*
*/
-// INTERNAL INCLUDES
-
-#include "vertical-layout.h"
-#include "emoji-strings.h"
-
// EXTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
-#include <dali/public-api/text-abstraction/text-abstraction.h>
#include <iostream>
+// INTERNAL INCLUDES
+#include "emoji-strings.h"
+
using namespace Dali;
using namespace Dali::Toolkit;
using namespace EmojiStrings;
// The Init signal is received once (only) during the Application lifetime
void Create( Application& application )
{
-
- mLayout = VerticalLayout::New();
- mLayout.SetParentOrigin( ParentOrigin::TOP_LEFT );
- mLayout.SetAnchorPoint( AnchorPoint::TOP_LEFT );
Stage stage = Stage::GetCurrent();
- stage.Add( mLayout );
+ stage.SetBackgroundColor( Color::WHITE );
stage.KeyEventSignal().Connect(this, &EmojiExample::OnKeyEvent);
+ mTableView = Toolkit::TableView::New( NUMBER_OF_EMOJIS, 1 );
+ mTableView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
+ mTableView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
+ mTableView.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ mTableView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mTableView.TouchSignal().Connect( this, &EmojiExample::OnTouch );
+ stage.Add( mTableView );
+
for( unsigned int index = 0u; index < NUMBER_OF_EMOJIS; ++index )
{
const Emoji& emoji = EMOJIS[index];
const std::string text = emoji.mUTF8 + " " + emoji.mDescription;
- TextLabel label = TextLabel::New();
+
+ TextLabel label = TextLabel::New( text );
label.SetParentOrigin( ParentOrigin::TOP_CENTER );
label.SetAnchorPoint( AnchorPoint::TOP_CENTER );
label.SetProperty( TextLabel::Property::MULTI_LINE, true );
- label.SetProperty( TextLabel::Property::TEXT, text );
- mLayout.AddLabel( label );
- mLayout.TouchedSignal().Connect( this, &EmojiExample::OnTouchEvent );
- }
-
- const Vector2& size = stage.GetSize();
- const float height = mLayout.GetHeightForWidth( size.width );
- mLayout.SetSize( Size( size.width, height ) );
- mLayout.TouchedSignal().Connect( this, &EmojiExample::OnTouchEvent );
+ mTableView.SetFitHeight( index );
+ mTableView.AddChild( label, Toolkit::TableView::CellPosition( index, 0 ) );
+ }
}
- bool OnTouchEvent( Actor actor, const TouchEvent& event )
+ bool OnTouch( Actor actor, const TouchData& event )
{
if( 1u == event.GetPointCount() )
{
- const TouchPoint::State state = event.GetPoint(0u).state;
+ const PointState::Type state = event.GetState( 0 );
// Clamp to integer values; this is to reduce flicking due to pixel misalignment
- const float localPoint = static_cast<float>( static_cast<int>( event.GetPoint( 0 ).local.y ) );
+ const float localPoint = static_cast<float>( static_cast<int>( event.GetLocalPosition( 0 ).y ) );
- if( TouchPoint::Down == state )
+ if( PointState::DOWN == state )
{
mLastPoint = localPoint;
mAnimation = Animation::New( 0.25f );
}
- else if( TouchPoint::Motion == state )
+ else if( PointState::MOTION == state )
{
if( mAnimation )
{
- mAnimation.MoveBy( mLayout, Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunctions::Linear );
+ mAnimation.AnimateBy( Property(mTableView, Actor::Property::POSITION), Vector3( 0.f, localPoint - mLastPoint, 0.f ), AlphaFunction::LINEAR );
mAnimation.Play();
mLastPoint = localPoint;
}
private:
Application& mApplication;
- VerticalLayout mLayout;
+ TableView mTableView;
Animation mAnimation;
float mLastPoint;
};
// Entry point for Linux & SLP applications
//
-int main( int argc, char **argv )
+int DALI_EXPORT_API main( int argc, char **argv )
{
- Application application = Application::New( &argc, &argv );
+ Application application = Application::New( &argc, &argv, DEMO_THEME_PATH );
RunTest( application );