  for( int i=0; i<3; ++i )
+  for( int i=0; i<NUMBER_OF_ACTION_BUTTONS; ++i )
   {
     mActionButtons[i] = PushButton::New();
-    mActionButtons[i].SetName("ActionButton");
+    mActionButtons[i].SetProperty( Dali::Actor::Property::NAME,"ActionButton");
     mActionButtons[i].SetStyleName("ActionButton");
-    mActionButtons[i].SetParentOrigin( ParentOrigin::CENTER );
-    mActionButtons[i].SetAnchorPoint( ParentOrigin::CENTER );
     mActionButtons[i].SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
     mActionButtons[i].SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
     mActionIndex = mActionButtons[i].RegisterProperty( "actionId", i, Property::READ_WRITE );
     mActionButtons[i].ClickedSignal().Connect( this, &TransitionApplication::OnActionButtonClicked );
     actionButtonLayout.AddChild( mActionButtons[i], TableView::CellPosition( 0, 1+i ) );
   }
-  mActionButtons[0].SetLabelText( "Bounce" );
-  mActionButtons[1].SetLabelText( "X" );
-  mActionButtons[2].SetLabelText( "Y" );
+  SetLabelText( mActionButtons[0], "Enable" );
+  SetLabelText( mActionButtons[1], "Check" );
+  mActionButtons[1].SetProperty( Button::Property::DISABLED, true );
 
   contentLayout.Add( actionButtonLayout );
   contentLayout.SetFitHeight(2);
 }
 
-
 bool TransitionApplication::OnActionButtonClicked( Button button )
 {
   int action = button.GetProperty<int>( mActionIndex );
@@ -137,17 +150,43 @@ bool TransitionApplication::OnActionButtonClicked( Button button )
   {
     case 0:
     {
-      mBeatControl.StartBounceAnimation();
+      bool activeState = mShadowButton.GetActiveState();
+      mShadowButton.SetActiveState( ! activeState );
+      if( activeState )
+      {
+        SetLabelText( button, "Enable" );
+        mShadowButton.SetProperty( DevelControl::Property::STATE, DevelControl::DISABLED );
+      }
+      else
+      {
+        SetLabelText( button, "Disable" );
+        mShadowButton.SetProperty( DevelControl::Property::STATE, DevelControl::NORMAL );
+      }
+      mActionButtons[1].SetProperty( Button::Property::DISABLED, activeState );
       break;
     }
     case 1:
     {
-      mBeatControl.StartXAnimation();
+      bool checkState = mShadowButton.GetCheckState();
+      mShadowButton.SetCheckState( ! checkState );
+      if( checkState )
+      {
+        SetLabelText( button, "Check" );
+        mShadowButton.SetProperty( DevelControl::Property::SUB_STATE, "UNCHECKED" );
+      }
+      else
+      {
+        SetLabelText( button, "Uncheck" );
+        mShadowButton.SetProperty( DevelControl::Property::SUB_STATE, "CHECKED" );
+      }
       break;
     }
     case 2:
     {
-      mBeatControl.StartYAnimation();
+      break;
+    }
+    case 3:
+    {
       break;
     }
   }
@@ -159,23 +198,23 @@ void TransitionApplication::OnKeyEvent( const KeyEvent& keyEvent )
 {
   static int keyPressed = 0;
 
-  if( keyEvent.state == KeyEvent::Down)
+  if( keyEvent.GetState() == KeyEvent::DOWN)
   {
     if( keyPressed == 0 ) // Is this the first down event?
     {
-      printf("Key pressed: %s %d\n", keyEvent.keyPressedName.c_str(), keyEvent.keyCode );
+      printf("Key pressed: %s %d\n", keyEvent.GetKeyName().c_str(), keyEvent.GetKeyCode() );
 
       if( IsKey( keyEvent, DALI_KEY_ESCAPE) || IsKey( keyEvent, DALI_KEY_BACK ) )
       {
         mApplication.Quit();
       }
-      else if( keyEvent.keyPressedName.compare("Return") == 0 )
+      else if( keyEvent.GetKeyName().compare("Return") == 0 )
       {
       }
     }
     keyPressed = 1;
   }
-  else if( keyEvent.state == KeyEvent::Up )
+  else if( keyEvent.GetState() == KeyEvent::UP )
   {
     keyPressed = 0;
   }