/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
/**
* @file text-label-example.cpp
- * @brief Basic usage of TextLabel control
+ * @brief Usage of TextLabel control with style application.
*/
// EXTERNAL INCLUDES
#include <dali/devel-api/object/handle-devel.h>
#include <dali/devel-api/actors/actor-devel.h>
-#include <dali-toolkit/devel-api/controls/buttons/button-devel.h>
+#include <dali-toolkit/devel-api/controls/text-controls/text-label-devel.h>
+#include <dali-toolkit/devel-api/text/text-enumerations-devel.h>
#include <dali-toolkit/dali-toolkit.h>
#include <iostream>
// INTERNAL INCLUDES
#include "shared/multi-language-strings.h"
#include "shared/view.h"
+#include "expanding-buttons.h"
using namespace Dali;
using namespace Dali::Toolkit;
namespace
{
const char* const BACKGROUND_IMAGE = DEMO_IMAGE_DIR "grab-handle.png";
-const char* const STYLES_IMAGE = DEMO_IMAGE_DIR "FontStyleButton_Main.png";
-const char* const TICK_IMAGE_IMAGE = DEMO_IMAGE_DIR "FontStyleButton_OK_02.png";
const char* const STYLE_SELECTED_IMAGE = DEMO_IMAGE_DIR "FontStyleButton_OK_03.png";
const char* BUTTON_IMAGES[] =
{
DEMO_IMAGE_DIR "FontStyleButton_Colour.png",
DEMO_IMAGE_DIR "FontStyleButton_Outline.png",
- DEMO_IMAGE_DIR "FontStyleButton_Shadow.png"
+ DEMO_IMAGE_DIR "FontStyleButton_Shadow.png",
+ DEMO_IMAGE_DIR "FontStyleButton_Background.png"
};
const unsigned int KEY_ZERO = 10;
TEXT_COLOR = 0,
OUTLINE,
SHADOW,
+ BACKGROUND,
NUMBER_OF_STYLES
};
Color::GREEN,
Color::BLUE,
Color::RED,
- Color::CYAN
+ Color::CYAN,
+ Color::WHITE // Used as clear
};
const unsigned int NUMBER_OF_COLORS = sizeof( AVAILABLE_COLORS ) / sizeof( AVAILABLE_COLORS[0u] );
const float BUTTON_SIZE_RATIO_TO_STAGE = 0.1f;
const float OUTLINE_WIDTH = 2.0f;
const Vector2 SHADOW_OFFSET = Vector2( 2.0f, 2.0f );
+const int GAP_BETWEEN_BUTTONS = 3;
} // anonymous namespace
TextLabelExample( Application& application )
: mApplication( application ),
mLabel(),
- mShadowActive( false ),
- mOutlineActive( false ),
mSelectedColor(AVAILABLE_COLORS[0]),
+ mStyleActivatedForColor( NUMBER_OF_STYLES ),
mContainer(),
mGrabCorner(),
mBorder(),
mLanguageId( 0u ),
mAlignment( 0u ),
mHueAngleIndex( Property::INVALID_INDEX ),
- mOverrideMixColorIndex( Property::INVALID_INDEX )
-
+ mOverrideMixColorIndex( Property::INVALID_INDEX ),
+ mColorButtonsHidden( true ),
+ mCollapseColorsAndStyles( false )
{
// Connect to the Application's Init signal
mApplication.InitSignal().Connect( this, &TextLabelExample::Create );
+
+ // Set Style flags to inactive
+ for ( unsigned int i = TEXT_COLOR; i < NUMBER_OF_STYLES; i++ )
+ {
+ mStyleActiveState[ i ] = false;
+ mCurrentStyleColor[i] = AVAILABLE_COLORS[ NUMBER_OF_COLORS - 1 ];
+ }
}
~TextLabelExample()
// Nothing to do here.
}
+ // Clicking the expanding button shows the registered style buttons.
+ void SetUpExpandingStyleButtons( Vector2 position )
+ {
+ mExpandingButtons = Demo::ExpandingButtons::New();
+ mExpandingButtons.SetProperty( Actor::Property::POSITION, Vector2( mButtonSize.width, mStageSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE ));
+ mExpandingButtons.CollapsingSignal().Connect( this, &TextLabelExample::OnExpandingButtonCollapsing );
+ mExpandingButtons.SetProperty( Actor::Property::SIZE, mButtonSize );
+ // Creates the buttons to be expanded
+ CreateStyleButtons();
+
+ // Register the created buttons with the ExpandingButtons.
