/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali-toolkit/devel-api/controls/control-devel.h>
#include <dali-toolkit/devel-api/visual-factory/visual-factory.h>
-#include <cstdio>
+#include "generated/image-channel-control-frag.h"
+#include <cstdio>
using namespace Dali; // Needed for macros
{
namespace Internal
{
-
namespace
{
-const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
- varying mediump vec2 vTexCoord;\n
- uniform sampler2D sTexture;\n
- uniform mediump vec4 uColor;\n
- uniform mediump vec3 mixColor;\n
- uniform mediump vec3 uChannels;\n
- \n
- void main()\n
- {\n
- gl_FragColor = texture2D( sTexture, vTexCoord ) * vec4(mixColor,1.0) * uColor * vec4(uChannels, 1.0) ;\n
- }\n
-);
-
Dali::BaseHandle Create()
{
return Demo::ImageChannelControl::New();
}
-DALI_TYPE_REGISTRATION_BEGIN( ImageChannelControl, Dali::Toolkit::Control, Create );
+DALI_TYPE_REGISTRATION_BEGIN(ImageChannelControl, Dali::Toolkit::Control, Create);
-DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "url", STRING, RESOURCE_URL );
-DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "redChannel", FLOAT, RED_CHANNEL );
-DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "greenChannel", FLOAT, GREEN_CHANNEL );
-DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "blueChannel", FLOAT, BLUE_CHANNEL );
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "url", STRING, RESOURCE_URL);
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "redChannel", FLOAT, RED_CHANNEL);
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "greenChannel", FLOAT, GREEN_CHANNEL);
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "blueChannel", FLOAT, BLUE_CHANNEL);
-DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "visibility", BOOLEAN, VISIBILITY );
-DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "enableVisibilityTransition", ARRAY, ENABLE_VISIBILITY_TRANSITION );
-DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "disableVisibilityTransition", ARRAY, DISABLE_VISIBILITY_TRANSITION );
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "visibility", BOOLEAN, VISIBILITY);
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "enableVisibilityTransition", ARRAY, ENABLE_VISIBILITY_TRANSITION);
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "disableVisibilityTransition", ARRAY, DISABLE_VISIBILITY_TRANSITION);
-DALI_PROPERTY_REGISTRATION( Demo, ImageChannelControl, "imageVisual", MAP, IMAGE_VISUAL );
+DALI_PROPERTY_REGISTRATION(Demo, ImageChannelControl, "imageVisual", MAP, IMAGE_VISUAL);
DALI_TYPE_REGISTRATION_END();
} // anonymous namespace
-
Internal::ImageChannelControl::ImageChannelControl()
-: Control( ControlBehaviour( REQUIRES_STYLE_CHANGE_SIGNALS ) ),
- mChannels( 1.0f, 1.0f, 1.0f ),
- mChannelIndex( Property::INVALID_INDEX ),
+: Control(ControlBehaviour(CONTROL_BEHAVIOUR_DEFAULT)),
+ mChannels(1.0f, 1.0f, 1.0f),
+ mChannelIndex(Property::INVALID_INDEX),
mVisibility(true),
mTargetVisibility(true)
{
Demo::ImageChannelControl Internal::ImageChannelControl::New()
{
- IntrusivePtr<Internal::ImageChannelControl> impl = new Internal::ImageChannelControl();
- Demo::ImageChannelControl handle = Demo::ImageChannelControl( *impl );
+ IntrusivePtr<Internal::ImageChannelControl> impl = new Internal::ImageChannelControl();
+ Demo::ImageChannelControl handle = Demo::ImageChannelControl(*impl);
