/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// EXTERNAL INCLUDES
-#include <dali/public-api/rendering/renderer.h>
#include <dali-toolkit/dali-toolkit.h>
// INTERNAL INCLUDES
{
// The Init signal is received once (only) during the Application lifetime
- Stage stage = Stage::GetCurrent();
- stage.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
+ Window window = application.GetWindow();
+ window.KeyEventSignal().Connect(this, &ExampleController::OnKeyEvent);
- mStageSize = stage.GetSize();
-
- // Hide the indicator bar
- application.GetWindow().ShowIndicator( Dali::Window::INVISIBLE );
+ mWindowSize = window.GetSize();
Texture texture1 = DemoHelper::LoadTexture( MATERIAL_SAMPLE );
Texture texture2 = DemoHelper::LoadTexture( MATERIAL_SAMPLE2 );
mMeshActor = Actor::New();
mMeshActor.AddRenderer( mRenderer );
- mMeshActor.SetSize(400, 400);
+ mMeshActor.SetProperty( Actor::Property::SIZE, Vector2(400, 400) );
Property::Index fadeColorIndex = mRenderer.RegisterProperty( "uFadeColor", Color::MAGENTA );
mRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
- mMeshActor.SetParentOrigin( ParentOrigin::TOP_CENTER );
- mMeshActor.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- stage.Add( mMeshActor );
+ mMeshActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
+ mMeshActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
+ window.Add( mMeshActor );
mRenderer2 = Renderer::New( mGeometry, mShader );
mRenderer2.SetTextures( mTextureSet2 );
mMeshActor2 = Actor::New();
mMeshActor2.AddRenderer( mRenderer2 );
- mMeshActor2.SetSize(400, 400);
+ mMeshActor2.SetProperty( Actor::Property::SIZE, Vector2(400, 400) );
mMeshActor2.RegisterProperty( "anotherProperty", Color::GREEN );
Property::Index fadeColorIndex2 = mRenderer2.RegisterProperty( "uFadeColor", Color::BLUE );
mRenderer2.SetProperty( Renderer::Property::DEPTH_INDEX, 0 );
- mMeshActor2.SetParentOrigin( ParentOrigin::BOTTOM_CENTER );
- mMeshActor2.SetAnchorPoint( AnchorPoint::BOTTOM_CENTER );
- stage.Add( mMeshActor2 );
+ mMeshActor2.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_CENTER );
+ mMeshActor2.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
+ window.Add( mMeshActor2 );
Animation animation = Animation::New(5);
KeyFrames keyFrames = KeyFrames::New();
animation.SetLooping(true);
animation.Play();
- stage.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
- }
-
- BufferImage CreateBufferImage()
- {
- BufferImage image = BufferImage::New( 200, 200, Pixel::RGB888 );
- PixelBuffer* pixelBuffer = image.GetBuffer();
- unsigned int stride = image.GetBufferStride();
- for( unsigned int x=0; x<200; x++ )
- {
- for( unsigned int y=0; y<200; y++ )
- {
- PixelBuffer* pixel = pixelBuffer + y*stride + x*3;
- if( ((int)(x/20.0f))%2 + ((int)(y/20.0f)%2) == 1 )
- {
- pixel[0]=255;
- pixel[1]=0;
- pixel[2]=0;
- pixel[3]=255;
- }
- else
- {
- pixel[0]=0;
- pixel[1]=0;
- pixel[2]=255;
- pixel[3]=255;
- }
- }
- }
- image.Update();
- return image;
+ window.SetBackgroundColor(Vector4(0.0f, 0.2f, 0.2f, 1.0f));
}
/**
void OnKeyEvent(const KeyEvent& event)
{
- if(event.state == KeyEvent::Down)
+ if(event.GetState() == KeyEvent::Down)
{
if( IsKey( event, Dali::DALI_KEY_ESCAPE) || IsKey( event, Dali::DALI_KEY_BACK) )
{
private:
Application& mApplication; ///< Application instance
- Vector3 mStageSize; ///< The size of the stage
+ Vector3 mWindowSize; ///< The size of the window
Shader mShader;
TextureSet mTextureSet1;
Timer mChangeImageTimer;
};
-void RunTest( Application& application )
-{
- ExampleController test( application );
-
- application.MainLoop();
-}
-
-// Entry point for Linux & SLP applications
-//
int DALI_EXPORT_API main( int argc, char **argv )
{
Application application = Application::New( &argc, &argv );
-
- RunTest( application );
-
+ ExampleController test( application );
+ application.MainLoop();
return 0;
}