#include <dali-toolkit/dali-toolkit.h>
#include <dali/public-api/object/type-registry-helper.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
+#include <cstdio>
using namespace Dali; // Needed for macros
DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "greenChannel", FLOAT, GREEN_CHANNEL );
DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "blueChannel", FLOAT, BLUE_CHANNEL );
+DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "visibility", BOOLEAN, VISIBILITY );
+DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "enableVisibilityTransition", ARRAY, ENABLE_VISIBILITY_TRANSITION );
+DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "disableVisibilityTransition", ARRAY, DISABLE_VISIBILITY_TRANSITION );
+
+DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "imageVisual", MAP, IMAGE_VISUAL );
DALI_TYPE_REGISTRATION_END();
} // anonymous namespace
Internal::ImageChannelControl::ImageChannelControl()
: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
- mChannels( 1.0f, 1.0f, 1.0f )
+ mChannels( 1.0f, 1.0f, 1.0f ),
+ mVisibility(true),
+ mTargetVisibility(true)
{
}
properties[Dali::Toolkit::ImageVisual::Property::URL] = url;
Dali::Toolkit::InitializeVisual( self, mVisual, properties );
+ RegisterVisual( Demo::ImageChannelControl::Property::IMAGE_VISUAL, self, mVisual );
+ mVisual.SetName("imageVisual");
RelayoutRequest();
}
+void ImageChannelControl::SetVisibility( bool visibility )
+{
+ printf("ImageChannelControl %s: SetVisibility( %s )\n", Self().GetName().c_str(), visibility?"T":"F" );
+
+ Animation animation;
+
+ if( mAnimation )
+ {
+ mAnimation.Stop();
+ mAnimation.FinishedSignal().Disconnect( this, &ImageChannelControl::OnStateChangeAnimationFinished );
+ OnStateChangeAnimationFinished(mAnimation);
+ }
+
+ if( mVisibility != visibility )
+ {
+ if( mVisibility )
+ {
+ if( mDisableVisibilityTransition.Count() > 0 )
+ {
+ mAnimation = CreateTransition( mDisableVisibilityTransition );
+ }
+ }
+ else
+ {
+ if( mEnableVisibilityTransition.Count() > 0 )
+ {
+ mAnimation = CreateTransition( mEnableVisibilityTransition );
+ }
+ }
+ }
+
+ if( mAnimation )
+ {
+ mAnimation.FinishedSignal().Connect( this, &ImageChannelControl::OnStateChangeAnimationFinished );
+ mAnimation.Play();
+ mTargetVisibility = visibility;
+ }
+ else
+ {
+ mVisibility = visibility;
+ }
+}
+
+void ImageChannelControl::OnStateChangeAnimationFinished( Animation& src )
+{
+ mVisibility = mTargetVisibility;
+}
+
void ImageChannelControl::OnInitialize()
{
Actor self = Self();
return Vector3::ZERO;
}
+void ImageChannelControl::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
+{
+ // Chain up.
+ Control::OnStyleChange( styleManager, change );
+}
+
///////////////////////////////////////////////////////////
//
{
Demo::ImageChannelControl imageChannelControl = Demo::ImageChannelControl::DownCast( Dali::BaseHandle( object ) );
- if ( imageChannelControl )
+ if( imageChannelControl )
{
ImageChannelControl& impl = GetImpl( imageChannelControl );
Actor self = impl.Self();
switch ( index )
{
+ case Demo::ImageChannelControl::Property::RESOURCE_URL:
+ {
+ impl.SetImage( value.Get<std::string>() );
+ break;
+ }
+ case Demo::ImageChannelControl::Property::IMAGE_VISUAL:
+ {
+ Property::Map* map = value.GetMap();
+ if( map )
+ {
+ Dali::Toolkit::InitializeVisual( self, impl.mVisual, *map );
+ }
+ break;
+ }
+ case Demo::ImageChannelControl::Property::VISIBILITY:
+ {
+ impl.SetVisibility( value.Get<bool>() );
+ break;
+ }
+ case Demo::ImageChannelControl::Property::ENABLE_VISIBILITY_TRANSITION:
+ {
+ if( value.GetType() == Property::ARRAY )
+ {
+ impl.mEnableVisibilityTransition = Toolkit::TransitionData::New( *value.GetArray());
+ }
+ else if( value.GetType() == Property::MAP )
+ {
+ impl.mEnableVisibilityTransition = Toolkit::TransitionData::New( *value.GetMap() );
+ }
+ break;
+ }
+ case Demo::ImageChannelControl::Property::DISABLE_VISIBILITY_TRANSITION:
+ {
+ if( value.GetType() == Property::ARRAY )
+ {
+ impl.mDisableVisibilityTransition = Toolkit::TransitionData::New( *value.GetArray());
+ }
+ else if( value.GetType() == Property::MAP )
+ {
+ impl.mDisableVisibilityTransition = Toolkit::TransitionData::New( *value.GetMap() );
+ }
+ break;
+ }
case Demo::ImageChannelControl::Property::RED_CHANNEL:
{
impl.mChannels[0] = value.Get<float>();
value = impl.mChannels[2];
break;
}
+ case Demo::ImageChannelControl::Property::VISIBILITY:
+ {
+ value = impl.mVisibility;
+ break;
+ }
+ default:
+ break;
}
}