+ for ( unsigned int index = 0; index < NUMBER_OF_STYLES; index++ )
+ {
+ mExpandingButtons.RegisterButton( mStyleButtons[index] );
+ }
+ }
+
/**
* One-time setup in response to Application InitSignal.
*/
stage.KeyEventSignal().Connect(this, &TextLabelExample::OnKeyEvent);
mStageSize = stage.GetSize();
-
mButtonSize = Size( mStageSize.height * 0.1, mStageSize.height * 0.1 ); // Button size 1/10 of stage height
mContainer = Control::New();
- mContainer.SetName( "Container" );
- mContainer.SetParentOrigin( ParentOrigin::CENTER );
+ mContainer.SetProperty( Dali::Actor::Property::NAME, "Container" );
+ mContainer.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
mLayoutSize = Vector2(mStageSize.width*0.6f, mStageSize.width*0.6f);
- mContainer.SetSize( mLayoutSize );
- mContainer.SetDrawMode( DrawMode::OVERLAY_2D );
+ mContainer.SetProperty( Actor::Property::SIZE, mLayoutSize );
stage.Add( mContainer );
// Resize the center layout when the corner is grabbed
mGrabCorner = ImageView::New( BACKGROUND_IMAGE );
- mGrabCorner.SetName( "GrabCorner" );
- mGrabCorner.SetAnchorPoint( AnchorPoint::TOP_CENTER );
- mGrabCorner.SetParentOrigin( ParentOrigin::BOTTOM_RIGHT );
+ mGrabCorner.SetProperty( Dali::Actor::Property::NAME, "GrabCorner" );
+ mGrabCorner.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_CENTER );
+ mGrabCorner.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::BOTTOM_RIGHT );
mGrabCorner.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
mContainer.Add( mGrabCorner );
mLabel = TextLabel::New( "\xF0\x9F\x98\x89 A Quick Brown Fox Jumps Over The Lazy Dog" );
- mLabel.SetName( "TextLabel" );
- mLabel.SetAnchorPoint( AnchorPoint::TOP_LEFT );
- mLabel.SetSize(mLayoutSize);
+ mLabel.SetProperty( Dali::Actor::Property::NAME, "TextLabel" );
+ mLabel.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ mLabel.SetProperty( Actor::Property::SIZE, mLayoutSize );
mLabel.SetProperty( TextLabel::Property::MULTI_LINE, true );
mLabel.SetProperty( TextLabel::Property::TEXT_COLOR, Color::GREEN );
mLabel.SetBackgroundColor( Color::WHITE );
mContainer.Add( mLabel );
- // Create style activate button
- mStyleMenuButton = PushButton::New();
- mStyleMenuButton.SetPosition( mButtonSize.width, mStageSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE );
- mStyleMenuButton.SetSize( mButtonSize );
- mStyleMenuButton.SetProperty( Button::Property::TOGGLABLE, true );
- mStyleMenuButton.SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, STYLES_IMAGE );
- mStyleMenuButton.SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, TICK_IMAGE_IMAGE );
-
- mStyleMenuButton.ClickedSignal().Connect( this, &TextLabelExample::OnStyleButtonClicked );
- stage.Add( mStyleMenuButton );
+ // Clicking ExpandingButton shows the Registered Style buttons, clicking again hides them.
+ Vector2 expandingButtonPosition( mButtonSize.width, mStageSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE );
+ SetUpExpandingStyleButtons( expandingButtonPosition );
+ stage.Add( mExpandingButtons );
// Add a border for the container so you can see the container is being resized while grabbing the handle.
