#include <dali/public-api/object/type-registry-helper.h>
#include <dali-toolkit/devel-api/align-enums.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
#include <cstdio>
varying mediump vec2 vTexCoord;\n
uniform sampler2D sTexture;\n
uniform mediump vec4 uColor;\n
+ uniform mediump vec3 mixColor;\n
+ uniform mediump float opacity;\n
uniform mediump vec3 uChannels;\n
\n
void main()\n
{\n
- gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor * vec4(uChannels, 1.0) ;\n
+ gl_FragColor = texture2D( sTexture, vTexCoord ) * vec4(mixColor,opacity) * uColor * vec4(uChannels, 1.0) ;\n
}\n
);
{
printf("ImageChannelControl %s: SetVisibility( %s )\n", Self().GetName().c_str(), visibility?"T":"F" );
- Animation animation;
-
if( mAnimation )
{
mAnimation.Stop();
Vector2 size( targetSize );
Property::Map transformMap;
transformMap
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
- .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+ .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+ .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
mVisual.SetTransformAndSize( transformMap, size );
}