*/
#include "image-channel-control.h"
+#include <dali/public-api/animation/animation.h>
#include <dali-toolkit/public-api/controls/control-impl.h>
#include <dali-toolkit/devel-api/visual-factory/visual-base.h>
+#include <dali-toolkit/devel-api/visual-factory/transition-data.h>
namespace Demo
{
*/
void SetImage( const std::string& url );
+ /**
+ * @copydoc ImageChannelControl::SetVisibility
+ */
+ void SetVisibility( bool visibility );
+
public: // Properties
/**
* Called when a property of an object of this type is set.
*/
virtual Dali::Vector3 GetNaturalSize();
+ /**
+ * @copydoc Toolkit::Control::OnStyleChange
+ */
+ virtual void OnStyleChange( Dali::Toolkit::StyleManager styleManager, Dali::StyleChange::Type change );
+
+private:
+ void OnStateChangeAnimationFinished(Dali::Animation& handle);
+
private:
//undefined
ImageChannelControl( const ImageChannelControl& );
std::string mUrl;
Dali::Toolkit::Visual::Base mVisual;
Dali::Vector3 mChannels;
+ Dali::Toolkit::TransitionData mEnableVisibilityTransition;
+ Dali::Toolkit::TransitionData mDisableVisibilityTransition;
+ Dali::Animation mAnimation;
Dali::Property::Index mChannelIndex;
+ bool mVisibility:1;
+ bool mTargetVisibility:1;
};
} // Internal