mBorder = Control::New();
- mBorder.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ mBorder.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
mBorder.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
mBorder.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::HEIGHT );
Dali::Property::Map border;
border.Insert( Toolkit::Visual::Property::TYPE, Visual::BORDER );
border.Insert( BorderVisual::Property::COLOR, Color::WHITE );
- border.Insert( BorderVisual::Property::SIZE, 2.f );
+ border.Insert( BorderVisual::Property::SIZE, 3.f );
mBorder.SetProperty( Control::Property::BACKGROUND, border );
mContainer.Add( mBorder );
- mBorder.SetVisible(false);
-
+ mBorder.SetProperty( Actor::Property::VISIBLE,false);
mGrabCorner.RaiseToTop();
mHueAngleIndex = mLabel.RegisterProperty( "hue", 0.0f );
anim.SetLooping(true);
anim.Play();
- // Animate the text color 3 times from source color to Yellow
- Animation animation = Animation::New( 2.f );
- animation.AnimateTo( Property( mLabel, TextLabel::Property::TEXT_COLOR ), Color::YELLOW, AlphaFunction::SIN );
- animation.SetLoopCount( 3 );
- animation.Play();
+ mContainer.RaiseToTop();
+ mGrabCorner.RaiseToTop();
Property::Value labelText = mLabel.GetProperty( TextLabel::Property::TEXT );
std::cout << "Displaying text: \"" << labelText.Get< std::string >() << "\"" << std::endl;
}
- // Depending on button pressed, apply the style to the text label
- bool OnStyleSelected( Toolkit::Button button )
+ // If the styling buttons should colapse (hide) then the color buttons should also hide.
+ bool OnExpandingButtonCollapsing( Demo::ExpandingButtons button )
+ {
+ mCollapseColorsAndStyles = true;
+ HideColorButtons();
+ return true;
+ }
+
+ // Get the style type from the given button
+ StyleType GetStyleTypeFromButton( Toolkit::Button button )
+ {
+ StyleType style = StyleType::TEXT_COLOR;
+
+ if( button == mStyleButtons[ StyleType::OUTLINE ] )
+ {
+ style = StyleType::OUTLINE;
+ }
+ else if( button == mStyleButtons[ StyleType::SHADOW ] )
+ {
+ style = StyleType::SHADOW;
+ }
+ else if( button == mStyleButtons[ StyleType::BACKGROUND ] )
+ {
+ style = StyleType::BACKGROUND;
+ }
+ return style;
+ }
+
+ // Style selected, show color buttons
+ bool OnStyleButtonClicked( Toolkit::Button button )
{
- if( button == mStyleButtons[ StyleType::TEXT_COLOR ] )
+ StyleType selectedStyle = GetStyleTypeFromButton( button );
+ if ( mStyleActivatedForColor == selectedStyle )
{
- Animation animation = Animation::New( 2.f );
- animation.AnimateTo( Property( mLabel, TextLabel::Property::TEXT_COLOR ), mSelectedColor, AlphaFunction::LINEAR );
- animation.Play();
+ HideColorButtons();
}
- else if( button == mStyleButtons[ StyleType::OUTLINE ] )
+ else
{
- Property::Map outlineMap;
- float outlineWidth = OUTLINE_WIDTH;
+ ResetColorButtons( mColorButtons, NUMBER_OF_COLORS );
+ ShowColorButtons( selectedStyle);
+ }
+ return true;
+ }
- if( mOutlineActive )
+ // Set style to selected color
+ bool OnColorSelected( Toolkit::Button button )
+ {
+ for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++)
+ {
+ if ( mColorButtons[index] == button )
{
- outlineWidth = ( mOutlineColor == mSelectedColor ) ? 0.0f : OUTLINE_WIDTH ; // toggles outline on/off
+ mSelectedColor = AVAILABLE_COLORS[ index ];
}
- mOutlineActive = ( outlineWidth > 0.0f ) ? true : false;
-
- mOutlineColor = mSelectedColor;
- outlineMap["color"] = mOutlineColor;
- outlineMap["width"] = outlineWidth;
- mLabel.SetProperty( TextLabel::Property::OUTLINE, outlineMap );
}
- else if( button == mStyleButtons[ StyleType::SHADOW ] )
+
+ switch ( mStyleActivatedForColor )
{
