// EXTERNAL INCLUDES
#include <dali-toolkit/dali-toolkit.h>
-#include <dali/public-api/text-abstraction/text-abstraction.h>
#include <iostream>
// INTERNAL INCLUDES
void Create( Application& application )
{
Stage stage = Stage::GetCurrent();
+ stage.SetBackgroundColor( Color::WHITE );
stage.KeyEventSignal().Connect(this, &EmojiExample::OnKeyEvent);
mTableView = Toolkit::TableView::New( NUMBER_OF_EMOJIS, 1 );
mTableView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::HEIGHT );
mTableView.SetParentOrigin( ParentOrigin::TOP_LEFT );
mTableView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mTableView.TouchedSignal().Connect( this, &EmojiExample::OnTouchEvent );
+ mTableView.TouchSignal().Connect( this, &EmojiExample::OnTouch );
stage.Add( mTableView );
for( unsigned int index = 0u; index < NUMBER_OF_EMOJIS; ++index )
}
}
- bool OnTouchEvent( Actor actor, const TouchEvent& event )
+ bool OnTouch( Actor actor, const TouchData& event )
{
if( 1u == event.GetPointCount() )
{
- const TouchPoint::State state = event.GetPoint(0u).state;
+ const PointState::Type state = event.GetState( 0 );
// Clamp to integer values; this is to reduce flicking due to pixel misalignment
- const float localPoint = static_cast<float>( static_cast<int>( event.GetPoint( 0 ).local.y ) );
+ const float localPoint = static_cast<float>( static_cast<int>( event.GetLocalPosition( 0 ).y ) );
- if( TouchPoint::Down == state )
+ if( PointState::DOWN == state )
{
mLastPoint = localPoint;
mAnimation = Animation::New( 0.25f );
}
- else if( TouchPoint::Motion == state )
+ else if( PointState::MOTION == state )
{
if( mAnimation )
{
// Entry point for Linux & SLP applications
//
-int main( int argc, char **argv )
+int DALI_EXPORT_API main( int argc, char **argv )
{
- Application application = Application::New( &argc, &argv );
+ Application application = Application::New( &argc, &argv, DEMO_THEME_PATH );
RunTest( application );