impl->Initialize();
return handle;
}
-void ImageChannelControl::SetImage( const std::string& url )
+void ImageChannelControl::SetImage(const std::string& url)
{
mUrl = url;
Property::Map properties;
Property::Map shader;
- shader[Dali::Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = FRAGMENT_SHADER;
- properties[Dali::Toolkit::Visual::Property::TYPE] = Dali::Toolkit::Visual::IMAGE;
- properties[Dali::Toolkit::Visual::Property::SHADER]=shader;
- properties[Dali::Toolkit::ImageVisual::Property::URL] = url;
+ shader[Dali::Toolkit::Visual::Shader::Property::FRAGMENT_SHADER] = SHADER_IMAGE_CHANNEL_CONTROL_FRAG.data();
+ properties[Dali::Toolkit::Visual::Property::TYPE] = Dali::Toolkit::Visual::IMAGE;
+ properties[Dali::Toolkit::Visual::Property::SHADER] = shader;
+ properties[Dali::Toolkit::ImageVisual::Property::URL] = url;
- mVisual = Toolkit::VisualFactory::Get().CreateVisual( properties );
- Toolkit::DevelControl::RegisterVisual( *this, Demo::ImageChannelControl::Property::IMAGE_VISUAL, mVisual );
+ mVisual = Toolkit::VisualFactory::Get().CreateVisual(properties);
+ Toolkit::DevelControl::RegisterVisual(*this, Demo::ImageChannelControl::Property::IMAGE_VISUAL, mVisual);
mVisual.SetName("imageVisual");
RelayoutRequest();
}
-void ImageChannelControl::SetVisibility( bool visibility )
+void ImageChannelControl::SetVisibility(bool visibility)
{
- printf("ImageChannelControl %s: SetVisibility( %s )\n", Self().GetName().c_str(), visibility?"T":"F" );
+ printf("ImageChannelControl %s: SetVisibility( %s )\n", Self().GetProperty<std::string>(Dali::Actor::Property::NAME).c_str(), visibility ? "T" : "F");
- if( mAnimation )
+ if(mAnimation)
{
mAnimation.Stop();
- mAnimation.FinishedSignal().Disconnect( this, &ImageChannelControl::OnStateChangeAnimationFinished );
+ mAnimation.FinishedSignal().Disconnect(this, &ImageChannelControl::OnStateChangeAnimationFinished);
OnStateChangeAnimationFinished(mAnimation);
}
- if( mVisibility != visibility )
+ if(mVisibility != visibility)
{
- if( mVisibility )
+ if(mVisibility)
{
- if( mDisableVisibilityTransition.Count() > 0 )
+ if(mDisableVisibilityTransition.Count() > 0)
{
- mAnimation = Toolkit::DevelControl::CreateTransition( *this, mDisableVisibilityTransition );
+ mAnimation = Toolkit::DevelControl::CreateTransition(*this, mDisableVisibilityTransition);
}
}
else
{
- if( mEnableVisibilityTransition.Count() > 0 )
+ if(mEnableVisibilityTransition.Count() > 0)
{
- mAnimation = Toolkit::DevelControl::CreateTransition( *this, mEnableVisibilityTransition );
+ mAnimation = Toolkit::DevelControl::CreateTransition(*this, mEnableVisibilityTransition);
}
}
}
- if( mAnimation )
+ if(mAnimation)
{
- mAnimation.FinishedSignal().Connect( this, &ImageChannelControl::OnStateChangeAnimationFinished );
+ mAnimation.FinishedSignal().Connect(this, &ImageChannelControl::OnStateChangeAnimationFinished);
mAnimation.Play();
mTargetVisibility = visibility;
}
}
}
-void ImageChannelControl::OnStateChangeAnimationFinished( Animation& src )
+void ImageChannelControl::OnStateChangeAnimationFinished(Animation& src)
{
mVisibility = mTargetVisibility;
}
void ImageChannelControl::OnInitialize()
{
- Actor self = Self();
- mChannelIndex = self.RegisterProperty( "uChannels", Vector3(1.0f, 1.0f, 1.0f) );
+ Actor self = Self();
+ mChannelIndex = self.RegisterProperty("uChannels", Vector3(1.0f, 1.0f, 1.0f));
}