- Vector2 shadowOffset( SHADOW_OFFSET ); // Will be set to zeros if color already set
- Property::Value value = mLabel.GetProperty( TextLabel::Property::SHADOW_COLOR );
- Vector4 currentShadowColor;
- value.Get( currentShadowColor );
+ case TEXT_COLOR :
+ {
+ Animation animation = Animation::New( 1.f );
+ animation.AnimateTo( Property( mLabel, TextLabel::Property::TEXT_COLOR ), mSelectedColor, AlphaFunction::LINEAR );
+ mCurrentStyleColor[ TEXT_COLOR ] = mSelectedColor;
+ animation.Play();
+ break;
+ }
+ case OUTLINE :
+ {
+ Property::Map outlineMap;
+ float outlineWidth = OUTLINE_WIDTH;
+
+ if( mStyleActiveState[ OUTLINE ] )
+ {
+ outlineWidth = ( Color::WHITE == mSelectedColor ) ? 0.0f : OUTLINE_WIDTH ; // toggles outline on/off
+ }
+ mStyleActiveState[ OUTLINE ] = ( outlineWidth > 0.0f ) ? true : false;
- if ( mShadowActive )
+ outlineMap["color"] = mSelectedColor;
+ outlineMap["width"] = outlineWidth;
+ mCurrentStyleColor[ OUTLINE ] = mSelectedColor;
+ mLabel.SetProperty( TextLabel::Property::OUTLINE, outlineMap );
+ break;
+ }
+ case SHADOW :
{
- // toggle shadow off ( zero offset ) if color is already set
- shadowOffset = ( currentShadowColor == mSelectedColor ) ? Vector2::ZERO : Vector2( SHADOW_OFFSET );
+ Vector2 shadowOffset( SHADOW_OFFSET ); // Will be set to zeros if color already set
+ Property::Value value = mLabel.GetProperty( TextLabel::Property::SHADOW );
+ Vector4 currentShadowColor;
+ value.Get( currentShadowColor );
+
+ if ( mStyleActiveState[ SHADOW ] )
+ {
+ // toggle shadow off ( zero offset ) if color is already set
+ shadowOffset = ( Color::WHITE == mSelectedColor ) ? Vector2::ZERO : Vector2( SHADOW_OFFSET );
+ }
+
+ mStyleActiveState[ SHADOW ] = ( shadowOffset == Vector2::ZERO ) ? false : true;
+ mCurrentStyleColor[ SHADOW ] = mSelectedColor;
+
+ Property::Map shadowMap;
+ shadowMap.Insert( "offset", shadowOffset );
+ shadowMap.Insert( "color", mSelectedColor );
+ mLabel.SetProperty( TextLabel::Property::SHADOW, shadowMap );
+
+ break;
}
+ case BACKGROUND :
+ {
+ Property::Map backgroundMap;
+ auto backgroundEnabled(true);
+
+ if( mStyleActiveState[ BACKGROUND ] )
+ {
+ backgroundEnabled = ( Color::WHITE != mSelectedColor ); // toggles background on/off
+ }
+ mStyleActiveState[ BACKGROUND ] = backgroundEnabled;
- mShadowActive = ( shadowOffset == Vector2::ZERO ) ? false : true;
+ backgroundMap["color"] = mSelectedColor;
+ backgroundMap["enable"] = backgroundEnabled;
+ mCurrentStyleColor[ BACKGROUND ] = mSelectedColor;
+ mLabel.SetProperty( DevelTextLabel::Property::BACKGROUND, backgroundMap );
- Property::Map shadowMap;
- shadowMap.Insert( "offset", shadowOffset );
- shadowMap.Insert( "color", mSelectedColor );
- shadowMap.Insert( "blurRadius", 2.0f );
- mLabel.SetProperty( TextLabel::Property::SHADOW, shadowMap );
+ break;
+ }
+ default :
+ break;
}
+
return true;
}
- bool OnColorSelected( Toolkit::Button button )
+ // Set the inital color button that should be be selected.
+ // If the style already has a color set then that should be used
+ void SetInitialSelectedColorButton( StyleType styleButtonIndex )
{
- for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++)
+ Vector4 selectedColor = mCurrentStyleColor[ styleButtonIndex ];
+
+ for ( unsigned int i = 0; i < NUMBER_OF_COLORS; i++ )
{
- if ( mColorButtons[index] == button )
+ if ( AVAILABLE_COLORS[i] == selectedColor )
{
- mSelectedColor = AVAILABLE_COLORS[ index ];
- return true;
+ if ( mColorButtons[i] )
+ {
+ mColorButtons[ i ].SetProperty( Toolkit::Button::Property::SELECTED, true );
+ }
+ break;
}
}
- return true;
}
- void ShowColorButtons()
+ // Create a bar of color buttons that the user can select.
