namespace
{
-
}
namespace Demo
{
+const char* ICON_IMAGE(DEMO_IMAGE_DIR "application-icon-13.png");
-const char* ICON_IMAGE( DEMO_IMAGE_DIR "application-icon-13.png" );
-
-SimpleVisualsApplication::SimpleVisualsApplication( Application& application )
-: mApplication( application ),
+SimpleVisualsApplication::SimpleVisualsApplication(Application& application)
+: mApplication(application),
mMyControl()
{
- application.InitSignal().Connect( this, &SimpleVisualsApplication::Create );
+ application.InitSignal().Connect(this, &SimpleVisualsApplication::Create);
}
-Dali::Actor SimpleVisualsApplication::OnKeyboardPreFocusChange( Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction )
+Dali::Actor SimpleVisualsApplication::OnKeyboardPreFocusChange(Dali::Actor current, Dali::Actor proposed, Dali::Toolkit::Control::KeyboardFocus::Direction direction)
{
Actor nextFocusActor = proposed;
- if( !current && !proposed )
+ if(!current && !proposed)
{
// Set the initial focus to the first tile in the current page should be focused.
nextFocusActor = mMyControl;
}
else
{
- if ( current == mMyControl )
+ if(current == mMyControl)
{
nextFocusActor = mMyControl2;
}
return nextFocusActor;
}
-
-void SimpleVisualsApplication::OnKeyEvent( const KeyEvent& keyEvent )
+void SimpleVisualsApplication::OnKeyEvent(const KeyEvent& keyEvent)
{
static int keyPressed = 0;
- if( keyEvent.state == KeyEvent::Down)
+ if(keyEvent.GetState() == KeyEvent::DOWN)
{
- if( keyPressed == 0 ) // Is this the first down event?
+ if(keyPressed == 0) // Is this the first down event?
{
- printf("Key pressed: %s %d\n", keyEvent.keyPressedName.c_str(), keyEvent.keyCode );
+ printf("Key pressed: %s %d\n", keyEvent.GetKeyName().c_str(), keyEvent.GetKeyCode());
- if( IsKey( keyEvent, DALI_KEY_ESCAPE) || IsKey( keyEvent, DALI_KEY_BACK ) )
+ if(IsKey(keyEvent, DALI_KEY_ESCAPE) || IsKey(keyEvent, DALI_KEY_BACK))
{
mApplication.Quit();
}
- else if( keyEvent.keyPressedName.compare("Return") == 0 )
+ else if(keyEvent.GetKeyName().compare("Return") == 0)
{
}
}
keyPressed = 1;
}
- else if( keyEvent.state == KeyEvent::Up )
+ else if(keyEvent.GetState() == KeyEvent::UP)
{
keyPressed = 0;
}
}
-void SimpleVisualsApplication::Create( Application& application )
+void SimpleVisualsApplication::Create(Application& application)
{
Window window = application.GetWindow();
- window.SetBackgroundColor( Vector4( 0.1f, 0.1f, 0.1f, 1.0f ) );
+ window.SetBackgroundColor(Vector4(0.1f, 0.1f, 0.1f, 1.0f));
// Connect to key events so can quit application
window.KeyEventSignal().Connect(this, &SimpleVisualsApplication::OnKeyEvent);
// Create a table view to parent the 2 MyControls
- TableView contentLayout = TableView::New( 2, 2 );
- contentLayout.SetProperty( Dali::Actor::Property::NAME,"ContentLayout");
- contentLayout.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH );
- contentLayout.SetResizePolicy( ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::HEIGHT );
- contentLayout.SetProperty( Actor::Property::SIZE_MODE_FACTOR, Vector3( 1.0f, .5f, 1.0f ) );
- contentLayout.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER );
- contentLayout.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER );
- contentLayout.SetCellPadding( Vector2( 50.0f, 15.0f ) );
- contentLayout.SetBackgroundColor( Vector4(0.949, 0.949, 0.949, 1.0) );
+ TableView contentLayout = TableView::New(2, 2);
+ contentLayout.SetProperty(Dali::Actor::Property::NAME, "ContentLayout");
+ contentLayout.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::WIDTH);
+ contentLayout.SetResizePolicy(ResizePolicy::SIZE_RELATIVE_TO_PARENT, Dimension::HEIGHT);
+ contentLayout.SetProperty(Actor::Property::SIZE_MODE_FACTOR, Vector3(1.0f, .5f, 1.0f));
+ contentLayout.SetProperty(Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER);
+ contentLayout.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
+ contentLayout.SetCellPadding(Vector2(50.0f, 15.0f));
+ contentLayout.SetBackgroundColor(Vector4(0.949, 0.949, 0.949, 1.0));
// Listen to focus change so can see Visual change from NORMAL to FOCUSED state
- KeyboardFocusManager::Get().PreFocusChangeSignal().Connect( this, &SimpleVisualsApplication::OnKeyboardPreFocusChange );
+ KeyboardFocusManager::Get().PreFocusChangeSignal().Connect(this, &SimpleVisualsApplication::OnKeyboardPreFocusChange);
- window.Add( contentLayout );
+ window.Add(contentLayout);
// Create 2 MyControls and add to table view.
mMyControl = MyControl::New();
- mMyControl.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- mMyControl.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_LEFT);
+ mMyControl.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+ mMyControl.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
mMyControl2 = MyControl::New();
- mMyControl2.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
- mMyControl2.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER);
+ mMyControl2.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+ mMyControl2.SetProperty(Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER);
- contentLayout.AddChild( mMyControl2, TableView::CellPosition(0, 0) );
- contentLayout.AddChild( mMyControl, TableView::CellPosition(0, 1) );
+ contentLayout.AddChild(mMyControl2, TableView::CellPosition(0, 0));
+ contentLayout.AddChild(mMyControl, TableView::CellPosition(0, 1));
}
} // namespace Demo