-void ImageChannelControl::OnStageConnection( int depth )
+void ImageChannelControl::OnSceneConnection(int depth)
{
- Control::OnStageConnection( depth );
+ Control::OnSceneConnection(depth);
}
-void ImageChannelControl::OnStageDisconnection()
+void ImageChannelControl::OnSceneDisconnection()
{
- Control::OnStageDisconnection();
+ Control::OnSceneDisconnection();
}
-void ImageChannelControl::OnSizeSet( const Vector3& targetSize )
+void ImageChannelControl::OnSizeSet(const Vector3& targetSize)
{
- Control::OnSizeSet( targetSize );
+ Control::OnSizeSet(targetSize);
- if( mVisual )
+ if(mVisual)
{
- Vector2 size( targetSize );
+ Vector2 size(targetSize);
Property::Map transformMap;
transformMap
- .Add( Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f) )
- .Add( Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f) )
- .Add( Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER )
- .Add( Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER )
- .Add( Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) )
- .Add( Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2( Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE ) );
-
- mVisual.SetTransformAndSize( transformMap, size );
+ .Add(Toolkit::Visual::Transform::Property::OFFSET, Vector2(0.0f, 0.0f))
+ .Add(Toolkit::Visual::Transform::Property::SIZE, Vector2(1.0f, 1.0f))
+ .Add(Toolkit::Visual::Transform::Property::ORIGIN, Toolkit::Align::CENTER)
+ .Add(Toolkit::Visual::Transform::Property::ANCHOR_POINT, Toolkit::Align::CENTER)
+ .Add(Toolkit::Visual::Transform::Property::OFFSET_POLICY, Vector2(Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE))
+ .Add(Toolkit::Visual::Transform::Property::SIZE_POLICY, Vector2(Toolkit::Visual::Transform::Policy::RELATIVE, Toolkit::Visual::Transform::Policy::RELATIVE));
+
+ mVisual.SetTransformAndSize(transformMap, size);
}
}
Vector3 ImageChannelControl::GetNaturalSize()
{
- if( mVisual )
+ if(mVisual)
{
Vector2 naturalSize;
mVisual.GetNaturalSize(naturalSize);
return Vector3::ZERO;
}
-void ImageChannelControl::OnStyleChange( Toolkit::StyleManager styleManager, StyleChange::Type change )
+void ImageChannelControl::OnStyleChange(Toolkit::StyleManager styleManager, StyleChange::Type change)
{
// Chain up.
- Control::OnStyleChange( styleManager, change );
+ Control::OnStyleChange(styleManager, change);
}
-
///////////////////////////////////////////////////////////
//
// Properties
//
-void ImageChannelControl::SetProperty( BaseObject* object, Property::Index index, const Property::Value& value )
+void ImageChannelControl::SetProperty(BaseObject* object, Property::Index index, const Property::Value& value)
{
- Demo::ImageChannelControl imageChannelControl = Demo::ImageChannelControl::DownCast( Dali::BaseHandle( object ) );
+ Demo::ImageChannelControl imageChannelControl = Demo::ImageChannelControl::DownCast(Dali::BaseHandle(object));
- if( imageChannelControl )
+ if(imageChannelControl)
{
- ImageChannelControl& impl = GetImpl( imageChannelControl );
- Actor self = impl.Self();
- switch ( index )
+ ImageChannelControl& impl = GetImpl(imageChannelControl);
+ Actor self = impl.Self();
+ switch(index)
{
case Demo::ImageChannelControl::Property::RESOURCE_URL:
{
- impl.SetImage( value.Get<std::string>() );
+ impl.SetImage(value.Get<std::string>());
break;
}
case Demo::ImageChannelControl::Property::IMAGE_VISUAL:
{
- Property::Map* map = value.GetMap();
- if( map )
+ const Property::Map* map = value.GetMap();
+ if(map)
{
- impl.mVisual = Toolkit::VisualFactory::Get().CreateVisual( *map );
- Toolkit::DevelControl::RegisterVisual( impl, Demo::ImageChannelControl::Property::IMAGE_VISUAL, impl.mVisual );
+ impl.mVisual = Toolkit::VisualFactory::Get().CreateVisual(*map);
+ Toolkit::DevelControl::RegisterVisual(impl, Demo::ImageChannelControl::Property::IMAGE_VISUAL, impl.mVisual);
}
break;
}
case Demo::ImageChannelControl::Property::VISIBILITY:
{
- impl.SetVisibility( value.Get<bool>() );
+ impl.SetVisibility(value.Get<bool>());
break;
}
case Demo::ImageChannelControl::Property::ENABLE_VISIBILITY_TRANSITION:
{
- if( value.GetType() == Property::ARRAY )
+ if(value.GetType() == Property::ARRAY)
{
- impl.mEnableVisibilityTransition = Toolkit::TransitionData::New( *value.GetArray());
+ impl.mEnableVisibilityTransition = Toolkit::TransitionData::New(*value.GetArray());
}
- else if( value.GetType() == Property::MAP )
+ else if(value.GetType() == Property::MAP)
{
- impl.mEnableVisibilityTransition = Toolkit::TransitionData::New( *value.GetMap() );
+ impl.mEnableVisibilityTransition = Toolkit::TransitionData::New(*value.GetMap());
}
break;
}
case Demo::ImageChannelControl::Property::DISABLE_VISIBILITY_TRANSITION:
{
- if( value.GetType() == Property::ARRAY )
+ if(value.GetType() == Property::ARRAY)
{
- impl.mDisableVisibilityTransition = Toolkit::TransitionData::New( *value.GetArray());
+ impl.mDisableVisibilityTransition = Toolkit::TransitionData::New(*value.GetArray());
}
- else if( value.GetType() == Property::MAP )
+ else if(value.GetType() == Property::MAP)
{
- impl.mDisableVisibilityTransition = Toolkit::TransitionData::New( *value.GetMap() );
+ impl.mDisableVisibilityTransition = Toolkit::TransitionData::New(*value.GetMap());
}
break;
}
case Demo::ImageChannelControl::Property::RED_CHANNEL:
{
impl.mChannels[0] = value.Get<float>();
- self.SetProperty( impl.mChannelIndex, impl.mChannels );
+ self.SetProperty(impl.mChannelIndex, impl.mChannels);
break;
}
case Demo::ImageChannelControl::Property::GREEN_CHANNEL:
{
impl.mChannels[1] = value.Get<float>();
- self.SetProperty( impl.mChannelIndex, impl.mChannels );
+ self.SetProperty(impl.mChannelIndex, impl.mChannels);
break;
}
case Demo::ImageChannelControl::Property::BLUE_CHANNEL:
{
impl.mChannels[2] = value.Get<float>();
- self.SetProperty( impl.mChannelIndex, impl.mChannels );
+ self.SetProperty(impl.mChannelIndex, impl.mChannels);
break;
}
}
}
}
-Property::Value ImageChannelControl::GetProperty( BaseObject* object, Property::Index propertyIndex )
+Property::Value ImageChannelControl::GetProperty(BaseObject* object, Property::Index propertyIndex)
{
Property::Value value;
- Demo::ImageChannelControl imageChannelControl = Demo::ImageChannelControl::DownCast( Dali::BaseHandle( object ) );
+ Demo::ImageChannelControl imageChannelControl = Demo::ImageChannelControl::DownCast(Dali::BaseHandle(object));
- if ( imageChannelControl )
+ if(imageChannelControl)
{
- ImageChannelControl& impl = GetImpl( imageChannelControl );
- switch ( propertyIndex )
+ ImageChannelControl& impl = GetImpl(imageChannelControl);
+ switch(propertyIndex)
{
case Demo::ImageChannelControl::Property::RED_CHANNEL:
{
return value;
}
-} // Internal
-} // Demo
+} // namespace Internal
+} // namespace Demo