+ void ShowColorButtons( StyleType styleButtonIndex )
{
+ mCollapseColorsAndStyles = false; // Request to show colors so reset flag
+ mStyleActivatedForColor = styleButtonIndex;
+
for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++)
{
- mColorButtons[index] = RadioButton::New();
- mColorButtons[index].SetPosition( mButtonSize.width, mStageSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE - ( mButtonSize.width * (index+1) ) );
- mColorButtons[index].SetSize( mButtonSize );
- mColorButtons[index].ClickedSignal().Connect( this, &TextLabelExample::OnColorSelected );
- mColorButtons[index].SetProperty( Button::Property::TOGGLABLE, true );
- Property::Map propertyMap;
- propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
- propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[ index ]);
- mColorButtons[index].SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, propertyMap );
- mColorButtons[index].SetProperty( Toolkit::DevelButton::Property::UNSELECTED_VISUAL, propertyMap );
-
- propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
- propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[ index ]);
- mColorButtons[index].SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, propertyMap );
-
- mColorButtons[index].SetProperty( Toolkit::DevelButton::Property::SELECTED_VISUAL,
- Property::Map().Add( Toolkit::Visual::Property::TYPE, Visual::BORDER )
- .Add( BorderVisual::Property::COLOR, Color::WHITE )
- .Add( BorderVisual::Property::SIZE, 2.0f )
- .Add( BorderVisual::Property::ANTI_ALIASING, true ) );
-
- Stage::GetCurrent().Add( mColorButtons[index] );
+ if( !mColorButtonsAnimation )
+ {
+ mColorButtonsAnimation = Animation::New( 0.15f );
+ mColorButtonsAnimation.FinishedSignal().Connect( this, &TextLabelExample::OnColorButtonAnimationFinished );
+ }
+
+ // Create a color button
+ if ( ! mColorButtons[index] )
+ {
+ mColorButtons[index] = RadioButton::New();
+ mColorButtons[index].SetProperty( Actor::Property::SIZE, mButtonSize );
+ mColorButtons[index].ClickedSignal().Connect( this, &TextLabelExample::OnColorSelected );
+ mColorButtons[index].SetProperty( Button::Property::TOGGLABLE, true );
+ Property::Map propertyMap;
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[ index ]);
+ mColorButtons[index].SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, propertyMap );
+ mColorButtons[index].SetProperty( Toolkit::Button::Property::UNSELECTED_VISUAL, propertyMap );
+ mColorButtons[index].SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_CENTER );
+ mColorButtons[index].SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::BOTTOM_CENTER );
+
+
+ propertyMap.Insert(Visual::Property::TYPE, Visual::COLOR);
+ propertyMap.Insert(ColorVisual::Property::MIX_COLOR, AVAILABLE_COLORS[ index ]);
+ mColorButtons[index].SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, propertyMap );
+
+ mColorButtons[index].SetProperty( Toolkit::Button::Property::SELECTED_VISUAL,
+ Property::Map().Add( Visual::Property::TYPE, Visual::BORDER )
+ .Add( BorderVisual::Property::COLOR, Color::WHITE )
+ .Add( BorderVisual::Property::SIZE, 4.0f )
+ .Add( BorderVisual::Property::ANTI_ALIASING, true ) );
+
+ // Use a white button with 50% transparency as a clear color button
+ if ( Color::WHITE == AVAILABLE_COLORS[ index ] && styleButtonIndex != StyleType::TEXT_COLOR )
+ {
+ mColorButtons[index].SetProperty( Actor::Property::OPACITY,0.5f);
+
+ mColorButtons[index].SetProperty( Toolkit::Button::Property::LABEL,
+ Property::Map().Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::TEXT )
+ .Add( Toolkit::TextVisual::Property::HORIZONTAL_ALIGNMENT, HorizontalAlignment::CENTER )
+ .Add( Toolkit::TextVisual::Property::TEXT, "off") );
+
+ }
+ }
+
+ SetInitialSelectedColorButton( mStyleActivatedForColor );
+
+ mColorButtons[index].Unparent();
+
+ mStyleButtons[styleButtonIndex].Add( mColorButtons[index] );
+ mColorButtons[index].Lower();
+
+ // Position button using nice animation
+ mColorButtons[index].SetProperty( Actor::Property::POSITION_Y, -GAP_BETWEEN_BUTTONS );
+ float desiredPosition = -( mButtonSize.height + GAP_BETWEEN_BUTTONS ) * (index);
+ AlphaFunction focusedAlphaFunction = AlphaFunction( Vector2 ( 0.32f, 0.08f ), Vector2( 0.38f, 1.72f ) );
+ mColorButtonsAnimation.AnimateBy( Property( mColorButtons[index], Actor::Property::POSITION_Y ), desiredPosition, focusedAlphaFunction );
}
- }
+ mColorButtonsHidden = false;
+ mColorButtonsAnimation.Play();
+ }
- void HideColorButtons()
+ // Remove the color buttons when not being shown.
