[dali_1.2.28] Merge branch 'devel/master'
[platform/core/uifw/dali-demo.git] / examples / styling / image-channel-control-impl.cpp
index 63a0935..631c0fa 100644 (file)
@@ -19,7 +19,7 @@
 #include <dali/public-api/object/type-registry-helper.h>
 #include <dali-toolkit/devel-api/align-enums.h>
 #include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <dali-toolkit/devel-api/visual-factory/devel-visual-properties.h>
+#include <dali-toolkit/devel-api/visuals/visual-properties-devel.h>
 
 #include <cstdio>
 
@@ -37,11 +37,13 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
   varying mediump vec2 vTexCoord;\n
   uniform sampler2D sTexture;\n
   uniform mediump vec4 uColor;\n
+  uniform mediump vec3 mixColor;\n
+  uniform mediump float opacity;\n
   uniform mediump vec3 uChannels;\n
   \n
   void main()\n
   {\n
-    gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor * vec4(uChannels, 1.0) ;\n
+      gl_FragColor = texture2D( sTexture, vTexCoord ) * vec4(mixColor,opacity) * uColor * vec4(uChannels, 1.0) ;\n
   }\n
 );
 
@@ -112,8 +114,6 @@ void ImageChannelControl::SetVisibility( bool visibility )
 {
   printf("ImageChannelControl %s: SetVisibility( %s )\n", Self().GetName().c_str(), visibility?"T":"F" );
 
-  Animation animation;
-
   if( mAnimation )
   {
     mAnimation.Stop();
@@ -181,11 +181,11 @@ void ImageChannelControl::OnSizeSet( const Vector3& targetSize )
     Vector2 size( targetSize );
     Property::Map transformMap;
     transformMap
-      .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
-      .Add( Toolkit::Visual::DevelProperty::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
-      .Add( Toolkit::Visual::DevelProperty::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
-      .Add( Toolkit::Visual::DevelProperty::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
-      .Add( Toolkit::Visual::DevelProperty::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
+      .Add( Toolkit::DevelVisual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
+      .Add( Toolkit::DevelVisual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
+      .Add( Toolkit::DevelVisual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
+      .Add( Toolkit::DevelVisual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
+      .Add( Toolkit::DevelVisual::Transform::Property::OFFSET_SIZE_MODE, Vector4::ZERO );
 
     mVisual.SetTransformAndSize( transformMap, size );
   }