+ void ResetColorButtons( Button buttons[], unsigned int numberOfButtons )
{
- for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++)
+ for( unsigned int index = 0; index < numberOfButtons; index++)
{
- UnparentAndReset( mColorButtons[index] );
+ UnparentAndReset( buttons[index] );
}
}
- void HideStyleButtons()
+ void OnColorButtonAnimationFinished( Animation& animation )
{
- for( unsigned int index = 0; index < NUMBER_OF_STYLES; index++)
+ animation.Clear();
+ if ( mColorButtonsHidden )
{
- UnparentAndReset( mStyleButtons[index] );
+ ResetColorButtons( mColorButtons, NUMBER_OF_COLORS );
+ animation.Reset(); // Handle reset
+ if ( mCollapseColorsAndStyles )
+ {
+ mExpandingButtons.Collapse();
+ }
}
}
- bool OnStyleButtonClicked( Toolkit::Button button )
+ // Create the style buttons that will expand from the expanding button.
+ void CreateStyleButtons()
{
- if ( button.GetProperty( Toolkit::Button::Property::SELECTED ).Get<bool>() )
+ for ( unsigned int index = 0; index < NUMBER_OF_STYLES; index++ )
{
- for ( unsigned int index = 0; index < NUMBER_OF_STYLES; index++ )
+ if ( ! mStyleButtons[index] )
{
mStyleButtons[index] = PushButton::New();
- mStyleButtons[index].SetPosition( mButtonSize.width + ( mButtonSize.width * (index+1) ), mStageSize.height * STYLE_BUTTON_POSTION_RELATIVE_TO_STAGE );
- mStyleButtons[index].SetSize( mButtonSize );
- mStyleButtons[index].SetProperty( Toolkit::DevelButton::Property::UNSELECTED_BACKGROUND_VISUAL, BUTTON_IMAGES[ index ] );
- mStyleButtons[index].SetProperty( Toolkit::DevelButton::Property::SELECTED_BACKGROUND_VISUAL, STYLE_SELECTED_IMAGE );
- mStyleButtons[index].ClickedSignal().Connect( this, &TextLabelExample::OnStyleSelected );
- Stage::GetCurrent().Add( mStyleButtons[index] );
+ mStyleButtons[index].SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, BUTTON_IMAGES[ index ] );
+ mStyleButtons[index].SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, STYLE_SELECTED_IMAGE );
+ mStyleButtons[index].SetProperty( Dali::Actor::Property::ANCHOR_POINT, AnchorPoint::TOP_LEFT );
+ mStyleButtons[index].SetProperty( Actor::Property::SIZE, mButtonSize );
+ mStyleButtons[index].ClickedSignal().Connect( this, &TextLabelExample::OnStyleButtonClicked );
+ }
+ }
+ }
+
+ // Animate away the color bar.
+ void HideColorButtons()
+ {
+ if ( ! mColorButtonsHidden )
+ {
+ for( unsigned int index = 0; index < NUMBER_OF_COLORS; index++)
+ {
+ mColorButtonsAnimation.AnimateTo( Property( mColorButtons[index], Actor::Property::POSITION_Y ), 0.0f );
}
- ShowColorButtons();
+ mColorButtonsHidden = true;
+ mColorButtonsAnimation.Play();
+ }
+ mStyleActivatedForColor = NUMBER_OF_STYLES;
+ }
+
+ // Request the expanding button to collapse.
+ void HideStyleAndColorButtons()
+ {
+ mCollapseColorsAndStyles = true;
+ if ( mColorButtonsHidden )
+ {
+ mExpandingButtons.Collapse();
}
else
{
- // hide menu and colors
HideColorButtons();
- HideStyleButtons();
}
- return true;
}
// Resize the text-label with pan gesture
}
// Only show the border during the panning
- mBorder.SetVisible(true);
+ mBorder.SetProperty( Actor::Property::VISIBLE,true);
+
+ HideStyleAndColorButtons();
}
mLayoutSize.x += gesture.displacement.x * 2.0f;
Vector2 clampedSize = Vector2( std::max( ConvertToEven( static_cast<int>( mLayoutSize.x )), 2 ),
std::max( ConvertToEven( static_cast<int>( mLayoutSize.y )), 2 ) );
- mContainer.SetSize( clampedSize );
+ mContainer.SetProperty( Actor::Property::SIZE, clampedSize );
}
if( gesture.state == Gesture::Cancelled || gesture.state == Gesture::Finished )
{
// Resize the text label to match the container size when panning is finished
- mLabel.SetSize(mLayoutSize);
- mBorder.SetVisible(false);
+ mLabel.SetProperty( Actor::Property::SIZE, mLayoutSize );
+ mBorder.SetProperty( Actor::Property::VISIBLE,false);
}
}
case KEY_ZERO: // fall through
case KEY_ONE:
{
- mLabel.SetProperty( TextLabel::Property::RENDERING_BACKEND, event.keyCode - 10 );
+ mLabel.SetProperty( DevelTextLabel::Property::RENDERING_BACKEND, event.keyCode - 10 );
break;
}
case KEY_A: // Animate text colour
}
case KEY_S: // Shadow color
{
- if( Color::BLACK == mLabel.GetProperty<Vector4>( TextLabel::Property::SHADOW_COLOR ) )
+ Property::Value value = mLabel.GetProperty( TextLabel::Property::SHADOW );
+ Vector4 shadowColor;
+ value.Get( shadowColor );
+ Property::Map shadowMap;
+ if( Color::BLACK == shadowColor )
{
- mLabel.SetProperty( TextLabel::Property::SHADOW_COLOR, Color::RED );
+ shadowMap.Insert( "color", Color::RED );
+ mLabel.SetProperty( TextLabel::Property::SHADOW, shadowMap );
}
else
{
- mLabel.SetProperty( TextLabel::Property::SHADOW_COLOR, Color::BLACK );
+ shadowMap.Insert( "color", Color::BLACK );
+ mLabel.SetProperty( TextLabel::Property::SHADOW, shadowMap );
}
break;
}
}
case KEY_PLUS: // Increase shadow offset
{
- mLabel.SetProperty( TextLabel::Property::SHADOW_OFFSET, mLabel.GetProperty<Vector2>( TextLabel::Property::SHADOW_OFFSET ) + Vector2( 1.0f, 1.0f ) );
+ Property::Value value = mLabel.GetProperty( TextLabel::Property::SHADOW );
+ Vector2 shadowOffset;
+ value.Get( shadowOffset );
+ shadowOffset += Vector2( 1.0f, 1.0f );
+
+ Property::Map shadowMap;
+ shadowMap.Insert( "offset", shadowOffset );
+ mLabel.SetProperty( TextLabel::Property::SHADOW, shadowMap );
break;
}
case KEY_MINUS: // Decrease shadow offset
{
- mLabel.SetProperty( TextLabel::Property::SHADOW_OFFSET, mLabel.GetProperty<Vector2>( TextLabel::Property::SHADOW_OFFSET ) - Vector2( 1.0f, 1.0f ) );
+ Property::Value value = mLabel.GetProperty( TextLabel::Property::SHADOW );
+ Vector2 shadowOffset;
+ value.Get( shadowOffset );
+ shadowOffset -= Vector2( 1.0f, 1.0f );
+
+ Property::Map shadowMap;
+ shadowMap.Insert( "offset", shadowOffset );
+ mLabel.SetProperty( TextLabel::Property::SHADOW, shadowMap );
break;
}
TextLabel mLabel;
- PushButton mStyleMenuButton;
+ Demo::ExpandingButtons mExpandingButtons;
PushButton mStyleButtons[ NUMBER_OF_STYLES ];
- bool mShadowActive;
- bool mOutlineActive;
+ bool mStyleActiveState[ NUMBER_OF_STYLES ];
+
+ Vector4 mCurrentStyleColor[NUMBER_OF_STYLES ];
+
Vector4 mSelectedColor;
- Vector4 mOutlineColor; // Store outline as Vector4 whilst TextLabel Outline Property returns a string when using GetProperty
+
Button mColorButtons[ NUMBER_OF_COLORS ];
+ StyleType mStyleActivatedForColor; // The style that the color bar is connected to
+
Control mContainer;
Control mGrabCorner;
Control mBorder;
Vector2 mLayoutSize;
+ Animation mColorButtonsAnimation;
+
Size mStageSize;
Size mButtonSize;
unsigned int mAlignment;
Property::Index mHueAngleIndex;
Property::Index mOverrideMixColorIndex;
+
+ bool mColorButtonsHidden;
+ bool mCollapseColorsAndStyles;
};
int DALI_EXPORT_API main( int argc, char **argv )